FWIW, it's not a starter set, it's a playtest. It's stress testing things, and leaning on Pathfinder assets. You're not missing out on the full meal deal right now.
Ah, the dichotomy of Linux users:
"wHy DoEsN't EvErYbOdY uSe LiNuX???"
and
"gEt On My LeVeL nOoB"
"I've told you before, Ensign, call it life support when on the bridge."
Yeah, to the tune of 100%. Passive income isn't a thing. It's just someone else's labour value that's been denied to them.
So you better spend your time adapting.
They already ruined web search with SEO. Now it just won't be worth searching for websites at all. We can either accept whatever nonsense the syntax generator spits out, untethered from fact, or we can stop looking altogether.
That's what you mean by adapt, right? Accept not having access to real information ever again?
"Owning things" is not a job, correct. Making a living owning property is not a service to society.
Doing the labour to repair property is a service. Doing the filing to keep records of usage and repair is a service. Taking a cut because your name is on a deed? That's just stealing from the people who did the work.
Part of what makes Twitter, Reddit, etc. such easy targets for bot spammers is that they're single-point-of-entry. You join, you have access to everyone, and then you exhaust an account before spinning up 10 more.
The Fediverse has some advantages and disadvantages here. One significant advantage is that -- particularly if, when the dust finally settles, it's a big network of a large number of small sites -- it's relatively easy to cut off nodes that aren't keeping the bots out. One disadvantage, though, is that it can create a ton of parallel work if spam botters target a large number of sites to sign up on.
A big advantage, though, is that most Fediverse sites are manually moderated and administered. By and large, sites aren't looking to offload this responsibility to automated systems, so what needs to get beaten is not some algorithmic puzzle, but human intuition. Though, the downside to this is that mods and admins can become burned out dealing with an unending stream of scammers.
Spoilers: It was because of anti-communist sentiments and policies.
Canada’s Immigration Department after the war determinedly and successfully prevented communists and other leftists from immigrating to Canada or even visiting the country.
...
My interpretation of the immigration files, along with cabinet discussions, is that the same anti-communist obsession that dominated immigration policies before the war and resulted in indifference, if not actual support, regarding fascists and Nazis who might be entering Canada, quickly re-established itself after the war.
Right-wing extremists, rather than being viewed as a security threat, were viewed as potential docile workers who would be on the “right side” as Canada made the fight against communism internally and worldwide the centre of its foreign policy. They would be bulwarks against Marxism and Marxists in Canada.
The government actively chose Nazis over communists, Jews, and people of colour, because Nazis would oppose communists, Jews, and people of colour.
I'm shocked. Shocked, I say.
"I can only do one thing. Engaging in any other thing is a betrayal of the first one."
Yuuuup. The phrases "harm reduction" and "multi-pronged approach" just really piss them off for some reason.
There's a 'New' algorithm, an 'Old' algorithm, a 'Hot' algorithm, an 'Active' algorithm, a 'Most Comments' algorithm, a 'New Comments' algorithm, a...
A lot of games developers don't understand trends in gaming that aren't explicitly gamist. Even as walking sinulators and cozy games have garnered audiences that make those genres viable, many in the industry have refused to actually look at them with an eye to understand who they appeal to, why, and what about them is doing the connecting with their audiences.
I worked on a mobile PvP project that rejected purely aesthetic elements because none of the director, designer, not "monetization specialist" could understand why anyone would want them, even as Fortnite was bursting onto the scene making its money on its emotes and paper doll elements.
Art driven paper doll games were also eating our lunch in the mobile space.
There are clearly some in the industry who understand the appeal, but most of them are not decision makers in development studios. The decision makers got there by coming up in a much more focused, much less casual, much less inclusive era in gaming, and have a pretty fixed idea of what a game "is" or "is supposed to be".
Because of this,aAs things shift towards more IP licensing deal, the results are going to be a lot of conflicts between tone and gameplay on these projects.