[-] Nipah@kbin.social 15 points 8 months ago

I said this elsewhere, but essentially it looks like a "Turn your brain off" movie which kind of hits the notes that Borderlands is known for while also having a bit of a fun house mirror / "We've got [game] at home" feeling to it.

Overall though, it feels... forced. From the limited bits you can hear, I don't think Jack Black really works for Claptrap (no reason to not just keep the original VA outside of "Jack Black is so in right now" or some shit); the dialog feels overly filtered, if that makes any sense.... Like too many people edited it so that it achieved maximum 'for the lolz' (not that the first two games (the ones I actually have experience with) were the peak of writing, mind you); and I don't have any feelings one way or the other for Kevin Hart, but for this role I think he was also a bad casting choice (but what do I know, I've only seen a quick trailer... maybe he nails it).

Action looks decent enough, and I do appreciate that (at least from the looks of things) they're pushing Cate's character as the lead.

[-] Nipah@kbin.social 10 points 9 months ago* (last edited 9 months ago)

Shit, I forgot about GTA games in my reply...

I'm with you on this one. I can see the appeal, but for me it ends up being a cycle of: do a mission or two, get bored of the larger than life characters, do some open world stuff, get my wanted level up too high, die, repeat until I quickly get bored and shut it off.

Which is odd because I do that exact same thing in other games I love (BotW, WoW (long since quit) or Destiny) and its all golden... but in a game like GTA? Yawn.

[-] Nipah@kbin.social 6 points 9 months ago* (last edited 9 months ago)

For games that are in genres that I'd actually play:

Final Fantasy 6 (3): I grew up with the NES, and when we got a SNES I got whatever games I could from the $20 bin at Toys R Us. I had some friends who were a bit better off that loaned me some games, and I eventually managed to get my hands on a copy of Chrono Trigger (as well as other RPGs like Breath of Fire), but when I borrowed FFIII from one of them I was just... underwhelmed. I didn't really care for the characters, it felt pretty slow initially, and I remember getting to a bit with a bunch of moogles in the party and I just put it down and never went back.

I've since tried to play it a few times here and there, but it never really manages to hook me... but people sing the praises of it high and low and I just don't really get it because I can't get over the hump.

The Witcher 1/2/3: I just really don't like the combat, honestly. I've tried playing all three, and managed to get enough time into them to appreciate the good bits (voice acting, story, quest lines) but the main meat and potatoes for me in a game are exploration and combat, and only one of those really works for me in those games. I had a better time in the first game, all things considered, because I guess I was willing to allow a bit of jankiness from an older game, but I bounced off Witcher 2 pretty quickly combat-wise, and didn't manage to get more than many 1/3 to 1/2 way through Witcher 3 before I just admitted that I wasn't having fun.

Persona 3: I got into the games with P4G on my Vita, so part of this is 'going backwards is hard' in terms of QoL improvements and what not. But I also played the PSP port of Persona 2 (whichever one was actually ported in English) and had a good time (not so much with the PS1 version of the one that didn't get the English PSP port... that one was rough) so I guess its just the game didn't resonate with me as much as the other ones did... Maybe it was the characters or maybe it was the cuts that were made for the P3P version of the game, but it just didn't hit the same.

Otherwise, a lot of military-style FPS games (stuff like Halo or Destiny or Timesplitters or even Goldeneye 64 are/were fun), the more recent sports titles (up to the Dreamcast/PS2 I was fine with them, but more realism doesn't do anything for me), and stuff like MOBA or visual novels or 'walking sims' or battle royale or whatever those asynchronous horror games just don't tick the boxes for me in terms of what I want from a video game.

[-] Nipah@kbin.social 10 points 10 months ago

When I used to work at a video game store, I used to try and dissuade parents from buying their 10 year old GTA 3/VC.

"So you can just walk down the street and shoot a random person, then when the cops show up, you can just shoot all of them as well."

Oh, well they probably see worse things on TV!

"Uh huh... you can also pick up a hooker, drive to a secluded area, have sex with them, pay them, and then run them over when they leave to get your money back."

Wait, it also has sex?!

