[-] crittecol@lemmy.world 3 points 6 months ago

I'm learning c++ via exercism because I'd like to use it for game development and other high performance use cases, and because it's a good pip for the resume.

In fact, I mostly did this because so many job listings mention it, haven't even come up with a high-scale game dev problem to solve.

I'll probably continue because I find it interesting and no amount of practice is bad, but my question is how is everyone letting this affect their outlook on c++ in their career vs side projects, etc. Really, I'm having a hard time imagining why it was important for this to be said in this way instead of just changing internal policies and job listings.

[-] crittecol@lemmy.world 3 points 8 months ago

So that architecture wouldn't hold the same technical responsibility and it would take less effort to make it look nice!

[-] crittecol@lemmy.world 4 points 8 months ago

Why did we stop making stuff sick like this?

[-] crittecol@lemmy.world 10 points 8 months ago

Cradle by Will Wight because the characters are endearing and believable and tangibly grow as people while they grow in the magic system which while we're at it is very satisfying variation on Chinese martial arts "magic" systems, the power scaling is nuts.

The world is deep and interesting and you get a lot of insight into it from other characters perspectives

It's 12 books and everything builds from everything you've read naturally. The themes speak to me, etc.

[-] crittecol@lemmy.world 37 points 9 months ago

It's nuts how a difference of hundreds of millions of people doesn't actually feel like a ton more people or provide any better quality except in some niche spots

[-] crittecol@lemmy.world 14 points 10 months ago

Blender for the texture painting

Material Maker for turning those textures into game engine ready materials. It's also capable generating textures using noise and other patterns. Examples

[-] crittecol@lemmy.world 2 points 1 year ago

For sure! However Godot has low processor mode that lets you control the frequency of the update when no changes are being made. That update time can even be changed from code so you can adjust it situationally.

[-] crittecol@lemmy.world 3 points 1 year ago

Super cool! Might be nice to have a helper node you could add to scenes that just lets you trigger orchestrations from pure signals or more easily from animation players, so you could stay out of the script editor completely for the really simple stuff.

[-] crittecol@lemmy.world 4 points 1 year ago

My deck's the talk of the town

[-] crittecol@lemmy.world 4 points 1 year ago

I like gdfxr a lot, even placeholder sounds can help you work on sound timing and mixing and give you a way better sense of how things are feeling. As a bonus for some cases the sounds you can generate are perfectly fine for final usage.

[-] crittecol@lemmy.world 2 points 1 year ago

This is awesome! Just started using hterrain on 3.5 but this might be what pushes me to move to 4.x completely.

The import workflow is especially exciting, gonna try using world machine as a starting point and then sculpting out/texturing the details.

Since it doesn't have holes I'm wondering what the best way to have a cave/well would be. Door to another instance? portal?

[-] crittecol@lemmy.world 7 points 1 year ago

It's also how quickly we went from conversation to shut down that gets me. Maybe there's more stuff I haven't seen but 4 days from post to shutdown is a pretty damn tight timetable.

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crittecol

joined 1 year ago