MouseKeyboard

joined 2 years ago
[–] MouseKeyboard@ttrpg.network 2 points 11 hours ago

I remembered there being an exception for artifacts in the antimagic field description, but it turns out it's confusingly worded.

This section excludes artifacts:

Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the sphere and can't protrude into it.

But this one doesn't:

Magic Items: The properties and powers of magic items are suppressed in the sphere.

[–] MouseKeyboard@ttrpg.network 2 points 23 hours ago (3 children)

Is Moradin's hammer an artifact, could that be used for magical shenanigans inside the anti-magic field?

[–] MouseKeyboard@ttrpg.network 5 points 1 day ago* (last edited 23 hours ago)
[–] MouseKeyboard@ttrpg.network 9 points 1 week ago (1 children)

And what do muggers do?

[–] MouseKeyboard@ttrpg.network 23 points 1 month ago* (last edited 1 month ago) (2 children)

You say that, but IIRC there are official DnD statements that gods do not have statblocks because they are too powerful for mortals to even try to fight. They renamed the Tiamat statblock to Aspect of Tiamat for precisely this reason.

[–] MouseKeyboard@ttrpg.network 39 points 1 month ago (1 children)

Billy clearly needs the exp then.

[–] MouseKeyboard@ttrpg.network 10 points 1 month ago (1 children)

The heating elements of a toaster don't touch the bread, it's more of a paladin waffle iron.

[–] MouseKeyboard@ttrpg.network 1 points 1 month ago

Most countries have varying sizes and tactile features to distinguish denominations.

[–] MouseKeyboard@ttrpg.network 8 points 1 month ago (1 children)

Who's the artist?

[–] MouseKeyboard@ttrpg.network 7 points 1 month ago

And they failed because they didn't have the paladin by their side

[–] MouseKeyboard@ttrpg.network 6 points 1 month ago (2 children)

You've got to give more details on this.

 
 
 
 

With spells trivialising many challenges, what non-combat encounters work well in tier 3-4?

 
 

When making a character, do you prefer to start with the mechanics, backstory or aesthetics first?

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