SourceCode

joined 5 years ago
MODERATOR OF
 

You may have already read a recent article about the first PVS-Studio run and filtration of warnings. We used the GTK 4 project as an example. It's about time we worked with the received report in more detail. Our regular readers may have already guessed that this article will be a description of errors found in the code.

 

The PVS-Studio analyzer is regularly updated with new diagnostic rules. Curiously enough, diagnostics often detect suspicious code fragments before the end of the work. For example, such a situation may happen while testing on open-source projects. So, let's take a look at one of these interesting finding.

 

This tough year, 2020, will soon be over at last, which means it's time to look back at our accomplishments! Over the year, the PVS-Studio team has written quite a number of articles covering a large variety of bugs found in open-source projects with the help of PVS-Studio. This 2020 Top-10 list of bugs in C# projects presents the most interesting specimens. Enjoy the reading!

 

Have you ever wondered which type of project demonstrates higher code quality – open-source or proprietary? Our blog posts may seem to suggest that bugs tend to concentrate in open-source projects. But that's not quite true. Bugs can be found in any project, no matter the manner of storage. As for the code quality, it tends to be higher in those projects where developers care about and work on it. In this small post, you will learn about a bug that took two years to fix, although it could have been done in just five minutes.

 

Server-side network applications rarely get the chance to join the ranks of our reviews of errors found in open source software. This is probably due to their popularity. After all, we try to pay attention to the projects that readers themselves offer us. At the same time, servers often perform very important functions, but their performance and benefits remain invisible to most users. So, by chance, the code of ONLYOFFICE Community Server was checked. It turned out to be a very fun review.

 

This article discusses errors found using a static analyzer in an open source project. There are some simple things that can help you avoid them. For example, the usage of language syntactic constructs starting from C# 8.0. We hope it will be exciting. Have fun reading!

 

There was a task to automate static analysis packages included in the distribution. The best tool for this is PVS-Studio, as it can catch compiler calls using strace, thus not requiring any changes in the build scripts. First, controled by pvs-studio-analyzer the build was started, and the log was collected. Then the log was analyzed resulting in the report. Let's look at how to set this up without making edits to each package.

 

The gaming industry is constantly evolving and is developing faster than a speeding bullet. Along with the growth of the industry, the complexity of development also increases: the code base is getting larger and the number of bugs is growing as well. Therefore, modern game projects need to pay special attention to the code quality. Today we will cover one of the ways to make your code more decent, which is static analysis, as well as how PVS-Studio in practice helps in the game project development of various sizes.

 

My first encounter with Open XML SDK took place when I was looking for a library that I could use to create some accounting documents in Word. After more than 7 years of working with Word API, I wanted to try something new and easier-to-use. That's how I learned that Microsoft offered an alternative solution. As tradition has it, before our team adopts any program or library, we check them with the PVS-Studio analyzer.

 

Static analyzer PVS-Studio can detect bugs in pretty complex and intricate parts of code, and coming up with appropriate fixes for such bugs may be a tough task even for human developers. That's exactly the reason why we should avoid offering any options for automatic fixing at all. Here are a couple of examples.

 

Independent game developers, whether single enthusiasts or teams, are faced with the grave problem of having to eliminate bugs from their code. Most independent developers and even studios can't afford the amounts of resources available to large companies to spend on testing and long debugging. And here's where the extensive list of QA tools comes in handy, among which static analysis is one of the crucial ones. It's this methodology that will be covered in this article. Specifically, you will find out how PVS-Studio can help indie developers in the difficult process of bug search.

view more: ‹ prev next ›