I've never really run 2e before this except for the Beginner's Box, and because I worked that into Foundry myself I mystified all the items. But I see that the AV Foundry module doesn't mystify anything, which leads me to wonder if I should be making players identify items or not?
Obviously healing potions I don't, since they have encountered them enough to know what they are.
Image Transcription:
Title: "DND characters I've been banned from playing."
A drawing of a smiling woman with pointed ears and a blond updo looks at us. She wears a green dress like a folded leaf, with yellow and blacked striped tights underneath. Bees buzz around her.
Caption: "Swarm druid with beehive hairstyle, but it's a real beehive."
A drawing of a red-skinned person with horns and yellow eyes without pupils reads from a book. Cards float above their hand. Their robe bears a red B symbol, in the style of the D&D Beyond logo.
Caption: "Warlock who is directly pacted to Wizards Of The Coast."
A drawing of a zombie-like person in tattered clothes holding a staff made of bones looks at us. The staff glows green.
Caption: "Necromancer who raised themselves from the dead, and now has to maintain the spell."
A drawing of a person-sized mechanical snake with a drill bit for a tail and a piece of wire as a tongue.
Caption: "Warforged druid who wildshapes by physically reconfiguring their body."
A drawing of a large cloud of red and yellow energy, with a tiny silhouette of a person with arms outstretched at the center.
Caption: "Wizards."
comicpress.socksandpuppets.com @socksandpuppets