[-] HexedPress@lemm.ee 1 points 1 year ago

Are they compatible in a special way? I don’t hear midderlands mentioned much these days. I’m not very familiar with it. What’s the elevator pitch?

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submitted 1 year ago by HexedPress@lemm.ee to c/osr@lemm.ee

I thought it might be nice to set up a thread in which we can recommend game systems to one another. What do you like? Why? Give us a quick blurb about a game you like and why you think others might like it. Maybe call out if you think it would be good for absolute beginners or folks new to the OSR/NSR. Oh and the genre too. If this gains some steam, I’ll pin it to the sidebar for easy access.

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Milestone! (lemm.ee)
submitted 1 year ago* (last edited 1 year ago) by HexedPress@lemm.ee to c/osr@lemm.ee

Hey gang, I saw that we’ve got over 175 folks subscribed to the community (small steps for mankind but giant steps for us) and we’re now the third largest community on Lemm.ee!

Welcome aboard everyone! Let’s keep the positivity and good conversation going! I love that folks are initiating new conversations and taking part with excellent comments, links, and discussion!

One thing I have seen a bit of is downvoting. I know it’s probably a foolish errand to even ask this, and with federation, the height of futility, but can we try to use downvotes to express that a topic or comment is inappropriate or out of place and not that we disagree or just don’t like it? Let’s try to rid ourselves of some our bad habits from Reddit and not carry them forward.

That said, I couldn’t be more happy and proud of everyone here for coming in and lending a hand to build this community up in these early days!

Game on!

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submitted 1 year ago by HexedPress@lemm.ee to c/osr@lemm.ee

cross-posted from: https://lemmy.world/post/261395

This kind of post seems like a good way for new folks to get acquainted and more settled in to Lemmy.

I'm old. 60 this year. My first game was in 1977. In high school, I was the DM for the D&D club - and ran all-night games for friends. Some are still very close. One of those is "F". His wife is "J". They have a 15yo daughter "S", and a 12yo son, "G". I have a 13 yo son, "M". My sister (50yo and a professional writer), is "E". That's 6 players.

Our last campaign had them defeat the King of Werewolves by freeing the Tarrasque from a city inspired by "Salt-in-Wounds". There was some direct divine intervention to increase the Epicality level. There were effectively no real rules, as no one was willing to learn any. Collaborative storytelling more than "a game". The real audience was the three kids, the adults are in for the storytelling and wacky fun.

We are just starting a new campaign based on the largest ruleset I could get them to agree to actually read and understand: 1976 OD&D (A bit of Chainmail, 3 books, plus Greyhawk). They are all starting at level 1.

  • F: Human Fighter
  • J: Halfling Thief
  • E: Halfling Magic-User
  • G: Human Magic-User
  • M: Human Cleric
  • S: Halfling Thief

And my son has recently persuaded the girl-next-door "C" (14) to join. She has never played before. Also a Halfling Thief. That's seven now, 4 are young teens.

They start in a mid-sized town of Halflings and Humans, surrounded by tame countryside. Backstories include family heritage, links to each other, and description of their motivations. "C" went in DEEP with a story about being exiled to this backwater land. They are looking to establish themselves as the local famous adventurers. They do not suspect that thier quiet breadbasket-of-the-empire shire has a hidden reserve of Dark Evil growing in hidden places.

I'm going with "The Hobbit" usage of thief: "Burglar wants a good job, plenty of Excitement and reasonable Reward". Clever adventurers with no great fighting skill and no magic. Robin Hood -style thievery. Sessions will be reverse Scooby-Do; A simple mundane problem slowly turns into a Dark Magic Mystery that is resolved to leave only more questions. Puzzles, traps, jump scares, mysterious and misleading NPCs, and mild combat for pacing.

House rules:

  • RULE ZERO: Have fun. If you're not enjoying the game, speak up.
  • Rule of Cool: This is a fantasy game - make it fantastic!
  • Rule of Respect: Respect the game and the players. Don't be disruptive. Know the important rules. Pay attention. Read the table.
  • All character alignments are GOOD. "Chaotic" is only relative: I do not want antisocial behavior. Disrespect for unjust and unneeded laws is one thing, stabbing your buddy in the back is RIGHT OUT!
  • Your hit points are MAX for the first die. For many of the monsters, too.
  • Know your to-hit roll, or you MISS. Know your damage roll, or it's ZERO. Know your spell requirements, or it FAILS. Know your hide-in-shadows roll, or it FAILS. Track your remaining HP. Keep count of your inventory. Get it?
  • We will not use experience points. Characters will level up for major milestones. In particular, when the entire party works together in a cooperative way to overcome a serious challenge. (In effect, we will play at level 1 until it's not as much fun, then "graduate".)
  • Zero HP = Down and Unconscious and Dying. The injured will lose 1 HP per round until -9, then DIE. Immediate application of first aid will hold the victim at death's door until a more permanent solution is applied.
  • Combat order & Initiative = Dexterity order. (Highest DEX characters act first.)

Magic

  • Level 1 Clerics have spells like Level 2 Clerics in the rules book. Other shifts to smooth out the table. M has the details.
  • Level 1 Magic-Users have spells like Level 2 Magic-Users in the rules book. All levels are similarly shifted. In other words, delete the top row and shift the table up.
  • First level characters ("Mediums") have TWO first level spells per day. 2nd level M-Us (called "Seers") have three first-level spells and one 2nd level spell per day.
  • A "spell slot" is a spell memorized at the beginning of the day. Be sure to mark your memorized spell on your sheet. A memorized spell can be cast without the spell book and without delay. Non-memorized spells need to be read from the book. It takes one round to open the book to the correct spell, and another to read it. One spell slot for first level.
  • All spells for the level are available. Number able to cast per day rises with level. Yes, you need a spell book. Yes, material components, too.
  • Scrolls are single-use. And most will have a title on the top. (Sometimes it is a lie.)
  • A drop of potion will determine its function. However, poison takes effect with just that drop. You get a saving throw.

What do you all think?

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submitted 1 year ago by HexedPress@lemm.ee to c/osr@lemm.ee

If you create content for OSR or NSR tabletop roleplaying games, tell us a bit about what you do and drop some links!

[-] HexedPress@lemm.ee 0 points 1 year ago

I haven’t read Cities yet but WWN is a terrific resource. Your homebrew sounds fascinating! I’d love to hear more about it (maybe in its own thread? 😂).

0
submitted 1 year ago by HexedPress@lemm.ee to c/osr@lemm.ee

What’s everyone playing? Tell us your system and a bit about your current game, if you have one, or, if you don’t, what game you’re looking forward to playing!

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HexedPress

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