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submitted 1 year ago by jossbo@lemmy.ml to c/starfield@lemmy.zip
[-] jossbo@lemmy.ml 10 points 1 year ago

Oh man of I could customise a buggy as well, and have that buggy drove out of my customised ship, I'd be so bloody happy about that

[-] jossbo@lemmy.ml 26 points 1 year ago

The plumber was being silly with the cat

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submitted 1 year ago* (last edited 1 year ago) by jossbo@lemmy.ml to c/starfield@lemmy.zip

(I play with a controller, so don't know the keyboard buttons, maybe someone can help out with those in the comments).

I'm loving the game, 22 hours in now. I see there's a lot of people not enjoying it, so I'm going to try to make some posts over the next few days expressing little things I like, or tricks like this that help my enjoyment of it, in the hope of helping others to find the same enjoyment.

People are complaining that you use the menu a lot for travel. It's a legit complaint, but there is a way round it (mostly).

You cab travel without using the menu all the time.

If you have a mission to go somewhere, go into scanner mode and point your crosshairs at the mission icon, press A and you will see the option to press X to grav jump there, without using the menu. You can also use the function to grav jump to different systems, as long as you find them in scan mode. You see the nearby planets and stars as you look around in scan mode.

The ability to take off from a planet and travel to another without using the menu helps a lot with immersion and feels nicer than interrupting your flow with the menu all the time.

I usually use the menu to select a mission, then travel in this seamless manner.

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submitted 1 year ago by jossbo@lemmy.ml to c/starfield@lemmy.zip

It's a Bethesda RPG in space. If you're looking for No Man's Sky, it isn't that. If you're looking for Elite Dangerous, it isn't that. But it is a BSG RPG, just like I've been playing since Morrowind, and it really scratches that itch. I like the characters I've met, I've enjoyed exploring, and I'm starting to get into the lore and history. The weapons feel great and the gunplay is good. I tried the ship building and was pleased with how smooth a process that is.

I've seen a few graphical glitches, but this really is the least buggy-at-launch BSG RPG I've played. It's definitely made for a controller, but that's fine, that's how I prefer to play these days.

[-] jossbo@lemmy.ml 10 points 1 year ago

Starfield early access hits tomorrow, I think it's gonna be tricky to convince myself to also do my washing, shopping, etc. this weekend!

[-] jossbo@lemmy.ml 33 points 1 year ago

Don't be so sensitive then, it's just a joke!

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submitted 1 year ago by jossbo@lemmy.ml to c/oldmovies@lemmy.world

Is 25 years old enough? Hope so!

Finally watched this a couple of days ago and wow, it's a ride.

The first act hits differently to how I imagine it did in 1998. At the time neo-nazis were much more fringe than they are now, so the first act took more time than I imagine they would now to humanise the characters a way that allows you to see how they encourage each other into escalating further and further. That said, there were times when it almost felt like the movie was on their side, particularly the triumphant strings during the basketball scene. I think I read at some point that neo nazis watch the 1st act as a celebration of their culture, and it kinda reads that way. It was uncomfortable, but maybe that was the point.

The second act does a good job of showing the process of radicalisation. The young Danny has been totally consumed by the skin head gang, and we see them coaching his speech, berating him for mis-speaking, pulling him away from friends, alienating him from school and sources of guidance.

The last act is satisfying and it wraps up well, but inwont spoil it.

There are some brutal scenes, with one particular moment that I won't spoil, but is infamous. I looked away at the moment it happened but I still saw too much for comfort and the image will stay with me.

A welcome surprise came in the form of Edward Furlong's voice-overs. They took me right back to watching Terminator 2 for the 1000th time when I was 11. His voice overs as John Conner are baked into my subconscious.

All in all, I think the movie is worth a watch, and has some good points and insight. It has some flaws, and I think it might miss the mark at times when viewed from a modern perspective. I suspect these things are mostly a result of the point of time it was made, so with that in mind I do recommend watching it. Just do it on a day when you're feeling thick skinned.

[-] jossbo@lemmy.ml 45 points 1 year ago

Weird that he died from fentanyl at the exact same time was he was being choked to death

[-] jossbo@lemmy.ml 20 points 1 year ago

Space Engine. It's not quite a game, but rather an accurate simulation of the known universe. Anything beyond what we know is procedurally generated. The first time I played it it made me feel so small.

I started at Earth and flew around the solar system, then picked a star and flew towards it. You have to increase your speed by multiples of the speed if light to get them to move. The stars started moving and then moving past, me, but the star I chose wasn't moving. I realised it was actually different galaxy, so increased my speed by many many multiples of the speed of light until eventually it dwarves to move. I flee over to it, and then slowed and explored a few star systems there, I found a binary star system, that was really cool.

Then I had a realisation. If I didn't use the search function, and I just flew around trying to find my way back to Earth, I just never would. I could play it for the rest of my life and be certain that I wouldn't find it. The odds are that small. That thought scared the shit our of me and I closed the game and couldn't okay it again for a few days.

Don't know if that's what you're looking for but I do recommend the experience!

[-] jossbo@lemmy.ml 10 points 1 year ago

Wait, hey, are you spez?

[-] jossbo@lemmy.ml 24 points 1 year ago

Yep and honestly the trailer is great.

[-] jossbo@lemmy.ml 10 points 1 year ago

Just mine around the edge and make sure you catch all the blocks so they don't fall on the pressure plate at the bottom. You can mine out the reassure plate when you get down there, and the tnt! Good luck with the loot, hope you get some cool trims! Pretty sure Notch apples can still spawn down there as well!

