Every Bethesda game since Skyrim (and arguably Skyrim, depending on who you talk to) has followed the exact same script: exponentially longer development time to shart out marginal graphics improvements, dumbed-down mechanics and vastly less engaging storytelling.
Up until Starfield I had managed to enjoy all of them for what they were (with modders' help of course). But Starfield is so aggressively dull I had a free 30-day trial of Microsoft GPU and could only manage maybe a week of playing it on the cloud before I was literally too bored to bother.
Given Bethesda's trajectory, I have to agree with you. ES6 is going to be pure shit.
I went looking for a picture of it today and got very confused when maps sent me to Australia. There is a rural locale in Australia, named after the battle - Australian soldiers fought in the battle, so that does make sense. What threw me is that the road in the Australian version has a curvature that is very similar to the pictures in the OP:
And yet, this is not the actual Passchendaele. That short circuited my brain for a few seconds this morning, imagining that it had just... never been rebuilt? Wait... part of WWII was fought in Australia? wtf?
Anyway, no. The real deal is in Belgium. It was rebuilt. Here it is (lol):
How weird is that?