[-] Sordid@sh.itjust.works 6 points 6 months ago

As are several additional hands, by the looks of it. And a few... testicles?

[-] Sordid@sh.itjust.works 41 points 7 months ago

Not gonna lie, a cat taur whose upper torso is just more cat is inspired.

[-] Sordid@sh.itjust.works 8 points 7 months ago* (last edited 7 months ago)

So it's no longer enough to wait for reviews before deciding whether to buy or not, now you have to wait a few months longer to see whether the devs add crappy features they held back to deceive the reviewers. That's just fucking fantastic.

[-] Sordid@sh.itjust.works 29 points 8 months ago

I don't mind the wait, but I do mind the Denuvo DRM.

[-] Sordid@sh.itjust.works 11 points 9 months ago

Sean Murray may be riding that high and lost track of the lesson he should’ve learned

Oh hell no. He learned his lesson very well, that being that you can lie through your teeth, sell unfinished garbage, spend a decade implementing a fraction of what you promised, and become one of the most beloved studios in the business as a result. He's doing the same thing again because it worked like magic the first time.

[-] Sordid@sh.itjust.works 11 points 9 months ago

Looks more like Christopher Lloyd to me.

[-] Sordid@sh.itjust.works 12 points 9 months ago

Apples and oranges. The only similarity between the DeLorean and the Cybertruck is the stainless steel body, and nobody minds that. What people hate about the Cybertruck is the shape, and in that respect the DeLorean is just a pretty standard '80s wedge-shaped sports car.

[-] Sordid@sh.itjust.works 10 points 11 months ago* (last edited 11 months ago)

Or going further back: Remember Star Wars Galaxies?

The game that was shut down less than a week before Star Wars The Old Republic released? You're not wrong about the other stuff, but this one definitely wasn't just a big patch.

[-] Sordid@sh.itjust.works 6 points 11 months ago

At first I thought, "Oh cool, they're showing what the game used to look like before they reveal the new graphics." But that is what the game looks like...? I mean, the before and after comparison footage looks completely identical, doesn't it? It's October 1st, not April. I feel like I'm taking crazy pills.

[-] Sordid@sh.itjust.works 6 points 1 year ago

That's cute. How about Hall effect sticks so they don't wear out after six months?

[-] Sordid@sh.itjust.works 19 points 1 year ago* (last edited 1 year ago)

Elden Ring

It's just Dark Souls 3.5. Which is not necessarily bad if you really liked DS3 and just want more of the same thing, but I considered DS3 by far the weakest in the series to begin with, and playing the Nioh series after it has opened my eyes to just how much room for improvement there is in the DS series as a whole. From Soft has basically followed the same path as Bethesda - they used to make varied games until one of them randomly became wildly successful, and from that point onward they haven't had the balls to deviate from the winning formula and have just been remaking that same game over and over with a slightly different coat of paint each time. Which makes sense from a business point of view, I guess, but after this many repetitions, it's become clear to me From Soft is totally creatively bankrupt. Hell, it's been more than a decade since Demon's Souls, and they still can't even figure out a better counter to the "roll behind them and stab them in the butt" strategy than making enemy tracking ever more effective and their movements ever more spasmodic and unreadable in each subsequent game. The end result of this complete lack of willingness and/or ability to innovate is that despite being expertly crafted, Elden Ring feels very by-the-numbers and utterly soulless (if you'll pardon the pun).

[-] Sordid@sh.itjust.works 5 points 1 year ago* (last edited 1 year ago)

I really dislike Niko as a character due to that hypocrisy, but it's 100% intentional. The guy he's trying to find throughout the game calls him out on it when they finally meet. I'm unsure if deliberately making the protagonist unlikable is artsy or pretentious.

My main issue with IV is that the driving camera is too damn low. My abiding memory of IV's gameplay is having to constantly manually adjust the camera while driving, otherwise I'd crash into obstacles my own car obscured from view. I don't know what the hell they were thinking when they made that or how it got past the first round of playtesting.

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Sordid

joined 1 year ago