[-] jossbo@lemmy.ml 45 points 1 year ago

They are the Bug Bad Evil in my pirate themed DnD campaign. Or a proxy of them at least. What better justification for becoming a pirate than them? To quote a real pirate captain from the 1700, "They rob the poor under cover of law, we plunder the rich under the cover of our own courage."

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submitted 1 year ago by jossbo@lemmy.ml to c/rag_and_bone@lemm.ee

As a child, maybe about 7 or 8 years old, I woke up one morning to the sound of two people talking in the next room, with some laughter. Then all of a sudden two ghostly beings burst through the wall and rushed at me. The thing was, they were wearing underpants on their heads, and socks on their hands. It was clear that they were just being silly and scaring me for fun, which at the time felt like it made it all the more scary, cos it was just a joke to them. I was totally terrified, paralysed with fear.

Then I woke up again.

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submitted 1 year ago* (last edited 1 year ago) by jossbo@lemmy.ml to c/dnd@lemmy.world

First off: Sawbones, Moonie, Reeva or Mygg, if you're reading this, DON'T!

I'm running a pirate-themed homebrew campaign set in a homebrewed place which I've plonked down in The Sea of Falling Stars. I call it The Southern Isles, and its rife with piracy. The de facto 'government' is The Southern Islands Company, who run the place for profit and starve the population with high taxes and tithes, and who brutally suppress any rebellion. I've used every pirate and maritime trope I can think of in planning the plot, creating encounters and filling it with characters.

I figured this will help me add flavour to the world, and could be a good resource for anyone planning a similar campaign, or one shot or whatever.

Edit: I should maybe note I already played quite a bit in this setting and after a long hiatus I am starting it back up for Season 2, so partly this is a way for me to get it all fresh in my head again.

[-] jossbo@lemmy.ml 16 points 1 year ago

Not received, but given...

One Christmas, I was truly skint. No way I could afford to buy even half eddecent pressies for everyone, so I decided to buy the worst presents I could find instead. I found a £1 shop that was having a '25% off' sale. I bought my vegetarian sister in law a glue based mouse trap, I bought my dad some cleaning spray for car seat leather (his car had fabric seats), I got my brother a feather duster.

On Christmas eve I laid the groundwork by saying, "I didn't have a lot to work with this year, but I think I've done pretty well!".

On Christmas morning, I asked to give out ny presents first and bigger them up again with ,"I put anlot of thought into this and I think you're all going to be very happy!". I gave out the presents and watching them open them with an expectant, wide eyed grin, like "I did good, right?".

It went perfectly. A slight awkward pause while they checked my expectant face, then everyone burst out laughing. They loved the joke, we were all happy. I have fonder memories of that morning than other times when I was able to give out actually good presents.

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submitted 1 year ago by jossbo@lemmy.ml to c/dnd@lemmy.world

Please be careful with spoilers from major campaigns, particularly Curse of Strand cos I'm playing through that atm please thank you 😊

I'll go first...

I'm running a homebrew pirate campaign and I have a character called Rusty Ben who's great fun to play. He's a warforged in the form of a skeleton made of rusted iron. He wears a pirate hat and he has a stuffed parrot nailed to his shoulder. He's a great sailor, who never tires, or eats, and he even keeps watch as he 'sleeps', because warforged. He's also handy with repair work, so he's a valuable member of the party's pirate crew. He's very friendly and speaks in a kind of silly Southern US accent. When he asked to join the party's crew, he held put a gold piece and said "I can pay my own way!". They declined and one of them gave him a silver piece as wages. He was bowled over by their generosity. Another player offered him a copper piece as well, and he got all serious and said, "No, no... let me earn the copper piece."

He acts as a kind of sailoring guide for the party. He has worked aboard quite a few pirate ships, until he was aboard one that sank in battle. He walked for a long time across the bottom of the sea and eventually found an island and just walked up onto the beach, where he met the crew of The Candlestick Maker’s Revenge and joined them, which is where the party met him at the start of the campaign. They took passage on that ship to get to the island chain that is the setting fornthe canpaign. He's one of my favourite people that I've ever made up!

[-] jossbo@lemmy.ml 19 points 1 year ago

Nice try, QI elf!

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submitted 1 year ago by jossbo@lemmy.ml to c/music@beehaw.org
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submitted 1 year ago by jossbo@lemmy.ml to c/dwarffortress@lemmy.ml
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submitted 1 year ago by jossbo@lemmy.ml to c/dnd@lemmy.world

I'll go first. He's a reborn necromancer wizard, with a 1 level dip into death cleric.

His backstory comes with a clichénwarning for lost memories..

He lost his memory just before the start of the campaign. He was conducting a gruesome experiment on a dog, when something went wrong involving lightning. He died, but also didn't, and came to wandering around his lab years later, clutching the skull of the dog, which had rotted away to just bone.

He didn't have a name at the start of the campaign. I let a different player name him, as his character knew mine from before the accident. He came up with the truly awful name Melvin Kingston, which I've grown to love. He had a massive fear of death, having died once already, and was quite the coward in early levels.

His memories have been slowly returning, and he's had to come to terms with all the evil things he did in his previous life. I recently took a level in death domain cleric, cos we had no healer, and I found the god Jergal, Scribe of the Doomed, who is concerned only with documenting the dead in his great book. Melvin's faith has allowed him to come to terms with death, and accept it as a part of life. (His newfound ability ro wear medium armor has helped as well, lol). I love having 8 cantrips, and so so many spells to choose from. I have so many options!

I love playing him, and I'm loving the progression he's gone through. I have more planned for him.

Now your turn!

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jossbo

joined 1 year ago