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A few months ago, Blade and Sorcery's PC version received its 1.0 update, with no launch date for the standalone Nomad in sight. After months of hard work, developer Warpfrog is bringing the 1.0 content to Blade and Sorcery: Nomad, alongside the launch of Citadel, which has been a PC-exclusive map for years.

The 1.0 update adds Crystal Hunt, a progression game mode for those seeking a campaign-based mode. There's also the introduction of skill trees, more spell combinations, and plenty of exciting skills to use for the first time.

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Presumably, the company is making this change to stop Apple from taking a cut of new subscription revenues for Disney Plus and Hulu. However, if you already subscribe to those services through Apple, Disney says you’ll still be billed through Apple.

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Stress Level Zero's Brandon J Laatsch described inside-out body tracking as "the most game changing feature of VR hardware since tracked controllers in 2016", and said "Other hardware players either need to step up and develop it or concede the space to those who do because it will create an insurmountable divide." […]

IOBT shipped in December. However, almost a year later it's still only used by a tiny handful of standalone apps, including Swordsman VR, Drunkn Bar Fight, XRWorkout, and FastHands. In fact Meta's own new avatar system doesn't even use IOBT.

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But until recently, the only way to build XR apps for Meta's headsets was with a game engine, such as Unity or Unreal, and Meta didn't provide any kind of UI framework for either. This is why many apps on your iPhone use the system design language, while every app on Quest, even the most basic experiences, the UI feels completely different, often custom-made by the developer or imported from the Unity Asset Store.

Meta has finally released a solution to this. It's called the Horizon OS UI Set, part of v69 of the Meta XR Interaction SDK for Unity, and provides Unity developers with the components to build interfaces that feel cohesive with Horizon OS.

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The selloff came just weeks after Shiftall announced a new headset, MeganeX superlight, after failing to deliver the original MeganeX it teased in 2022 and said it would ship in 2023.

And as unbelievable as it may sound, Shiftall is doing it again. It won't actually be shipping the MeganeX superlight it announced earlier this year, and instead opened preorders for a new "MeganeX superlight 8K".

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We've seen free apps like Rec Room achieve a large install base outside VR, but Walkabout Mini Golf may be one of the first to make the leap from VR to iPhone as a paid app featuring private rooms for multiplayer connecting to all major VR headsets.

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submitted 1 month ago* (last edited 1 month ago) by fer0n@lemmy.world to c/virtualreality@lemmy.world

While many of these studios continue to deliver content, outside of Batman: Arkham Shadow, we’re still largely waiting to see what’s next. And although you’d expect Meta to keep the exclusive games coming at a regular pace, there are a few factors at play that suggest Meta may actually be slowing down, rather than speeding up its push for VR content.

Firstly, the games industry as a whole is feeling the effects of the economic downturn, partially spurred by rapid post-COVID inflation and war-driven energy disruptions. Layoffs are a regular occurrence, and we don’t expect the headlines to change any time soon. Notably, Meta hasn’t acquired any VR studio since 2022.

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submitted 1 month ago* (last edited 1 month ago) by fer0n@lemmy.world to c/virtualreality@lemmy.world

In a previous emailed statement, a spokesperson clarified that photos and videos captured on Ray-Ban Meta are not used by Meta for training as long as the user doesn’t submit them to AI. However, once you ask Meta AI to analyze them, those photos fall under a completely different set of policies.

In other words, the company is using its first consumer AI device to create a massive stockpile of data that could be used to create ever-more powerful generations of AI models. The only way to “opt out” is to simply not use Meta’s multimodal AI features in the first place.

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submitted 1 month ago* (last edited 1 month ago) by fer0n@lemmy.world to c/virtualreality@lemmy.world

By the time AR glasses with the field of view of Orion ship to consumers, passthrough headsets will be sleek, light, and powerful, with passthrough quality that may rival transparent optics, and virtual object quality that far exceeds them.

To put it simply: incredible mixed reality headsets will arrive before acceptable AR glasses. […]

The future is AR glasses, yes. But it's mixed reality headsets too. And unlike AR glasses, mixed reality headsets are here right now, and both the hardware and software is getting better every year.

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Quest users can cast their in-game view to a TV, a mobile phone, and even to their friends and family on Facebook Messenger now. According to a recent marketing image uncovered by serial leaker and data miner Luna, it may soon also include support for WhatsApp too.

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Meta says AI NPCs are multiplayer by default, and creators will be able to customize both their appearance and voice.

[-] fer0n@lemmy.world 9 points 3 months ago

The don‘t seem to understand that announcing games when they’re very far from ready isn’t a good idea, half of what they tease never sees the light of day.

[-] fer0n@lemmy.world 8 points 3 months ago* (last edited 3 months ago)

I’ve been on basically that exact same journey. I made a little iOS app that uses rss feeds and the iframe player to play videos: Unwatched for YouTube (just released it two weeks ago). It’s also open source, if you have any specific questions let me know.

[-] fer0n@lemmy.world 7 points 4 months ago

Think of it what you will, compared to crypto there’s actually value that people are getting from LLMs. Even with its current shortcomings.

[-] fer0n@lemmy.world 7 points 4 months ago

Force them (including myself) to implement dark mode, and soon dark app icons.

[-] fer0n@lemmy.world 25 points 5 months ago* (last edited 5 months ago)

PS VR2 was designed from the ground up specifically for PS5 – so you’ll notice that some key features, like HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble), are not available when playing on PC. However, other high-fidelity and sensory immersion features of PS VR2 are supported, including 4K visuals (2000 x 2040 per eye), 110-degree field of view, finger touch detection, and see-through view, as well as foveated rendering (without eye tracking) and 3D Audio in supported games.

Adaptive triggers is not surprising I guess, but even the haptic feedback? Eye tracked foveated rendering as well, imo all this combined with the price tag for the adapter makes this not a good option. Only if you already have one and always wanted to try PC VR. And even then I’m not sure if it’s worth the adapter price.

[-] fer0n@lemmy.world 8 points 5 months ago

The guy in the video literally just watches a video and compares a picture of a screw with an actual one. I don’t think anyone would bother putting on a headset for that.

If someone is buying a Quest for productivity I think they’ll be very disappointed. The new window management looks like a welcome improvement though.

[-] fer0n@lemmy.world 10 points 6 months ago

1Blocker, but there are probably better/cheaper ones out there.

For YouTube specifically I can recommend Vinegar.

[-] fer0n@lemmy.world 8 points 7 months ago

I obviously don’t have any inside information, but my guess is that he’s not flexing with this, he just can’t let it go, he probably should. Especially since he’s already halfway in retirement.

[-] fer0n@lemmy.world 7 points 7 months ago* (last edited 7 months ago)

It probably is a combination of multiple things, but I can imagine that selection bias is one of the bigger reasons. I wonder how many Q3 buyers are new to VR and how many people already know what they’re getting into.

[-] fer0n@lemmy.world 12 points 8 months ago

It was working again for me after a few hours, but not being able to play anything at all, including downloaded offline games, was really frustrating.

[-] fer0n@lemmy.world 7 points 10 months ago

I was basically begging for that comment ^^

[-] fer0n@lemmy.world 25 points 10 months ago

Not all of these are programming languages btw

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