[-] insomniac_lemon@kbin.social 42 points 6 months ago

I see ice-cream this tall and think:
YOU ARE DOOMED BY YOUR HUBRIS.
DO NOT DELAY FOR SMILES OR RECORD KEEPING.
EAT YOUR TASTY TREAT CAREFULLY BEFORE GRAVITY MAKES A FOOL OF YOU.

22
submitted 6 months ago* (last edited 6 months ago) by insomniac_lemon@kbin.social to c/artshare@lemmy.world

Made with Blender. If you want to see more (or read details I've written about before) I have other threads but note that most instances I've seen seem to only get one thread or the other (so you may need to look at my threads on Kbin). There's another image (an office plant) in the comments of one too. Nothing really substantial yet, just trying stuff.

Aesthetic note: Some of the look is just a side-effect of a lower resolution with color reduction to reduce the data of the png. For live-rendered content, I prefer high-fidelity (if certain options actually have a benefit maybe I'd use it, but even then something like vertex lighting is more likely).

For potential gamedev I'd like to use Raylib (with bindings for Nim-lang, and I ran into the issue of vertex colors not loading). Godot 3.X could work but I noticed every imported model will have its own material (Godot 4.X would be nice, but no production-ready bindings for Nim yet like 3.X has).

The Blender workflow here could be better:

  • give every new object color data by default
  • ~~render settings eg filmic contrast w/transparency~~ EDIT: this is covered by file>defaults>save...
  • swapping to solid render mode for the vertex paint mode and then back to rendered for object mode
  • an add-on to set vertex colors in a way that allows quickly editing them (sort of like a color index)?
  • do geometry nodes have any use for this style/vertex colors?
    • I made a spiral vase with modifiers easily, but couldn't figure out how to make stripes in the vertex colors without applying the modifiers first and doing it manually...
[-] insomniac_lemon@kbin.social 38 points 6 months ago* (last edited 6 months ago)

Bernie is great... but that's not how FPtP voting works, and I don't think Bernie would even consider running unless Biden dropped out and endorsed him.

Bernie didn't even run in the primary, probably because it doesn't make sense to run against an incumbent.

[-] insomniac_lemon@kbin.social 41 points 6 months ago

It was a streaming site that pulled from a large amount of other sources automatically.

Funnily enough it didn't have any discovery features whatsoever (no front page, popular, latest etc), it was just a search bar that took you right into the video so you needed an idea what it is you wanted to see. And I don't think it was nearly as popular as other sites (like you probably weren't finding it from search results, as I don't think it even had the info that'd be grabbed, and probably didn't even have SEO or anything like that)

[-] insomniac_lemon@kbin.social 70 points 7 months ago

Me watching a movie from 2 decades ago on a free site called gronkmooveesh.heh

[-] insomniac_lemon@kbin.social 71 points 7 months ago

Somebody on the internet: "U think bees can smell the flowers? Just a dude lovin' his job, that's purpose. Not like us, oh boy if I don't sell the pointless squares right an old man is gonna project his angry breath at me and if this happens enough I become homeless again."

Family in real life: "What they're doing at CERN scares me. They're gonna destroy the world! Also climate change is made up for some reason and I see no problem with oil companies."

[-] insomniac_lemon@kbin.social 52 points 7 months ago* (last edited 7 months ago)

KiB, MiB, GiB etc are more clear. It makes a big difference especially 1TB vs 1TiB.

The American way would probably be still using the units you listed but still meaning 1024, just to be confusing.

Either that or maybe something that uses physical measurement of a hard-drive (or CD?) using length. Like that new game is 24.0854 inches of data (maybe it could be 1.467 miles of CD?).

3
submitted 9 months ago* (last edited 9 months ago) by insomniac_lemon@kbin.social to c/AskKbin@kbin.social

So the basic idea here is using a low-resolution texture that is designed specifically to be upscaled (anything but the first 3) to a simpler smooth aesthetic. Pixel blob/triangle/hexagon etc in with a 32x-or-lower texture (which is all that is downloaded), crisp shape(s) out. Also probably things like lineart for faces (or other similarly composed pieces), generally less colors hopefully preventing ambiguous details.

