[-] GnomedDev@hachyderm.io 3 points 1 year ago

@Bro666 I mean what specific resources did krita need access to and why was it so hard to sandbox.

[-] GnomedDev@hachyderm.io -4 points 1 year ago

@kde@floss.social @Krita @kde@lemmy.kde.social Doesn't exactly say why it took so long, just that it took a while due to sandboxing. Would have liked to see a write up on that process...

GnomedDev

joined 2 years ago