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Please chill (startrek.website)
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[-] Zennyker@ttrpg.network 27 points 11 months ago

Nah, we know it's hard. But if failure has no consequence in a given scene, then why not skip over and just assume it was done?

[-] edgemaster72@lemmy.world 35 points 11 months ago

Pretty sure the consequence of failing to climb the rope is 1d6 bludgeoning damage per 10 feet fallen

[-] brianorca@lemmy.world 10 points 11 months ago

Failing to climb is not the same as falling off. I could safely go down a rope any day. But climbing more than a foot? Not happening.

[-] Maalus@lemmy.world 7 points 11 months ago

Then you get 1d6 dmg for every 10 foot fall. Which is 0, because you fell a foot.

[-] setsneedtofeed@lemmy.world 3 points 11 months ago

In boots it is quite easy (if time consuming) to worm your way up by wrapping the rope on one foot and stepping on it with the other.

[-] DarkDarkHouse@lemmy.sdf.org 9 points 11 months ago

Or cast Burning Hands as a bonus action

this post was submitted on 22 Jan 2024
195 points (94.9% liked)

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