Batch conversion / post-processing / basic filter (to preview) are all options, but a live shader in an editor would be more useful. Even better for multiple outputs to see results for different shaders and make designs with their quirks in mind to make specific looks (esp. if multiple shaders can be used), or even just an option to tinker with (say if other pixel-art programs are better).

For an editor, I'd want to use Krita (a G'MIC filter would be fine but the ones I tried weren't great**) or maybe a web editor. GIMP would be fine too.

For a medium I probably want to use Raylib, Godot 3.X (with this aesthetic at least), or maybe even Krita animations? Basic 2D/3D, tile maps (per-layer filtering?), bump maps or other PBR/shader inputs, texture warping, using sprites in 3D, animation etc all seem interesting.

SDF (Signed Distance Field/Function) textures are a similar endpoint (and I would consider using Inkscape for that).


For some backstory, I don't really want the pixel art look (especially because I'm not so good at it) nor do I have the skill for a painted look. I'd rather have resolution-independent* art, but upscaled could allow using raster art's tools/features for better support and easier tools/creation/aesthetic etc. particularly for learning/practice while still allowing for higher resolutions than tested for.

I could probably just go for untextured 3D with vertex colors, but I kinda don't want the extra complexity or needing to use Blender. Though both 2D polygons and 3D meshes could be used alongside upscaled textures.

*= Like THE EYE, but there are issues like it needing not-yet-released-PR which may not perform well if used to create an entire scene, plus AA support not being everywhere even for basic polygons, or language bindings being unavailable for some languages in 4.X (ones that work in 3.X).

**= Upscale [Scale2x] works somewhat (16x with x 8 scale factor to get a 128x texture), though the preview appears broken and you must manually resize your canvas before running it. I suspect this is because it is an older filter.

Meta note: No tags used because the relevant ones I could think of all relate to content, particularly pixel art which this doesn't really relate to aside from specific intention and maybe some techniques.

[-] insomniac_lemon@kbin.social 54 points 10 months ago

you're telling me a cat fried this ice

[-] insomniac_lemon@kbin.social 42 points 10 months ago

what if
elf Vietnam

7
submitted 11 months ago* (last edited 11 months ago) by insomniac_lemon@kbin.social to c/nim@programming.dev

Reply to So I'm kind of experiencing some cognitive dissonance

Was going to post this on an existing microblog but it won't go through for whatever reason. Reply to @futureisfoss and somewhat to @sotolf as well.

I haven't kept up w/it, but Dominik (who made the package manager and a book to say the least) quitting a little over a year ago seems like it was a significant setback all on its own (which probably has made a major difference by now).

Though I also haven't really started yet (it certainly doesn't help lacking stuff, like Godot 4 bindings are still being worked on by 1 person) so maybe me dropping it is part of why I feel cynical. The last code I did (months ago, in September), load format example (I didn't really make a complete system, because technical hangups and no idea on resulting usage)

[-] insomniac_lemon@kbin.social 64 points 1 year ago

Ugch, fine, you can use me to feed a patch of mushrooms that's beginning to grow in the now-warming areas of the planet, ultimately to become a giant organism/network that covers Antarctica in white mycelium/mushrooms/spores to replace the albedo effect of snow/ice to save the future of all life on Earth.

But I'll need a ride there.

[-] insomniac_lemon@kbin.social 49 points 1 year ago* (last edited 1 year ago)

hWhat the hell is polywork? Next thing you're telling me you're apartment-fluid.

Not gonna make it because you're an overtimecel.

A called-up shorty! Busting it down, ~~burnout-gigw-~~ hustler-style.

[-] insomniac_lemon@kbin.social 48 points 1 year ago

society must allow for 200lbs of meat to be moved fifty miles per day

And in the US, said transportation will likely make even less sense (in terms of weight, cost, and health/comfort).

[-] insomniac_lemon@kbin.social 48 points 1 year ago* (last edited 1 year ago)

"You want to... leave the planet? With aliens you just met?"

Listen, the bar is pretty low. I'll take my chances and will probably be fine with pretty much anything that isn't prolonged neglect/indifference or intentional torture. If you make contact after interstellar travel I'm just gonna assume you're cool and got things covered. And if nothing else you could probably put my brain in a roomba so I can weld in space or something.

TL;DR it don't matter, none of this matters.

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insomniac_lemon

joined 1 year ago