Oh, cool, didn't know there was a New Zealand based card game!

18

Howdy. I have a boardgame called "Seventh Street" that I've developed. It's kind of a complicated project but the best way to describe it is that it's a real-estate trading game with elements of deduction and deception. (If it helps, think of it as Monopoly with incomplete information and without the death spiral and player elimination)

Point is, I think it could work as a product. I just don't know how to turn it from a bunch of PDFs that you print on cardstock into a product, nor do I really know what I need to do to refine it, and what to look for in playtesting.

Does anyone have experience kickstarting a board game and have any advice?

Maybe I'm not understanding it correctly, but Monads are data-structure objects whose methods return an data-structure object of the same type.

Like, (using Typescript):


interface IdentityMonad<T> {
  map: ((fn: (v: T)) => T) => IdentityMonad<T>;
  value: T
}

const Identity = <T>(value: T) => {
  const map = (fn) => Identity(fn(initialValue));
  return {
    map, value
  }
}

const square = (x) => x * x;

const twoId = Identity<number>(2);
console.log(twoId.value) //=> 2;
const sixtyFourId = twoId.map(square).map(square).map(square).map(square).map(square);
console.log(sixtyFourId.value) // => 64;

Isn't that what Rust is?

2
The temptation, y'know? (lemmy.blahaj.zone)
2
The Woman in the Mirror (lemmy.blahaj.zone)
1
Bro? Bro! (lemmy.blahaj.zone)
1
1
border: 1px dotted pink; (lemmy.blahaj.zone)
1

I've had good luck running Lasers & Feelings type games, created by the same team that did Blades in the Dark - and it's perfect for new players who don't want to get bogged down in miniatures rules and combat tactics.

KerryAnnCoder

joined 1 year ago
MODERATOR OF