Nah, we know it's hard. But if failure has no consequence in a given scene, then why not skip over and just assume it was done?
Really sounds advice all around! I had already started taking exploration like a dungeon with some time to travel between the nudes, but hadn't considered yet taking the same approach to cities and World Maps โ mostly because there is usually not enough time pressure to limit players into exploring a city sequentially, but this might work for specific adventures or even chase sequences!
One particular advice given that I really like and have already implemented in my games is trying to make challenges that players can step away from, particularly puzzles
There's nothing as frustrating for players as getting stuck on a puzzle that is the only way forward. So I usually put puzzles as optional paths to extra treasures or objectives, or maybe as a shortcut to certain paths of a dungeon. Occasionally, I've even thrown in one as part of a combat encounter, where solving the riddle correctly would activate magic that would create a safe area for players or enchant a weapon to be magical in a particularly difficult combat versus monsters immune to non-magical damage
Yup. This covers "forgetful players", but it also helps me: a DM with ADHD that can get very lost in "meatspace" ("which of these four monsters that look exactly the same took 40 damage, again?" or "I am sure I had that monster token here somewhere...")
So I make tokens with pictures for the creatures on the top and space on the bottom to scribble the damage with dry-erase marker. Really helps.
Also: adding up is much faster than subtracting damage
Really recommend that method for anybody that wants to try and speed up combat
Adding in to the way of "tracking health secretly", there's a way, but you gotta think in reverse:
Track damage, not health. Just jot down quickly on paper how much HP an enemy has and track damage dealt, which can be a public info anyway
If you figure HP needs changing, change it on the fly on the paper and adjust your description of the scene
The joke in our sessions was always that she was inadvertently saying things that could be misconstrued as flirting, out of pure innocence.
Oh, I see! The "if you wish anything you have to but ask" with the small hair-over-mouth thing seemed direct to me, but this additional context helps ^^
Also, thanks for sharing campaign detail of how it went live! It's always fun to know how it played you in the table =)
The comic where Razira asking Konsi out on a date is however, a departure from my normal form. It is intended to be the start of an actual "story arc"
Now that I already know the character, I have to say I'm really liking this approach and getting to follow her on a narrative ^^
Speaking of which, I haven't quite understood what happened to make Razira ask Konsi out
Konsi was originally flirting with her and Razira was oblivious. Now suddenly Razira has asked her out, but Konsi is the one being oblivious/ not believing it
What happened to cause this sudden change?
Would you be willing to format the text a little bit more? More like breaks and so too make it easier to read as a Lemmy post
It's this the Vampire equivalent to "Ok, Boomer"?
I really wish I understood this one. Anybody to explain the funny of the joke?
New Konsi comic! ๐๐๐๐