[-] GlennMagusHarvey@mander.xyz 9 points 3 months ago

Um

The second wrong.

Or...only one

Dimension

[-] GlennMagusHarvey@mander.xyz 8 points 3 months ago

🎵 Ya ya ya ya ya 🎵

[-] GlennMagusHarvey@mander.xyz 8 points 3 months ago

I think it's arguable that "tree" is just a term for a growth habit rather than anything really taxonomically meaningful.

[-] GlennMagusHarvey@mander.xyz 9 points 3 months ago* (last edited 3 months ago)

Time to post one of my favorite songs:

https://youtu.be/PKQPey6L42M

("Da Coconut Nut", by Ryan Cayabyab. This version is probably the one performed by his group, Smokey Mountain.)

This song reminds us that the coconut is not a nut; it is the fruit of the cocopalm.

[-] GlennMagusHarvey@mander.xyz 9 points 4 months ago

...I guess the toast is getting eaten? 😆

[-] GlennMagusHarvey@mander.xyz 6 points 1 year ago

Embarrassingly, I'm on here.

[-] GlennMagusHarvey@mander.xyz 9 points 1 year ago

Yeah, they got organized very early and very fast.

[-] GlennMagusHarvey@mander.xyz 8 points 1 year ago

Some people...tried. Fortunately, their attempts got overwritten.

56
submitted 1 year ago* (last edited 1 year ago) by GlennMagusHarvey@mander.xyz to c/gog@lemmy.world

So this thing is happening: https://canvas.toast.ooo/

It's hosted by the good folks at toast.ooo and here's a link to the community for this: !canvas@toast.ooo

I was thinking we can get a GOG logo onto here. I've drawn up the attached image as the template I'm using. And I've started painting this with my top left corner being 98,208.

Come join in!

Edit: Modified the image. The exact pixel art is at the top left but I've provided a blown-up version that's probably easier to see. Though you can always just download the image, open it up in MS Paint or something, and blow it up yourself.

1
submitted 1 year ago* (last edited 1 year ago) by GlennMagusHarvey@mander.xyz to c/mander@mander.xyz

I reproduced our logo in pixel art, added our domain name in text, and I'm gonna start adding this to the Canvas.

The bottom right corner (where I'm starting) is located at 646, 205.

Come join me! And decorate this further if you'd like!

(How to join: https://mander.xyz/post/1767323 )

Edit: look like the picture is a little small because it's pixel art. You may want to download it and open it up in MS Paint or something then zoom in a lot.

Edit2: I found a mistake in my template: there's one extra gray pixel on the right side, diagonally up/left from the uppermost black pixel of the...uh...chelicera I guess.

Edit3: There are actually three extra gray pixels, the other two are to the right and above the one I just mentioned.

4

I left her a little platform to sit on. And I had to give her a 1-pixel aura because her shirt is white lol.

Anyway you can find her to the left of Hollow Knight.

What details should I add? Or anything else any of y'all would like help on? The platform is exactly seven pixels higher than the pixel beneath Hollow Knight's feet, for what it's worth.

21
submitted 1 year ago* (last edited 1 year ago) by GlennMagusHarvey@mander.xyz to c/energy@slrpnk.net

cross-posted from: https://kbin.social/m/Ukraine/t/290209

Can embattled coal-heavy DTEK lead Ukraine’s clean-energy revolution?

Here are some choice excerpts, which the kbin post didn't mention:

About 100 kilometres from the front lines of the conflict in southern Ukraine, 650 workers building the Tyligulska wind farm dove into underground concrete bomb shelters whenever Russian missiles and drones attacked targets nearby. The crews, clad with body armour, toiled for seven months, much of the time during the dead of winter. They spent roughly one day in five underground when the explosions came too close for comfort.

By mid-March, the first stage of Ukraine’s newest renewable energy project – 19 turbines with a capacity of 114 megawatts – was completed. None of the workers had been killed or injured, and the turbines began to generate much-needed electricity a few weeks later. During a time of war, when Ukrainian infrastructure everywhere was being turned to scrap by Russian missiles, the achievement was nothing short of heroic.

[After various woes, from the Russians capturing land with potential for wind and solar development, to much difficulty finding financing,] DTEK’s first bit of good news came last November, when the successful Ukrainian counter-offensive liberated Kherson in the country’s south, allowing a 10-megawatt solar plant in the village of Tryfonivka to be returned to Ukrainian hands. At the same time, DTEK was well on its way to completing the Tyligulska wind project to the west, near Odesa. Using turbines supplied by Denmark’s Vestas, the project is one of the biggest of its kind in Europe, with a total cost of US$450 million. The second stage, to be completed in 2024, will take the capacity to 500 megawatts, when 83 turbines are scheduled to be in place.

Ukraine exported electricity to Moldova, Hungary, Slovakia and Poland before the war and recently resumed those sales as it rebuilt its transmission lines and power plants – its grid is now entirely detached from Russia’s and interconnected with Europe’s. The country has obvious competitive advantages to play the green game. Ukraine has ample land, meaning that it is unlikely to see the NIMBY campaigns that have stalled or crippled many wind projects in Europe. Certain parts of the country have high wind speeds, and the permitting process is faster than in Europe. Add in a relatively low cost of labour and energy production, and Ukraine will certainly have a seat at the export table. It also knows that certain European countries are setting themselves up for power shortages.

1
submitted 1 year ago* (last edited 1 year ago) by GlennMagusHarvey@mander.xyz to c/mander@mander.xyz

(URL goes to /c/houseplants )

Where's the pixel art in the sidebar from?

