SpaceScotsman

joined 2 years ago
[–] SpaceScotsman@startrek.website 1 points 1 day ago (1 children)

I'm not sure if centre-right is a characterisation you can make of ferengi politics in this way.

I usually associate the left/right distinction as an indicator of mainly economic policy. We know that things like unions, worker rights, etc (leftist economic ideals) have never been big on fereginar. I don't think there's been that big a shift even with union man Rom at the helm.

I think that attitudes towards social issues like women's rights are completely orthogonal to economic ones. It's easy looking at current human political tribalism to group everyone on a left/right binary, but consider that during DS9 Rom, the economic leftist, did not at all like his mother wearing clothes and being open. If anything, the economically right leaning quark was less bothered by it.

[–] SpaceScotsman@startrek.website 4 points 1 day ago (3 children)

The time loop has left me confused. I'm not entirely sure what happened there. I guess this is one of those paradoxy things that doesn't have a beginning, but that whole plot point was quite unsatisfying.

Poking fun at those fake "buy a plot of land on the moon", "name a star after you" deeds is great. I never understood them.

AI/AL generator just seemed a wee bit too on the nose for "things in the zeitgeist right now", but the reveal did get a chuckle out of me. Definite cyberman vibes here, and at one point he/it used the word "conversion", I wonder if some draft had cybermen in it or if that's just doctor who script language leaking through. I like the design of the armed robots: they look a bit childish and gamey like giant toys, but it fits thematically if ultimately they were designed by an incel manboy.

Interesting idea behind the brain-computer interface being buggy - computers think in powers of 2, 8 is a common grouping, and it's easy to make an off-by-one bug. If someone has managed to grab a subtitle track, it would be great to scan through and check every ninth word for the whole episode, and see if there are more hidden messages. I love when shows do that.

A minor logic issue around the names used - We're not called sunkind, nor do we live on planet human, so I'm not sure why everything was missbelindachandra-xyz, but logic aside it was amusing. Also, I guess Sasha 55 was a clone? That's usually what name-number means in sci-fi, but we never got a real explanation of that. For the rest of the season if they decide to just keep going by "the Nurse" and "the Doctor", I would love that.

Given what's been in the news lately about companies like 23andme, and the privacy associated with DNA, when the doctor scanned her, my first reaction was "oh, that's a bit weird, does he really just DNA-scan everyone he comes across?", so for her to immediately call him out on it was fantastic.

I like that the Nurse's character is wary of men, given her previous bad relationship, and it's good to have a character willing to call the Doctor on his BS. Even acting with the best of intentions, a man in a position of power over a woman can't be doing things that make her feel uncomfortable, like basically kidnapping her. I really hope that in the next episode she keeps this up and doesn't immediately forgive and forget.

On disintegrating that poor cat: Don't hurt the cat. I hate it when animals get hurt even in fiction. Wreck the humans and bots all you want, fine, but not the poor animals. I am annoyed that there wasn't some sort of timey wimey explanation that fixes it and brings it back to life, it just gets played off for laughs with a "went to live on a farm".

Some issues, but a pretty good opener. 7/10

[–] SpaceScotsman@startrek.website 18 points 6 days ago (1 children)

OK, but all the ticks can go die in a fire

ahem, that's PROFESSOR Hanks, thank you very much

[–] SpaceScotsman@startrek.website 14 points 1 month ago (2 children)

This clever pricing system is only available on Itch.io, [...] It is also on sale on Steam until March 7, but that price doesn't fluctuate.

I thought steam had some sort of t&c agreement where you had to price all copies of a game the same no matter the store they were on. surely this would violate those rules. or am I misremembering that?

"Key franchises"? And they don't think WW is a key franchise? Out of all their films from the past few years, the WW ones have been some of the best. If they don't want to do anything with it, they don't deserve the IP.

[–] SpaceScotsman@startrek.website 26 points 2 months ago (5 children)

The biggest challenge with an "owned wealth" tax is how do you actually measure it? It's easy if it's held in cash in a bank, but most billionaire's wealth is is land, property, and how do you measure the value of a Picasso stored in a vault if they can slip the valuator a grand to say it's worthless?

Closing offshore money transfer loopholes, heightened tax on luxury spending (100% VAT on private jets and yachts?), making fines income-based, and treating capital gains the same way as income, are all more achievable.

I'm totally on board with the sentiment though.

[–] SpaceScotsman@startrek.website 8 points 2 months ago (1 children)

There's no need to be concerned because they're never going to build 100,000 new homes, never mind the 1.5M target. Building enough homes to house people would cause supply to meet demand and make the housing market "crash". And Labour will never upset those who've been tricked into thinking that home property is an investment.

[–] SpaceScotsman@startrek.website 2 points 2 months ago

I'm not sure if this counts as gameplay mechanics or rather narrative structure, but games like Outer Wilds, Fez, Tunic, where the exploration and discovery of the game is the end goal of playing the game, not just getting to the game's end state.

I'm not sure if there's an accepted term for these games, but I've always thought of them as "archaeology" games. There's a bunch of stuff, both plot and gameplay, that is hidden (sometimes in plain sight), until you discover it and find out what meaning it carries.

[–] SpaceScotsman@startrek.website 1 points 2 months ago

It's honestly not amazing. It's a third person shooter across multiple different levels of built up environments, offices, corridors. The enemy AI is pretty terrible, and although there are different tactics you can use to "hack" and take over enemies or melee, it's usually just easier to shoot.

But the parkour style navigation stood out. You can do wall jumping, which I was not expecting, and there are hidden pickups you can explore and find. And the open environments are nice (the corridors can feel a bit samey after a few levels).

It feels like one of those tie-ins that, had the dev team had more time to explore, balance, and really make it into its own game, might have been really good.

[–] SpaceScotsman@startrek.website 7 points 2 months ago (3 children)

I've downloaded some old PS2 era games. Some of the gameplay is quite dated, but I really enjoy the retro feel of the environments and graphics. Perfect photorealism isn't always necessary to enjoy a game. I've been playing Burnout and Ghost in the Shell SAC.

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