Velcro brand doesn't want anyone to call the invention Velcro to protect the trademark: https://youtu.be/rRi8LptvFZY
Looks like it is, definitely different enough from wasabi to not be wasabi (even though it's the same family of plant).
That makes things even more bizarre considering pal AI just ceases to function if you log out at a base and leave pals out.
But early access is early access I guess ๐
Running a passworded Palworld server on Linux. Have about 7-10 active players on it and the server instance balloons up to ~33GB of RAM usage in less than 12 hours of uptime.
Supposedly disabling some features (like base raids) reduces resource utilization, but was curious what stock settings would do.
When it was restricted to 10GB on a container it would just crash every couple of hours, running out of resources.
Not sure about seeing floaters before migraines, but what you see could be migraine auras. I have them and they affect my field of vision prior to a migraine. I'll see flashy/persistent "dots" or completely be unable to focus on certain things, like I have a blind spot. Hate it, but it at least gives me time to grab meds before the pain sets in. Usually happens ~20-60 minutes before onset.
Interestingly enough, I wrote an email to gaben after the launch of the original vive. I was (and still am) super stoked about VR in general because I saw how much fun people had in it when I demo'd the headset for friends. I was curious what would be the best way to even start projects like that.
What was really cool is that someone from Valve Software got back to me within the next day and talked about their similar experience with VR.
When it came to learning game development from scratch they told me just work on simple stuff first. Spend a day to learn how to do one thing. Just get controllers working, then move on to being able to throw a cube, etc. etc.
Avoid going all in on a large project til you know what you are capable of.
It was really good advice, and honestly from what I learned after that, once you get to a certain ability, join a game jam. That's a great way to learn more and meet others that compliment your skills. My professional life took me in another direction than game development, but I still want to make a fully complete game at some point.
There are so many tutorials out there and classes on how to program, the Internet is awesome in that regard. (Obviously you have coding skills, but yeah, any gaps are filled by amazing resources online)
And the best thing is, you can do all the above for next to nothing in costs to build your skills.