I know he's said a lot of idiotic shit lately but... seriously? He actually said this? Jesus Christ. He truly has reverted into a lonely 4Chan teen.
Also, with large vehicles more generally, there's this awful snowball effect where people go "I get to sit up high and it's bigger, so I feel safer! Besides, when I'm in a regular car I feel like I'm going to get crushed like a beer can."
This of course ignores that:
- Pedestrians are fucked
- With everyone buying bigger, heavier vehicles, the energy involved in most collisions is significantly greater and I doubt anyone's much safer for it. People in smaller cars just get screwed.
...I mean, it's more like the web browser makes it easy to use the Tor network. The network is the slow part. Your requests are getting ping-ponged all over the world intentionally taking the long way around.
I remember a video some dude put out where he discussed how he's pretty sure he discovered that those hats were just some other article of clothing rolled up which is why they're a little silly... I'd need to look for the video again. He'd made something, I forget what, and realized that it folded up into that hat exactly.
Counterpoint, sleeves.
First thing's first: Luciole is right. Making hardline categories doesn't work and you're better off coming up with properties games could have. But if we're gonna go down this route:
Dwarf Fortress adventure mode is one among a few games (Stoneshard being another?) that go for... an open-world with fairly traditional rogueish mechanics?
Hardcore Diablo, alongside other ARPGs and stuff like Tales of Maj'Eyal and Rift Wizard, I'd call "skill rogues"? If we're not gonna care whether they're turn-based or not. Games where you have a bunch of skills to unlock with cooldowns and very little importance placed on map loot.
Calling everything that isn't turn-based an "action rogue" seems wrong. Like, Barony? Sure it's real-time, but it's seriously the classic Roguelike experience, except in first-person and co-op now. It's rad as hell.
Something you're missing IMO is... sandbox-ness? Like the "skill rogues" don't have a lot of systems that can interact in weird unexpected ways. Nethack is the quintessential systemic sandbox. More modern examples would include Spelunky and to a much greater extent Noita. There's a lot of overlap with totally different genres here- Immersive sims inherit some of Nethack's sauce, and so does Dwarf Fortress (as in Fortress Mode).
What the heck even are DoomRL and Jupiter Hell? They're turn-based but built to almost feel like they're not. I feel like they're their own special thing in a way.
For anything that you really can't get on Linux:
People have probably told you that Wine is the way to use it anyways, but maybe no one's mentioned Bottles which makes using Wine dead easy. Most of the time you can sort of just open up Bottles, run the installer for the software through there, make sure Bottles knows where the .exe is for the actual program is and you're good to go.
You're missing the point.
If I strip all the DRM BS from my software (not just games, it's a big problem with ebooks, music, etc. as well) I actually own this stuff. I can hoard it away on a hard drive, use it without anything like Steam or any online service, I don't need to ask someone for permission to use this thing that I bought and actually physically have with me any more. Or in the case of ebooks, I can actually use this file I've got sitting around on whatever device I wish, because I bought the book. It's mine. They don't get to tell me what I can do with it.
...And frankly, while I don't "pirate" software because I agree that people deserve to be paid for their work, the single greatest advancement of modern technology is that things can be freely copied. We went from copying books by hand, to printing presses, to now being able to distribute them at no cost whatsoever beyond the infrastructure of the internet. If that makes a lot of typical business practices untenable, I think we should let them be untenable and figure out how to respond to that rather than nerfing the single greatest invention of the modern era just to make sure some capitalists stay happy.
I just wish people weren't so adamant about the whole "no spoilers" thing with it. It sort of soured my time with it when I finished the intro and was kinda just like... oh, it's the Majora's Mask thing. That's the big mind-blowing twist people are talking about.
I guess what I'm saying is thanks for just talking about what actually makes it so unique / impressive.
Does Cogmind count? Because even when I see people discussing games like it, which are already pretty niche, it never comes up. That's tragic, because oh my god, just read some of these articles. This developer is obsessive and even if you don't get too deep into Cogmind it's an incredible toy to just screw around with and just see what happens.
I really want to see someone get Doom running in Emacs. I've tried to figure out if anyone has but of course what actually comes up is "Doom Emacs" which is a specifically customized version of it.
Oh that's absolutely why. If they dumped everything at once people would play what they wanted to play and drop the subscription. By doing this people come back.
If Nintendo doesn't keep NSO as-is for their "Switch 2" people will be EXTREMELY pissed, but it's Nintendo, they're fine with that.