Sadly, yeah. A lot of team moved to Gravity Well to start something new.
Remnant 2 is brilliant at this and bad at this at the same time! The in-world stories that are told along with the environments are absolutely STUNNING! Everything clicks together so well and a slightly different story is told when re-rolling the map!
Main story cutscenes tell the worst story I've ever seen executed. (Worse than Monster Hunter World's Handler story stuff) I'm glad they're skippable on another run. Because literally everything is is some of the most classic gaming experience one could have.
Bottom because phones are way too big to comfortably reach the top at all.
Their app is terrible so I keep to only checking my favorite communities that sadly haven't moved over at all.
Games that don't do this: infamous series. The first time on the first one is incredible. But afterwards as a trend, loading the game goes straight to your most recent save with zero menu.
Killzone: Shadowfall. No intros. Straight to the main menu when you boot. Unique and wild every time!
Good to take note of not being able to post yet. I did spot a block button near the top when you enter a community. So maybe it's there for now before becoming an extra option.
One thing that's completely new to me is the ability to turn on holding on a post and it opens it IN THE BACKGROUND so you can multi-task! Sick!
Shooters are wonderful with Gyro. Like Roboquest or Gunfire Reborn with just the right settings can feel amazing. But online shooters like Battlebit Remastered I definitely recommend using a bigger screen for such smaller details in the distance that could kill you.
Also the d-pad, although I have a very early release version, is atrocious. Only useful for inventory and not for actual older games or fighters because the diagonals require ridiculous squeezing to input. I might need to do a tape modification of something.
Other than that, the Deck is absolutely amazing!
Right off the bat I can tell you it's like Metroid and Celeste had a baby with a grappling hook system. It also has controller support! Story just drops you in the middle of things which is... An odd choice but I guess it's a piecing together kind of thing. Charming music as well.
It's odd that they say Steam Link is a bad option because of video and audio decoding, but you can disable all of that and just stream inputs. But idk about Wi-Fi solutions. Sometimes my friend and I connected our Steam Deck to the main pc and we'd both completely drop inputs out of nowhere for 1 minute or so at the same time. (PC connected to ether net and all that)
I have no idea what that was, but boy a hardware solution or Bluetooth would be nice.
"This is my official formal letter to ____ topic/game company"
Gtf outta here. It's just a damn post. There are no official letters on a forum post putting you above anyone else and a multi-million dollar company is not gonna look and think seriously about your opinionated changes. Because that's all it is no matter which way it's written.
Damn. If shrimp is a bug then I may have been missing out on trying other kinds.
Just like a movie theater, people are used to 24fps in a movie and anything else makes it seem weird and less dreamlike to transport them into the world. (But games aren't 24fps movies, I know. Not the point)
When you clean up all of the visual post processing, the game will look extremely clean. Which makes it feel like it's missing some kinda extra polish. People are so used to all of these elements added for a grounded and dirtier experience that without them it looks, and more importantly, feels too game-y for Ubisoft. (Counter-Strike is super clean, for example)
Look at Resident Evil 2 Remake and you see every single cinematic option in the book, down to lens distortion, being used and being able to be turned off in the settings. It's the look and feel the studio wants to go for.