[-] Pabo@feddit.nl 3 points 1 month ago

Most general "must-see" places have already been mentioned, you can't go wrong with them. I would perhaps throw in Leuven as a good half/one day trip, especially if you're staying in the center of the country.

I'd suggest to also focus on distinctly Belgian food/activities, which your friend might not have in Germany: visiting a frituur, sampling the local beer/pralines, going for a bike ride, perhaps a cantus if you're up for that. These are independent of location but are all quintessentially Belgian.

[-] Pabo@feddit.nl 4 points 1 month ago

I'm surprised that the effect of major rivers is big enough to be visible on a global map, at least in otherwise saline areas (Amazon, Mississippi, Congo?). Interestingly, the world's longest river (Nile) which drains into one of the saltiest seas (Mediterranean) doesn't register on this scale at all.

[-] Pabo@feddit.nl 2 points 3 months ago

Indeed they do; thank you very much for fixing it!

38
submitted 3 months ago by Pabo@feddit.nl to c/tolkien@lemmy.world

cross-posted from: https://lemm.ee/post/36744357

Many people seem familiar with Lord of the Rings via the Jackson movies, but there's a much longer tradition of artists depicting scenes from the books. Plus of course, two TV / movie series that bring some great voicework & songs (Rankin-Bass' version) and fascinating animation (Ralph Bakshi's), despite their overall flaws.

But in terms of alternate illustrators, check out the Brothers Hildebrandt, for example.

Personally, I'm enjoying this Argentinian master's version because the characters are no longer as wholesome-looking as in other depictions, giving the scene slight horror overtones. The ammonite is a nice bonus, too!

Some more Chichoni art here:
https://lemm.ee/post/27712402

Although I also really like the Alan Lee/movies art style, having alternative ways to visualize such an immense world is wonderful. The Hildebrandt brothers' illustrations especially have a more medieval, almost naive touch to them that I think lends itself well to fairy tales.

[-] Pabo@feddit.nl 4 points 4 months ago

Ich bin momentan in Griechenland und kann das nur teilweise bestätigen:

  • Plastiktüten gibt es, muss man aber extra bezahlen (war vor ein paar Jahren noch umsonst). Sie sind allereings entweder recycle-bar, oder stark/mehrfach verwendbar.
  • Plastikeinwegbecher z.B. für Parties findet man noch im Supermarkt, das ist aber nicht anders als in anderen europäischen Ländern. Bei Cafés wird der Kaffee meist in den gewohnten Karton-Bechern verkauft.
  • Genauso mit Trinkhalmen; zum Eigengebrauch kann man sie noch in Plastik finden, bei Cafés wird allerdings meist einer aus Papier usw. benutzt. Plastikfolien sind leider noch häufig da.
  • Lose Deckel kriegt man eigentlich bei neuen Produkten nirgendwo mehr. Einige Läden haben noch ältere Verpackungen auf Lager, aber die bleiben nicht lange.

All das in Athen allerdings; kann sein dass es auf den Inseln anders aussieht.

[-] Pabo@feddit.nl 2 points 6 months ago

Game dev is a very varied field, there's lots of ways to get into it and there's (almost) no bad choice as long as you put effort into it. Game development includes even things like art, sound, music, writing etc. which all are exciting in their own right (and indeed, if you want to make a game by yourself you'll have the chance to dabble in all of them), but from the way you phrased your question I'm assuming that you want to focus first on the programming(/game engine) part.

For game engines, I've heard a lot of praise for Godot, both for its good design and possibilities. For a first game engine, I'd pick one that is well documented, has a strong community and a doable learning curve, I think Godot ticks all boxes. After that, you can look around to see if another engine matches your needs better, but you'll already be familiar with the basics which are transferable.

For programming, the basic skills are again transferable between different languages of the same type; any popular imperative language should do. Lua is simple and straightforward, Python probably has the most resources for beginners, C still is the basis for a lot of the systems in use and will teach you more about computer science if you feel like it, C++ is popular for bigger projects in gamedev, the list goes on. No reason to be overwhelmed by choice though; pick any of them that seems to "click" with you and if you want to switch a few months later, you'll get up to speed fast. Once you pick a language and have gone through the basics of it, a good game dev exercise I think is to try to make clones of existing small games. Games like Tic Tac Toe, Snake, Pong hold a surprising amount of challenges which will all come in handy when you'll start making your own (more complex) thing.

Personally I have more experience with programming than with game engines, but you could go with either of them and leave the other for later as needed. As long as you're motivated and put in effort, you'll get there :)

85
submitted 6 months ago by Pabo@feddit.nl to c/tolkien@lemmy.world

Theoden's redemption arc across the second and third movie was one of the most fascinating side-stories for me, and Bernard Hill portrayed him in all stages brilliantly with range and nuance.