Actually, where's all of the art from? But I'm specifically mentioning pixel art because I really like pixel art and I think this stuff is really cute!

EDIT: I did not expect the preview snippet to be so extraordinarily lengthy.

2
submitted 1 year ago* (last edited 1 year ago) by GlennMagusHarvey@mander.xyz to c/earthscience@mander.xyz

It was already bad when the sea surface temperature was well over 90 degrees Fahrenheit last week, but...over 100?

https://nbc-2.com/weather/weather-blog/2023/07/25/buoy-in-florida-keys-measures-101-1-degree-water-temperature/ (this is the article linked above)

FYI that's hot tub hot, as this other article notes: https://www.nbcnews.com/news/weather/hot-tub-water-temperatures-florida-soar-100-degrees-stunning-experts-rcna96163

This might be record-breaking. In the worst sense possible.

(this is a repost of my own toot, with additional elaboration and minus hashtags)

89
submitted 1 year ago* (last edited 1 year ago) by GlennMagusHarvey@mander.xyz to c/antiquememesroadshow@lemmy.world

Once upon a time, this piece of wood was posted somewhere.

Note that I'm wearing gloves when presenting this to you. I highly advise against touching it with your bare hands. The last person who did...well, here's photographic evidence that they lost their mind.

1

cross-posted from: https://aussie.zone/post/528234

A major study in Southeast Queensland is testing how quickly biodegradable plastics break down in waterways, as researchers search for solutions to the world's growing plastics problem.

The project is underway at the $13 million Australian Research Council Training Centre for Bioplastics and Biocomposites at The University of Queensland, which has been officially opened by the Deputy Chief Executive Officer of the Australian Research Council, Dr Richard Johnson.

"There is a lot of research on what happens to biodegradable plastic in soil, compost, on land, and in landfills, but we actually don't know what happens when these materials enter the marine environment."

Early results have found PHA plastics which are bioderived, degraded completely in water after 7 months but other bioplastics degraded by a little as one per cent in a year.

[-] GlennMagusHarvey@mander.xyz 8 points 1 year ago

~~they call them iowa bananas because if you offer someone this when they want a banana you still owe them a banana~~

30
submitted 1 year ago* (last edited 1 year ago) by GlennMagusHarvey@mander.xyz to c/antiquememesroadshow@lemmy.world

It's almost as if time has stopped for a piece like this.

(Auctioneer's note: If you're looking for the best part, it's the last part.)

1

cross-posted from: https://aussie.zone/post/472671

An older article related to Tasmanian Kelp Forests. Has sound and video.

[-] GlennMagusHarvey@mander.xyz 6 points 1 year ago

starts arm-pumping

15
Alien Song (www.youtube.com)
1

I wrote up a comment to a post on Mander, and there shouldn't be any blocks (unless for some reason I'm blocked from /c/palaeoecology for some reason which I see why I would be but please inform me if this is the case), yet when I click the Reply button to post my comment the little spinny animation never ends and if I refresh the page my comment is absent.

[-] GlennMagusHarvey@mander.xyz 9 points 1 year ago

I knew of the stellar reputation the old Thief games have, so I bought them a while back, but have yet to play them. And I have yet to play basically any of the modern games shown. However, this video make a surprising lot of sense.

For instance, I've had experiences in games where I can tell that the game is visually pretty but I'm just not paying attention to it -- and ironically missing out on some neat visual features -- because it's just not important to the gameplay. This may be more appropriate when I'm revisiting game areas I've already been to, but it can be a problem when I'm missing the awe of my surroundings because I'm too focused on making my way through the obvious walkable area and clearing out generic mooks.

Maps in games are an interesting thing. I play a lot of so-called "metroidvania" games and their ilk (heck, most of my gaming is 2D), and I don't really like it if I'm frequently consulting my map to find my way from place to place. The best level designs in such games, in my opinion, are the cases where I end up learning to navigate the world without (or with minimal) consultation of my map. I think this generally means having sufficiently varied level design that there are memorable visual cues for where I am. A "maze of twisty passages, all alike" can be appropriate in some situations, but I find that it's often more "organic" -- especially when it comes to things like the interiors of buildings -- to have recognizable details differentiating things like different hallways that would otherwise look similar. While the game might still effectively be a bunch of corridors to run through, anything from more varied theming (even just different paint colors and lighting on walls in similar parts of the same area) to architectural details that directly affect gameplay (a broken stairwell that must be jumped across vs. an intact stairwell that can just be walked up). People in real life design buildings to be easily navigable (usually) and leave environmental markers in natural spaces because this makes navigation smoother in real life.

And yes, there's so much to be said about the value of integrating story into gameplay. In general, I feel that there's something to be said about how videogames shouldn't (in general) aim to be "cinematic". A film is a medium of passive experience, but a game is a medium of active experience. Cutscenes aren't bad per se, and even cinematic cutscenes aren't bad per se, but care should be taken in their use. Sometimes, a fight scene rendered in-engine -- even if this means 2D pixel art sprites beating each other up -- can be much more immersive than a high-quality video with panning shots of the characters as they're throwing punches and wrestling. The latter takes the player's consciousness out of the game world, reminding them that they are merely the audience, while the former can be presented seamlessly without changing the player's perspective (as surely the player has already gotten used to mentally processing the game world in a way that feels comfortable to them).

Thanks for sharing this video! I boosted it over on Mastodon too.

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GlennMagusHarvey

joined 1 year ago