[-] Nipah@kbin.social 10 points 11 months ago* (last edited 11 months ago)

I suppose it depends on how much I can bend the rules...

If I'm allowed to use the console only 'as-is', then probably the Nintendo DS. This gives me DS games (which are great), but also GBA games as well (though you'll miss out on GBC/GB games, which is a bit sad); this also nets you a smattering of NES/SNES ports to boot, so that's nice. But most importantly, it gets me Chrono Trigger and a bunch of my favorite Castlevania games all in one place (sad that SotN doesn't get here, but...)

If I'm allowed to use the console with no hold's barred, then Playstation Vita. Mod that little sucker and you've got access to a ton of stuff... PSV games obviously, but emulated PS1, PSP, GBA, GBC, GB, NES, SNES, and Genesis also (and maybe more, I don't think I've tried any others though).

[-] Nipah@kbin.social 7 points 1 year ago

My real question to anyone reading this is, as the devil’s advocate, what could YouTube do with ads or otherwise that would solve the “service problem” of “YouTube piracy”? And furthermore, is there any situaton where you would do anything other than block all Youtube Ads immdediately and with extreme prejudice?

My initial/gut reaction was "obviously relevant ads based on the content I'm watching", but I don't care how relevant the ad is when I've seen the same Raid Shadow Legend ad across multiple videos I'm gonna try to skip it (or as I did long, long ago: adblock it).

I don't even know what actual YT ads are now, only the integrated creator ones that they're personally sponsored by... the hello fresh and world of tanks and manscape and debrand etc., which I've started auto-skipping on a channel by channel basis based on very few criteria: the entertainment value/effort they've put into the ad (so Drew Gooden is usually always funny and gets a pass, same for channels like Wulff Den or Th3Jez or Critical Role) but certain ones just get manually skipped regardless (no matter how funny you are, I don't want to sit here and listen to you talk about Manscape for 3 minutes) and how often I end up seeing them (which in these instances, isn't often because they're channel specific usually)

So I guess it mainly boils down to relevant ads that aren't soulless and that I don't see 3x every other video?

[-] Nipah@kbin.social 15 points 1 year ago

While I do understand where you're coming from, someone being better at something shouldn't stop a person from doing what they love.

There are millions of people who draw better, sing better, dance better, write better, play video games better, design websites better or just do anything I can do better than I can... and that's fine.

[-] Nipah@kbin.social 17 points 1 year ago

The main problem is that its not enough to be competitive with Steam at this point... you need to put out something so good that it give people enough of a reason to leave the comfort of Steam... you need Steam and then another layer of goodness on top of Steam.

This is the same issue that a lot of MMOs had when trying to become a WoW killer. You not only needed to have pretty much everything Blizzard put into the game, but more on top because otherwise why would anyone bother to leave the comforts of Azeroth to play something that is maybe marginally better, or a possibly worse experience?

[-] Nipah@kbin.social 5 points 1 year ago

I see this take a lot, and while I don't disagree... I think it downplays the number of people who DO make 'sensible' purchases in a lot of these games.

I personally don't bother with in-game purchases (I also rarely buy DLC... but I also sub to FFXIV regularly, and have all the content for Destiny 2, so sometimes I can be got) for cosmetics or especially boosts. I'd rather earn the items in game, or a step down, earn in-game currency to purchase those items instead because I'm, at the end of the day, paying for a game to play it and while I want to look good in game while doing so, I'm not gonna drop $15 on digital t-shirts.

But there are plenty of people who don't mind tossing down $60 additionally a year into a game like Destiny 2 for sparkly new transmog outfits from the Eververse store, and they'll see it as any sort of reason to do so ('because I have the money', 'because I want to support the developer', 'because I have to collect everything', 'because because because'), and we can't just pretend like its a handful of dudes dropping thousands of dollars while everyone else nobly boycotts the practice.

[-] Nipah@kbin.social 6 points 1 year ago

The big problem is that a company will look at something like World of Warcraft/Destiny at the height of their popularity and think "We want that!"

