[-] Linkyu@pawb.social 5 points 2 weeks ago

ruridragon! I love it, it's really good

been following it since the first chapter went around (it did numbers on tumblr, unsurprisingly), and I really like where it's going

[-] Linkyu@pawb.social 4 points 1 month ago

oh that is nice

[-] Linkyu@pawb.social 2 points 1 month ago* (last edited 1 month ago)

at home I just have a jellyfin running on a repurposed gaming pc, which I plan to put a caddy on eventually some day hopefully

otherwise online (which admittedly is a little less self-hosted) I've got a server with FoundryVTT on it, and one with me blog (full Django with automated gunicorn and all; I got the thing coded, deployed, and running as professionally as possible to see how much I could do by myself. took me two months but worth it)

[-] Linkyu@pawb.social 2 points 1 month ago

it is! It's a solitaire roguelike where you modify your cards and the rules to combat the inherent RNG of the game and defeat the enemies on your way. Think Balatro meets Peglin. I stream the progress of it 3 times a week, and I should have a gameplay video out soon, and hopefully a playable demo in a few weeks. Either way I'll announce those at !dualityworkshop@lemmy.blahaj.zone when they're out.

But yeah, there's already several rodents in the game, but no mouse, so I think I'll use that for one of the playable characters. ๐Ÿ‘

[-] Linkyu@pawb.social 2 points 1 month ago

huh, I had noticed that there were more lately, but not to that extent. neat!

Actually, maybe I'll contribute too; I haven't decided yet what animal to make the other protagonists of Klondike's Hike, so I suppose I could make one of them a mouse. It's set in the great plains, so maybe a plains pocket mouse? Those look cute.

[-] Linkyu@pawb.social 2 points 2 months ago

I've only played up to the elevator today so I haven't seen much of the new content, but so far I like what I've seen, especially the new lines for ADA

Right now I'm in screws hell though

[-] Linkyu@pawb.social 3 points 2 months ago* (last edited 2 months ago)

Did it work?

Edit: wait what is that in its mouth?

[-] Linkyu@pawb.social 3 points 3 months ago

Oh I like the water transition, that's neat.

Don't hesitate to post this in !gamedev@programming.dev as well!

Right now it looks a bit too early in development for me to wishlist it, but I'm very interested in seeing where it goes, so please keep us updated on your progress!

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submitted 4 months ago by Linkyu@pawb.social to c/furry@pawb.social

I should have done this a while ago, but hey now my profile is finally complete.

Come check it out if you want!

FYI I revenge all attacks :3

[-] Linkyu@pawb.social 0 points 6 months ago

Oh man, same boat. (Though for me I'm just making a whole blog instead; I found it more flexible to my needs.)

The best general advice I can give, is to define early and clearly what features you want, and to stick to that. If you get any idea for extra features along the way, reserve them for a future version. This will help you break down the work, and avoid scope creep.

Have you already chosen a framework for the front and back ends?

[-] Linkyu@pawb.social 1 points 8 months ago

Oh wow

Well, that'll definitely catch anyone's attention.

[-] Linkyu@pawb.social 3 points 8 months ago

? I don't get the reference

view more: next โ€บ

Linkyu

joined 1 year ago