What Big Publishers think make good games:
- Big teams
- Lots of money
- Big marketing budget
- Lots of Back of the Box Features
What ACTUALLY makes a good game:
- Enjoyable Core Game-play
- Interesting Characters
- Well crafted story
This is ultimately why a relatively small team producing an Indie game can create a 10-20 hour expierience, sell it at like 20-40$, have a total of like 5 people work on it start to finish, basically have no marketing budget, fire off an early access when they have a reasonably complete product where they are largely doing core gameplay refinements, and doing bug fixes... and end up selling like 2 million copies. It's also why your first game will probably suck, so will the second one. But if you refine the process, get feedback, and figure out how to improve the process: You can do it.
The problem with big publishers is the executives look at the big newest game and go "WE NEED TO MAKE THAT" not understanding that players will play just about every genre IF IT IS GOOD. I mean, seriously until Baldur's Gate 3 came out a bunch of people were like CRPG's are dead... no, there just were not any good ones coming out.
How AI can make a game like Baldur's Gate 3 even better... and why EA (probably) won't figure it out*
A Company like Larian is passionate about the game world, the player expierience, the interactions, and creating a very systems (read: Game loop driven) driven game. The amount of interactions that happen in Baldur's Gate 3 that occure because the game is based on systems, and the pieces are present - enabling players to just experiment is incredible.
If you take something like UE5 with it's newer tools for filling in terrain, the lighting engine, and more - and hand that to a company like Larian you aren't going to get a lesser product. Instead - you might very well end up with Larian going "Alright, we need a mount system, and an improved interactive camp system where the party has hirlings and the members of the party in the camp are defending it". And suddenly the Shadowfell is a huge expansive place that is dark, dangerous, and explorable - not just with bespoke places, but just stuff team members slapped together, random encounters, and more. You might even go to a more Milestone experience system - just to enable the flow to feel better. You could have an AI trained to have relevant conversations about events going on, weather, and more - and it could be seeded and filled out so that you aren't really sure what will be said.
The reason a company like EA won't is at the end of the day - doing those things, needs time to figure out how to work it, how to catch errors, bug fix, improve training data, and a lot of testing to validate. EA just wants to shot gun out whatever seems popular and profitable at the time - instead of creating a unique experience that players will engage with. And that is because EA is ran by Marketing folk and MBA's instead of Game Dev's and Systems Designers.
In a round about way? Maybe. But no.
The first commercially available variable refresh monitor came out like a decade ago, needing expensive bespoke hardware to drive it. Now? We are at a point we are reaching commodity level costs. And yet we still have piles and piles of bottom tier and crap tier products being shoved onto the market.
Sooner or later, the machines and production lines for making those monitors will need overhaul, and at that point - it would 100% make sense to just go to variable refresh.
The reality is, the benefactor is you - if you get a GPU upgrade: You get more frames. If you don't, variable refresh can still provide a smoother better game experience. This is especially true as frame generation, and upscaling techniques have gotten extremely good in the last few years.
you don't need to upgrade the GPU to benefit
I want to spell that out clearly: AMD doesn't need you to buy a new GPU to benefit. NVIDIA doesn't either. But it also means, if you buy a new monitor that is variable refresh today - when you upgrade your GPU, you get to really take advantage.
Where my perspective comes from
I did the monitor upgrade before a GPU upgrade a few years ago. Variable refresh is king. HDR when the content supports it is amazing - provided the monitor has decent HDR support (low end monitors... don't).
Given that I had my previous multi-monitor set up for over a decade, and went through 3 system builds with it - Your monitor is something that is going to hang around, and have more impact on your overall experience than you realize. Same with the keyboard and mouse. Unironically the part that you can likely get away with cheaping out the most on in your first build is... the GPU. Decent CPU will last a good 5-6 years at least these days. So get a decent monitor, get good peripherals - those will hang around when you upgrade the GPU. Then start that CPU - GPU - GPU upgrade cycle where it's CPU, then GPU, then GPU, then back to the CPU. The reality is, once you have a base system - storage carries over, PSU can cycle over a build, the case can be reused.
So I guess what I am saying is: Spend the money on the things liable to hang around the longest. It will lead to a better overall experience.