[-] funkyb@ttrpg.network 3 points 1 year ago

Call of Cthulhu vibes here. Some rolls you want to fail, because you're better off not knowing.

[-] funkyb@ttrpg.network 2 points 1 year ago

If I've got intelligent enemies with ranged attacks they're absolutely going for that thing once it makes its utility known. Though it's not like they generally do much with their reactions anyway.

[-] funkyb@ttrpg.network 5 points 1 year ago

Toss them a minor magic item. Prep while they squabble over who should take it for 30-60 minutes.

In 3 months, you'll forget they have it and they'll use it to completely bypass a 4 hour combat you planned, leaving you in the exact fake boat you are now but even worse.

But that's a problem for future you.

[-] funkyb@ttrpg.network 2 points 1 year ago

Thanks! I'm going to check this out this evening, but I think it'll be a great add to an upcoming adventure I have planned.

[-] funkyb@ttrpg.network 2 points 1 year ago

It might even make roll20 get off their ass and make it more usable.

I love your optimism

[-] funkyb@ttrpg.network 2 points 1 year ago

It's not malicious. I just can't resist the trope of having that epic spider v. praying mantis battle that's comparably totally inconsequential at standard scale. Makes me giggle.

[-] funkyb@ttrpg.network 4 points 1 year ago

I mean, if the first clip didn't sell me on it, this one did

[-] funkyb@ttrpg.network 2 points 1 year ago

Kobolds play minion based puzzle games, where individual units are super expendable. Pikmin, Lemmings, Overlord, etc.

Gnomes have incredibly realistic flight simulators and spreadsheet management sims life Football Manager and Eve

Dragonborn lack a well defined cultural niche so they get nothing.

[-] funkyb@ttrpg.network 1 points 1 year ago

So it's not exactly that, but if you want a rhythm game with some more nuance, Before the Echo is awesome.

You've got 3 different screens (mana gathering, spell casting, and enemy attacks) and you need to balance which you're prioritizing at any time. Mana is needed to cast spells, spells are needed to defeat the enemy, but you need to block their attacks to not lose all your HP. Each one goes different parts of he music, and as a bonus all the music is from Ronald Jenkees.

It's old, and while funny is also sometimes very cringey, but still a terrific bit of fun.

[-] funkyb@ttrpg.network 5 points 1 year ago
  • Contested succession or political election situation. Give the candidates qualities that appeal to and are disliked by different party members. Expect them to put themselves forward as 3rd party candidates so have a plan for that.

  • Hostage situation

  • Curse then with something that needs wish to solve. I'm running The Scriveners Tale from Candlekeep Mysteries right now and it's the most heartburn my level 14 party has had in a long time.

  • World ending shit where they can't (or probably can't) stop everything bad from happening. Make them choose to save the city or their favored NPC.

They've basically turned into superman by the time they're 3rd or 4th tier so hit them with the line of stuff that makes for interesting superman stories.

funkyb

joined 1 year ago