We don't disagree: there's a short-sightedness that causes folks to say things like "once the boomers die out, things will be great". There are systemic issues that gauze the greed and fear and violence, and the folks that get swept up in these movements are in large part products of their environment, as we all are.
So we need to change the environment, but otherwise well-meaning folks don't want it to change because they benefit from it, even when they are vaguely aware that there are monsters out there that keep it that way. I'd like to think there's more liberals/moderates who would be allies against fascism if this kind of thing can be communicated in a way that doesn't alienate folks, but I'm also sympathetic to arguments that fiery language is necessary to rattle people out of comfort zones... So in sum, thanks for the good discussion.
Right? Would be easy enough for a DM to just improvise if they don't want the players using everything. Big ticket items have inscriptions that terrify anyone they try to sell it to, which is itself a plot hook. Maybe it's all cursed. Or they get arrested by the local authorities on suspicion of trafficking in stolen goods. Or even just have another adventuring party steal it from them somehow.
Depends on the abilities of the party, but snatching away their spoils after they get away sounds even more fun than not letting them take it in the first place.