[-] Frogster8@lemmy.world 120 points 6 months ago

Must be the most pointless thing in the world, and terrible for the environment, have everyone travel in separate cars to work in the exact same way as they could at home.

Add in the fact there's always 1 person not there or with a client/customer based elsewhere, so all your calls and meetings are still done through video.

[-] Frogster8@lemmy.world 35 points 7 months ago* (last edited 7 months ago)

We're reaching out with some important updates on Update 34 "Clean Cut" on mobile, Update 35 "The End is Near" on PC/Consoles, and an important announcement regarding Dead Cells' future.

First off, Update 34 is set to arrive on mobile later this year - sorry about the wait. Our initial plan was to release it alongside Update 35, but as things unfolded, we had to adjust our timeline to get everything where we wanted it to be.

Speaking of Update 35, your patience and enthusiasm since its alpha release have been awesome. We really wanted to bring this update to you quickly, but it turns out we can't release it just yet. We are all hands on deck trying to figure this out, so please look out for more updates in the future.

Update 35 for Dead Cells marks the end of our creative journey on the game. After an incredible 5-year collaboration in bringing additional content to Dead Cells' live-ops, Evil Empire will be pursuing new adventures and we can't wait to see what they come up next. This comes after much reflection, especially following the awesome success of the "Return to Castlevania" DLC last year. Our commitment to avoiding the "more of the same" trap and keeping Dead Cells fresh and original has led us to this point; as we've seen with other long-running series, it's crucial not to overextend and risk diminishing the unique charm that makes Dead Cells special to us all. This change explains the recent quiet period on updates, as concluding such a partnership required careful planning to ensure a smooth process for everyone, including the community. As always, we will of course continue to find solutions to make sure that all quality of life issues and bugs are properly fixed across all platforms to provide a worthy experience to all of you.

[-] Frogster8@lemmy.world 27 points 8 months ago

This game released 3.5 years ago

[-] Frogster8@lemmy.world 40 points 8 months ago

Criticises somebody by claiming their point is just "pc master race weirdness", an implication which usually means they're behaving in a narrow minded, arrogant way

Then proceeds to make a 2 paragraph edit requesting everyone else who's downvoted their negative behaviour behave as a better community (doubling down on being patronising, I'll call it)

Very hypocritical, absolutely hilarious, and not self aware at all

[-] Frogster8@lemmy.world 23 points 9 months ago

What...? This isn't a real issue

[-] Frogster8@lemmy.world 23 points 9 months ago

While at camp, you can now access and manage the inventories of companions who aren't in your active party.

Sounds like it's not possible everywhere just at camp, also, the main thing I want is official autosorting containers, I use the mod but it can be janky at times, inventory management has put me off playing and I really want to I just got sick of organising loot and marking as items to sell and splitting stacks etc etc

[-] Frogster8@lemmy.world 35 points 9 months ago

Opposite for me completely. I spent 120hrs on it and it flew by completely, I was sad when it ended and found I got no satisfaction from ng+ and also, couldn't bring myself to do a raw ng again with exploration of everything.

So new content is precisely what would entice me back to this and what I want.

[-] Frogster8@lemmy.world 57 points 10 months ago

An AI written post which has a very tiny connection to gaming.....

[-] Frogster8@lemmy.world 38 points 11 months ago

Profit margin driven companies backed by a capitalist society where infinite growth is deemed viable sucks*

[-] Frogster8@lemmy.world 38 points 1 year ago

If you can't work out how to make a cold person warm, maybe this isn't the game for you, I didn't even realise that was a puzzle or challenge tbh

[-] Frogster8@lemmy.world 77 points 1 year ago

I mean, what? They'll just shut it down and NOT make a remaster surely

[-] Frogster8@lemmy.world 38 points 1 year ago

I've played every mainline FF1-12, couldn't finish 3, beat 15, and went into this blind.

Outside of the 10% of spectacular moments, this was just so incredibly bland. I've never skipped cutscenes in a game before and I did that for the last 15 side quests.

Gear upgrading was pointless, exploration led to absolutely no secrets or purpose to do so, combat was praised early on as amazing but it felt like mash attack + wait for cooldowns. They removed all status effects and even elements of magic, again I know the "reasoning" for this but it's just made things more and more basic.

Marlboro spits on you, no consequences but damage

Cast fire on a bomb, pure damage, element means nothing

And locking hard mode behind ng+? Let people decide what mode they want, not everyone wants to spend 50 hours on a game which is too easy just to play it at a level they'll find engaging.

I found this game to be wholly forgettable which is a shame because I really tried to go into it with no expectations.

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Frogster8

joined 1 year ago