[-] infinipurple@lemm.ee 50 points 1 year ago

It might be that you have a mistaken view of cave dwelling.

Most such settlements only used relatively shallow rock-face caves, which eliminates the majority of your listed risks.

Without reliable light sources, you'll appreciate that people weren't delving kilometers deep into the ground. Caves were simply a way to protect from the elements and to provide a choke point to better defend against wild creatures.

[-] infinipurple@lemm.ee 77 points 1 year ago

Wars are won (and lost) as a result of supply chain logistics.

One of the most important elements of the war machine is a well-fed and well-equipped soldier. As such, most armies have dedicated logistics divisions to ensure supplies, weapons, and machinery get to where they are needed on time.

Consequently, supply chain interdiction or disruption is a powerful weapon of war. To interfere with your enemy's logistical operations is to reduce the overall effectiveness of their combatants and thus their strategy.

Modern-day Russia was not prepared for this war to last as long as it has, their commanding officers have little regard for their soldiers, and they've historically had poor logistics to begin with.

This makes it easy to disrupt their supply chains, if they were even set up in the first place. Add this to tribalist infighting and a general lack of cohesion and you end up with people going hungry.

[-] infinipurple@lemm.ee 10 points 1 year ago
[-] infinipurple@lemm.ee 20 points 1 year ago

I almost didn't even post this response.

[-] infinipurple@lemm.ee 80 points 1 year ago

Ah, to be able to read lmao

[-] infinipurple@lemm.ee 30 points 1 year ago

My OH is terrible for this. She'll lick her fingers and touch everything without washing her hands, it's disgusting.

[-] infinipurple@lemm.ee 8 points 1 year ago* (last edited 1 year ago)

Thought a discussion on this might be interesting. Unity may be signing their death but the decisions will have an impact on lots of studios and games in the meantime.

Not really sure what to do with this particular one myself. I've been really looking forward to Hometopia but this is a difficult pill to swallow for a game that proudly stated it would "always be free-to-play".

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submitted 1 year ago by infinipurple@lemm.ee to c/gaming@beehaw.org

Originally planned to be free-to-play, the upcoming co-op house-builder and designer sim Hometopia will now cost $19.99 during the Early Access period beginning Sept 27th.

In apology, a 15% launch discount was announced alongside the above.

[-] infinipurple@lemm.ee 8 points 1 year ago

PowerToys is very much live and available for download. I use it daily.

[-] infinipurple@lemm.ee 13 points 1 year ago

What a roller-coaster. Glad you are free of that nonsense.

[-] infinipurple@lemm.ee 18 points 1 year ago

What a hot and plainly idiotic take.

If you're not shilling for the Russians, you're certainly dense as fuck.

[-] infinipurple@lemm.ee 7 points 1 year ago

Because when you invite someone over, there's the additional context that they are your guest and should behave as such.

During this performance art piece, that additional context does not exist. The only context is that provided by the artist, which did not set such limits.

[-] infinipurple@lemm.ee 8 points 1 year ago

Yeah, that's pretty much the point of this sort of endurance art.

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infinipurple

joined 1 year ago