And my axe. This is still funny, right?
Damn, Professor Oak fired your ass.
"No, you can't go back, this is fucking awful, give me that camera back."
Advertisers don't like it, and won't advertise where there's porn. Advertisers pay for most of these websites' existence. They capitulate to the demands.
I wouldn't necessarily say unfun, but "not for me". Stardew Valley. I went in ready to relax and farm, but oh God, time moves quickly! And I only have limited energy per day. That wombo combo when I was starting out just stressed me out and I didn't get into it immediately.
I know there are mods for it or that it's a good game even with the time, but out of all possible farming type games there were plenty more my speed than Stardew.
Man, "15 hours in and not a single bug." I love Bethesda, but I feel like that's an incredibly bold claim to make and that his definition of bug is probably a bit loose. I wish they wouldn't make this big of a hubbub about it and just let the game speak for itself if it's really that solid.
In terms of mods it depends on if the game already releases with mod support. What that means is usually that the game will either accept raw texture, sounds, scripts etc. files in whatever formats the game understands, and it'll allow those to overwrite the files usually used by the game, or otherwise take them and attach them to new characters or items added to the games by the mod scripts.
Sometimes this requires the players to create mod tools to more easily create and modify the files the game will accept since how mods are handled is usually proprietary, or the game will actually have its own developer released mod tools such as Fallout 3's GECK.
Sometimes games don't natively allow mods but have a dedicated enough userbase that reverse engineers enough code to figure out how to inject mods. Usually this is many, many times more complicated and the extent of possible mods are usually simple replacements of textures or models, and nothing as complex as deeply scripted mods.
Sometimes games are not moddable at all due to being heavily encrypted or the userbase just not being dedicated enough. ENBs are not exactly the same as mods, so you'll often find games that aren't moddable still have mod site entries for ENBs even though you can't replace any textures or anything like that.
I'm not a real modder, so some of this info may be quite vague or not entirely correct, but hopefully that gives a good overview.
He'll only tell you what the job duties are AFTER you're hired and YOU have to pay to be hired? For $10/hr? Even if that wasn't a straight up scam I wouldn't invest time, money, and effort into signing up and doing onboarding if I didn't know what the hell I was doing.
Hard to say exactly what's going on there with that little info, though.
Skyrim with actually good melee combat, much greater magic variety, companions who are smarter and not suicidal, horses who can move around with logical sense, more biome variety as much as I love what's already there, factions that don't end in you ruling all of them at once...
Turns out Skyrim gets a lot right but there are tons of things that could be much better.
A toss up between Hayao Miyazaki's Spirited Away, or Eternal Sunshine of the Spotless Mind.
Since Reddit went, I actually have returned to books for my reading material, which had been replaced basically by massive ask reddit threads. As a result I'm trying to read some things I shouldve a long time ago.
Just finished the Hitchhiker's Guide to the Galaxy and I'm on to the second book in the series. It was as good as its legacy lead me to believe!
Theoretically, you can't. If text you posted federates out to other servers deleting it locally won't delete it out there, I don't believe.
So, once it's up, it's up, wasting evenings deleting your stuff won't really stop it
Because games are an interactive medium, in an action game, you're basically responding to visual information on screen, making a judgment, and responding to it by performing input.
The more frames that happen per second, the more information you're able to receive in the same amount of time, which is why frames are most important in driving games, fighting games, or twitch shooters. Things happen very fast in those games, so having less frames a second puts you at a small, but very real disadvantage.
The visual info on screen also represents your inputs since you control it. In an action game, higher FPS means you see your character responding to your inputs more quickly, which feels perceptibly better.
You can get used to 30 FPS just fine, but certain, mostly action, games are simply better with higher FPS, whether you're the kind of person who cares or plays competitively or not. Believe it or not even going from 60 to 120 is still a noticeable change.