7
Alpha 4.3.2 is Live
(robertsspaceindustries.com)
submitted
1 day ago* (last edited 1 day ago)
by
Essence_of_Meh@lemmy.world
to
c/starcitizen@lemmy.world
Patch notes
- Yormandi Encounter
- Structural Salvage Update
- Economy Balance Changes
- Frontier Fighters Finale
- Wikelo Updates
- Additional Gameplay Updates
- PVP Missions will now be in their own tab on the contract manager
- Updated “Sweep and Clear” missions to only display mission locations in the player's local planetary system
- Place from Inventory has been disabled in 4.3.2 due to issues with the placed items vanishing. This will return once properly resolved.
- New ships
- Anvil Paladin
- Esperia Stinger
- Grey's Market Shiv
- Aegis Reclaimer Updates
- Nova gatling and Scorpius turret added to shops
- Weapons
- FPS Weapon Balancing
- Balance update for FPS tractor beams
- Updated the following weapons to have consistent SCU sizes (these were inconsistent outliers): Volt LMG, FS9, P4AR, P6LR, F55, Arclight, Ravager
- New weapons
- Killshot Rifle
- Pulverizer LMG
- Behring Binoculars
Bug Fixes
Vehicles & Ships
- Cargo & Storage
- Fixed an issue where freight and cargo stored aboard vehicles would disappear after storing and retrieving the vehicle
- Resolved cargo transfer failures when vehicles were not properly aligned parallel with the cargo transfer box at ATC loading zones
- Mission inventories for Hauling Contracts should now be accessible to players and not block freight elevators
- Fixed items placed on the Greycat MTC storage rack becoming unable to be picked back up
- Ship Systems
- Corrected landing gear max speed limitation, which was incorrectly capping speeds at 10m/s instead of the intended 10-30m/s range
- Fixed the RSI Constellation's docked Merlin disappearing during server authority transitions
- Resolved issue preventing players from routing Quantum Travel back to their ship via Starmap
- Ship-Specific Fixes
- Fixed the Anvil Asgard's top missile turret being too easily destroyed
- Corrected asymmetric engine exhaust trail VFX on all RSI Apollo variants
- Fixed doors on the Aegis Retaliator's front and rear modules being unable to open from inside the vehicle
- Resolved KRIG L-21 Wolf bespoke weapons displaying as "item_name" on ship MFDs
- Corrected the name of the Mirai Guardian Black Magic Halloween livery
- Fixed an issue causing the MISC Prospector On-screen warnings to display twice
- Fixed the prisoner bay pod missing from the ANVL Hawk
Missions
- Mission Progression
- Fixed the second wave failing to spawn during UGF missions, preventing completion
- Resolved Eliminate All missions not completing after all hostile AI were eliminated
- Fixed Search and Destroy mission ping markers not updating after pinging empty locations
- Corrected Medical Rescue contracts not ending after successfully healing the rescued player on a medical bed
- Mission Issues
- Resolved CODE 30031 network errors occurring when accepting Medical Beacons
- Fixed excessive Guard AI spawning at lawful UGF locations
- Quantum Beacons should now be present for Service Beacon Medical Assistance missions
UI & Interface
- Fixed Corbel Armor arms blocking VLM and Comms from displaying on mobiGlas
- Corrected ORC-mkX Core Armor series being mislabeled as Light Armor in inventory descriptions (should be Medium)
- Fixed players being unable to open the Game Options Menu (ESC) if it was left open when they died and respawned
- Resolved issue where the option to file charges against another player who killed you would not appear
Locations & Environment
- Fixed Executive Hangars experiencing scenario-side stalling issues in Pyro
- Added missing sound effects to elevator doors throughout various locations
- Corrected see-through textures and incomplete art on executive hangar crates
- Fixed missing main light source in the Crossroads of Crime Arena Commander map
- The Maintenance Garage door at the Stormbreaker locations should now open correctly when a player inserts the Maintenance Keycard
- Players should now be able to use all location ladders to climb up and exit the top
Gameplay Systems
- Inventory & Items
- Resolved excessive delays in inventory system when the pending moves queue became stuck
- Fixed items randomly returning to their original inventory when attempting to drop, transfer, or equip them
- Combat & Physics
- Fixed NPC animations breaking and playing multiple hit reactions simultaneously when taking damage and dying
- Resolved projectiles not registering when fired through water from either direction
- Fixed medical bed Tier 1 maximum respawn distance being incorrectly calculated
- Fixed an issue where a player gets a crimestat for defending themselves in FPS combat, even though the attackers locked and fired missiles at them from a ship
AI & NPCs
- Fixed Ninetails faction members spawning without their proper loadouts and equipment
Arena Commander
- Corrected player BPM (heartrate) not decreasing after respawning in Gun Rush, Team Elimination, and Single Weapon Elimination modes
- Fixed Kill Collector FPS mode rewarding all players instead of only the top 3 finishers
- Resolved players with the Halloween Badge loading into Single Weapon Elimination without a body, showing only a glowing skeleton head
Long Term Persistence
- Fixed Pristine Medals not persisting between game patches
Technical Updates
- Fixed 8 Client Crashes
- Fixed 4 Server Crashes
I haven't seen any info on that nor had the time to watch the upload so no idea. Hopefully someone more familiar with the show will have some answers.