May he rest in peace.

[-] Pabo@feddit.nl 8 points 6 months ago

This is a very inaccurate map, as it lumps the actual Italian empire, protectorates and administrated regions all together as one. The map's resolution is very small so it's hard to tell, but some places are marked that were none of the above (e.g. Athens in Axis-occupued Greece).

Even worse though, this map includes regions that were never under Italian control simultaneously. Quoting from the Wikipedia image on the linked article (and which this map is an either accidental or intentional worse copy of):

Italian Colonial Empire. Every territory ever controlled by the Italian Empire as some point in time during World War II. (many of those were not under Italian control until November 1942/early 1943, and East Africa was lost before the conquest of Yugoslavia and Greece in 1941)

[-] Pabo@feddit.nl 4 points 6 months ago

I'm on neither of those instances, but all four show up when I search for "patientgamers".

If memory serves, I stumbled across this community from one of my server's community highlighting bot's posts ( !trendingcommunities@feddit.nl ), it's a nice way to discover active communities I wouldn't have searched for otherwise.

[-] Pabo@feddit.nl 26 points 6 months ago

So wie ich das verstehe ist der Mehrwert der durch die Influencer produziert wird "Unterhaltung" (so nebulös der Sinn des Wortes auch sein kann). Die Werbung kommt dann theoretisch obendrauf.

Bei vielen Influencern fällt allerdings das Verhältnis zwischen Unterhaltung und Werbung mager aus, diesen schmalen Grad versuchen alle zu gehen. Man kann nun mal nur so viel Unterhaltung bieten, aber mehr Werbung(=mehr Geld) kann man immer machen (solange die Kunden/follower weiter zuschalten).

Was die Qualität der gebotenen Unterhaltung angeht, ist natürlich eine weitere Diskussion wert.

[-] Pabo@feddit.nl 4 points 6 months ago

Selbst als Bayern-Fan kann ich nur Glückwunsch sagen. Eine wohlverdiente Meisterschaft, mit herausragendem Mannschaftsgefühl. Was Xabi Alonso vollbracht hat kann sich mit den besten Trainersaisons der Bundesliga messen.

Bayern hat nicht einmal so schlecht gespielt diese Saison - Bayer war einfach zu stark. Glückwunsch also, und auf eine interessante nächste Saison.

[-] Pabo@feddit.nl 3 points 7 months ago

It would be nice if popular science articles' headlines showed more nuance. "Reveal" is too strong, "suggests" would describe it better.

Interesting study regardless of what findings it represents, though. Analyzing centuries-old grain traces on blades sounds like something out of sci-fi; I wonder what tools archaeology will have at its disposal a few decades from now.

13
Shire-reckoning (shire-reckoning.com)
submitted 8 months ago by Pabo@feddit.nl to c/tolkien@lemmy.world

On occasion of yesterday's leap day, I remembered that Tolkien had devised his own calendar system, called Shire-reckoning, that I find very elegant.

Compared to our own calendar system it is more consistent and easier to memorize, since it maintains the same number of days in each month (and the Hobbits even managed to have a consistent weekday for any given day of the year), thanks to special days that are not assigned to a specific month. On leap years such as 2024, another such special day is inserted in mid-summer; so in a few months we'll have a so-called "Overlithe" in the middle of the Yule festival. Apart from its simplicity and elegance, this also seems like something a Hobbit's mind would come with - solving a problem by having one more day of festivals.

[-] Pabo@feddit.nl 3 points 11 months ago

Nice idea about the GPS receiver, I hadn't thought of this workaround.

I ~recently got a Fairphone as well, and while it's the next model, the fact that I can see them still supporting the FP3 with both hardware and software was what convinced me that they'll probably keep the same promise with my model in the future.

Apart from no headphone jack and it being a little bigger than I'd like, I'm very happy with the FP4. I intend to use it until the end of its 5-year warranty, and reading about the longevity of yours makes me optimistic. Thanks for sharing!

[-] Pabo@feddit.nl 3 points 11 months ago

It certainly has a learning curve, and not everything is well designed. However, I think that's unfortunately to be expected of the whole domain; ERP tends to be one of the most complex types of software. The question is, which option makes this whole complexity less painful/overwhelming.

For the scope, features and breadth that Odoo offers, I think it's doing a decent job (albeit with lots of room for improvement).

Is there any alternative ERP system of a ~comparable scope that you could alternatively recommend? Python-based is ideal, but other languages are also fine.

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Pabo

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