Then they'll put out a (we're being optimistic here) serviceable, good game with a respectable amount of content... but it won't be able to hold a candle to something that: already has that much content + more AND players who are already 'stuck' with the game (sunk cost, friends/family/community, etc).

So you put out a game, get a brief spurt of attention from people who are a bit bored of the same ol' same ol', but then once they breakneck through all the content you have in less than a month they turn around and head back to their comfort food game and never look back. Congratulations, you can now put out a master class on how to waste millions of dollars.

In order to make a game as a service now you need either an extremely good hook, or you need to not only be comparable to an existing game but also EXCEED what that game offers and continue to provide content at a staggering speed until you've coerced people to have invested enough in the game to then be their comfort food/sunk cost game of choice.

[-] Nipah@kbin.social 11 points 1 year ago* (last edited 1 year ago)
  • Bastion
  • Castlevania (series, special mention for Symphony of the Night)
  • Chrono Trigger/Cross
  • Dead Cells
  • Destiny 1/2
  • Dragon's Dogma (mainly Into Free, but still...)
  • Final Fantasy (series, but special mention for XI and XIV)
  • Persona 4/5
  • Portal 1/2
  • River City Girls (probably 2 as well, but still waiting on my LRG copy)
  • Scott Pilgrim vs the World (the game (the soundtrack))
  • Tony Hawk (series); a bit of a cop out, as they're all licensed songs
  • Zelda (series, special mention for the Cadence of Hyrule soundtrack)

And then just a lot of old nostalgia for NES games (Duck Tales, River City Ransom, TMNT, etc) and SNES/PS1 RPGs (Lufia, Super Mario RPG, Suikoden, Thousand Arms, etc)

But that main list contains the ones I either bought or downloaded because I loved the music so much.

[-] Nipah@kbin.social 14 points 1 year ago* (last edited 1 year ago)

Let's see what I can come up with (and see if I can remember the names correctly!):

  • NES: Back in the day, it was probably River City Ransom. Growing up, it was a game my brother and I loved to play... but no one ever knew what we were talking about at the time. Now the Kunio games are a bit more known, and with River City Girls 1/2 they're getting attention, which is great.
  • Gameboy: Avenging Spirits. When I was younger, a friend and I loaned each other a bunch of our games. Sadly, he ended up moving away before we managed to swap back, and he got the better end of the deal when it came to the games. However, I did get left with a copy of Avenging Spirits... the game is a bit strange but its very fun and the sprite work is just adorable.
  • SNES: Dragon View. It has great sprite work and a very (at the time) cool looking 3D overworld you can stumble around in... Solid gameplay and some RPG elements make it a nice little gem of a game.
  • GBA: River City Ransom EX. Same deal as the NES version. I worked at Toys R Us around this time, and I think I'm the only person who purchased this game from the store...
  • PS1: Brave Fencer Musashi. Someone else already mentioned Einhander, so I'll go with my other go-to PS1 gem from Squaresoft.
  • Saturn: Guardian Heroes. While I bought the console for X-men vs Street Fighter, I go it with a handful of games on the cheap at EB Games: Magic Knight Rayearth, some crappy 2D Dragon Ball Z game, X-men vs Street Fighter (and a 4in1 cart of course!) and Guardian Heroes. Its such a well made beat-em-up that really doesn't get a lot of love because most folks never played any Saturn games.
  • PS2: Way of the Samurai. Maybe not super unknown, but definitely a niche game back when it released in the US I think.
  • Dreamcast: Cannon Spike. I bought my DC for Capcom games (and SoulCalibur), and this is one of the many gems on that console that never really pops up in discussions. I bought it on the sole merit that Charlie/Nash was in it, but it was wacky and engaging enough to warrant a place in my heart.
  • XB360: Tenchu Z. I loved Tenchu back on the PS1/PS2, but this was probably the one that most folks didn't touch... it was a bit weird but a friend and I played the hell out of it on many a weekend back in the day.

Any other console I either didn't own (Genesis, Gamegear, PS3, etc) or just couldn't think of anything that really stood out as a hidden gem (PSP, PSV) or are more current and also don't really have anything that ranks (PS4, PS5).

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Nipah

joined 1 year ago