[-] Skellymax@lemmy.world 4 points 3 months ago

Yup. Cats can get pretty warm. The rumble feature is pretty nifty, but don't grip too hard or they'll hurt your fingers.

[-] Skellymax@lemmy.world 3 points 1 year ago

I'm down for it.

I'm going to suck at it, but I'm down for it. TwT

[-] Skellymax@lemmy.world 3 points 1 year ago

How flavorful were the potatoes inside? Did the bacon flavor actually sink in?

[-] Skellymax@lemmy.world 3 points 1 year ago

Bouncing between Xenoblade 2, WoW classic, BotW, and Gregtech. I have little time on weekdays- only an hour or two to screw around before work.

[-] Skellymax@lemmy.world 4 points 1 year ago

This was exactly where my mind went.

Like... sure. I can see the merit of an article titled "Top 10 reasons not to drive your spaceship through a star." But I think we're a bit far off from that. 😆

[-] Skellymax@lemmy.world 3 points 1 year ago

It might be that they've given up on the visuals and are now making all the changes all at once. They're ripping off the bandaid overhauling their site and are banking that the damage will be recover in time.

With the current state of dissatisfaction from the community, now might be a good time to plow through and make all the changes that are already undesirable for the old user base.

Maybe even more of these big changes to come? More popcorn for the Fediverse I suppose.

[-] Skellymax@lemmy.world 6 points 1 year ago

Progression through practice works best in settings without any sort of enemy scaling. Is an area too dangerous? Go to a different area and level up. Come back to that dungeon later.

If the world has any sort of difficulty scaling it should use a progression through achievement system instead. I.E. exp for completing quests and defeating enemies.

I'm fine with either, and only want there to not be any PtP + scaling dissonance.

[-] Skellymax@lemmy.world 12 points 1 year ago* (last edited 1 year ago)

Mad respect my dude. Got any recommendations? ;D

I'll give my two cents for the classic CoC, and the shockingly good story of The Last Sovereign.

[-] Skellymax@lemmy.world 6 points 1 year ago

I'm a fan, but even I can admit that they can be fairly 'typical fantasy saga'. What kinds of videogame stories do you like?

[-] Skellymax@lemmy.world 10 points 1 year ago

Games that I can immerse myself in. Things that do it for me are:

  • A full and developed open world that has a compelling atmosphere to it. The kind of thing where you find yourself pausing to gaze across the scenery.
  • Tantalizing mechanics or systems. The kind that draws your mind to 'building' even when not playing, that will cause you to unwittingly spend hours tinkering with, and gives you mirthful glee when you put it all together and can savor its power.
  • Interesting story. One with tasteful complexity, good pacing, and exciting developments. The kind of story that compels me, let alone anyone is a whole separate question of its own.
  • A canvas or foundation to allow me to develop identity and investment in my character/role. Playing a specific character can also be good, if that character is compelling.
  • Core gameplay mechanics or loops that are fun in and of themselves. The kind that, were the game an alpha or proof-of-concept with no "game" beyond the graphic-less, progression-less minigame, you would still find yourself enjoying your time.
  • Fulfillment of a compelling fantasy. Being a FEROCIOUS DRAGON, or an UNSTOPPABLE SPACE MARINE, or an ALMIGHTY GOD, or even just a simple human living a comfy life and being able to experience the breadth and limits of that fantasy.
[-] Skellymax@lemmy.world 8 points 1 year ago

I 100% agree and just wanted to build off this comment if that's alright.

Another side of this is hedonism vs fulfillment. There's nothing wrong with enjoying hedonism, so long as one isn't harming themselves or others in the process. But living purely to satiate one's hedonism tends to lead to a sense of hollowness or unfulfillment.

In addition to letting go of non-destructive hedonistic shame, it's important to take time to introspect and find what brings a person genuine fulfillment.

[-] Skellymax@lemmy.world 6 points 1 year ago

As an old gen 3 fan, I recently played Black/White 1 for the first time and I see why multiple friends of mine called it peak Pokémon. It's the latest game that retains the same 'feel' in my experience. I bounced off of Sw/Sh and the Sun/Moons. Something just didn't hit right as a fan of the older games. My only complaint with B/W1 is that I'm not a huge fan of the starters, but there were a lot of mon in that game (the whole region is 100% new Pokémon BTW. No carryover from other regions/gens) that felt like they fit.

1

Capstones are rarely acquired in actual play since next-to-no groups manage to get to 20. Even published adventures tend to end at 18, or see very little content beyond 20. Having capstones at 18 would enable more groups to be able to actually play with these cool superpowers.

Epic boons may feel a bit flavorless compared to features handcrafted for specific classes, but there isn't much point if no one is playing with them. And even if an epic boon isn't tailored to a class, they can still make a significant impact for those few who do make it all the way to 20. I see it as a reward for the victory lap, rather than finishing the race. It would even give impotence to the concept of running a 18-20 campaign, and I could easily see myself running this kind of game.

Fighter, Paladin, and Sorcerer have subclass progression beyond 18, which would disrupt WotC's shift to re-standardize subclass progression. But a simple nudge of those features could easily be done in a mere side-note added to the new handbook without disrupting game balance or adding much complexity.

I can't argue against there being a definite novel righteousness about a class' big superpower coming online at 20. But I feel that the impact of shifting that spike to 18 is both healthier for the game and not as detracting as one could expect.

I'd love to see a complete rollback on the decision to standardize subclass progression with the 2014 version, but that's a whole separate can of worms.

Does anyone disagree? Are there merits to the 20th-level capstone that I haven't accounted for?

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Skellymax

joined 1 year ago