1
Inside Star Citizen: Alpha 4.0 - Engineering
(youtu.be)
cross-posted from: https://lemmy.world/post/19953911
Guests:
- Bastien Cruette, Systems Designer II
- Thorsten Leimann, Lead Systems Designer
- Guilleremo Bilbao, Gameplay Programmer III
TL;DW:
- Resource Network will be used everywhere its possible (ships, land vehicles, outposts and space stations).
- Resource Network is a replacement for the old Pipe System.
- New system will allow for things like new types of Hydrogen fuel which affect thrusters in different ways.
- New components coming with engineering:
- Fuses
- Life Support Generator
- Engineering will be a start of moving away from ship HP pool and towards physicalized component HP.
- Life Support system consists of:
- Temperature
- Atmosphere composition
- Pressure inside a room
- Components misfires might cause additional damage, make them stop working (temporarily of permanently), starting a fire or blowing up the whole ship (generators).
- Initial release will have a limited number of misfires.
- Damage penetration will be a temporary, simplified version of what will come with the physicalized damage. Certain types of weapons will penetrate the hull of a ship and damage components inside.
- Damage penetration depends on weapon and ship armor.
- We'll be able to repair fully destroyed components but not to 100% HP - that will require repairing the ship at LZ.
- Only size 1-2 components can be replaced with a tractor beam.
- Engineering screen shows:
- Location of each component.
- Connection between them.
- Component status (HP).
- Life support and Cooling status.
- Component temperature.
- Notifications about issues.
- Fuel displayed on the engineering screen "will be relevant in the future".
- You can lock the engineering UI to prevent changes from any other MFDs besides the engineering station.
- Power Management presets will be a thing. They are locally stored and can be loaded on someone else's ship (the same type).
- Doctor Benny (TARDIS) montage at the end.
This is the last ISC until Citizen Con.
Katawa Shoujo is great!
I played it years ago and decided to replay it again a few months back. My initial playthrough was limited to Hanako's route (got a bad ending which I'm kind of baffled by after the replay) so this time I wanted to try out the other ones as well. Rin's story ended up being a surprise highlight of the whole process in a way I wasn't really prepared for (had some very familiar thoughts showing up there). Her whole story just clicked with me and wouldn't let go until some time after finishing it.
All the other routes were great as well (haven't touched Shizune/Misha one) and I'm glad I decided to give it another shot for an expanded experience. It was worth it and made me wish for more games with disabled protagonist/characters (without using it as their main characteristic obviously).