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Static analyzer PVS-Studio can detect bugs in pretty complex and intricate parts of code, and coming up with appropriate fixes for such bugs may be a tough task even for human developers. That's exactly the reason why we should avoid offering any options for automatic fixing at all. Here are a couple of examples.

 

Independent game developers, whether single enthusiasts or teams, are faced with the grave problem of having to eliminate bugs from their code. Most independent developers and even studios can't afford the amounts of resources available to large companies to spend on testing and long debugging. And here's where the extensive list of QA tools comes in handy, among which static analysis is one of the crucial ones. It's this methodology that will be covered in this article. Specifically, you will find out how PVS-Studio can help indie developers in the difficult process of bug search.

 

Recently nullable reference types have become trendy. Meanwhile, the good old nullable value types are still here and actively used. How well do you remember the nuances of working with them? Let's jog your memory or test your knowledge by reading this article. Examples of C# and IL code, references to the CLI specification, and CoreCLR code are provided. Let's start with an interesting case.

 

Just before the release of the "Amnesia: Rebirth" game, the vendor "Fractional Games" opened the source code of the legendary "Amnesia: The Dark Descent" and its sequel "Amnesia: A Machine For Pigs". Why not use the static analysis tool to see what dreadful mistakes are hidden in the inside of these cult horror games?

 

Have you ever wanted to get rid of the problem with dereferencing null references? If so, using Nullable Reference types is not your choice. Do you want to know why? This will be our topic today.

 

Have you ever wanted to get rid of the problem with dereferencing null references? If so, using Nullable Reference types is not your choice. Do you want to know why? This will be our topic today.

 

We have classified our blog posts in several topics. Speaking of which, I suggest reading these articles on code check automation with PVS-Studio. In other words, the posts on DevOps and DevSecOps.

 

We have classified our blog posts in several topics. Speaking of which, I suggest reading these articles on open source game projects and game engines checks.

 

Code reviews are definitely necessary and useful. It's a way to impart knowledge, educate, control a task, improve code quality and formatting, fix bugs. Moreover, you can notice high-level errors related to the architecture and algorithms used. So it's a must-have practice, except that people get tired quickly. Therefore, static analysis perfectly complements reviews and helps to detect a variety of inconspicuous errors and typos. Let's look at a decent example on this topic.

 

A Code Review tool automates the code audit process. They help in static code analysis which is essential to deliever a reliable software application. There are plethora of Code Review Tools in the market and selecting one for your project could be a challenge.

Following is a curated list of top code analysis tools and code review tools for java with popular features and latest download links. The list contains best code review tools including open-source as well as commercial.

 

This article is about the check of the OpenRA project using the static PVS-Studio analyzer. What is OpenRA? It is an open source game engine designed to create real-time strategies. The article describes the analysis process, project features, and warnings that PVS-Studio has issued. And, of course, here we will discuss some features of the analyzer that made the project checking process more comfortable.

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