D&D Next - 5e Discussion
A place to discuss the latest version of Dungeons & Dragons, the fifth edition, known during the playtest as D&D Next.
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@smeg What I’ve done with other systems is to try and turn it a bit more narrative….
Each “episode” (hopefully game day) starts with a long rest. Each “scene” starts with a short rest. If your episode covers a week? One long rest. If you deliberately break one challenge into multiple fights? Still one scene, no rests.
I'm guessing it would have been the same situation if you had done the same number of combats per short and long rest for a normal adventuring day, do you think? Also how big a level difference are we talking?
If D&D had only been a series of fights, it would've been the same thing, but the revolt happened when one char was doing fun fun village stuff and exploring and social interaction while the other char was healing up from bloody wounds in an inn bed for a week. I think they were only like three or four levels apart.
Now we use https://idiomdrottning.org/oh-injury instead for our HP realism purps. (Basically HP is fatigue/hope/destiny.)
Ah OK, I wasn't planning on using any of the slow healing / lingering injury rules, I'm not looking for "realism", just to make the days a bit less busy. Also I don't plan on having PCs end up more than 1 level off each other, how did you end up in that situation?
Damn, I've never heard of anyone playing that new characters have to start from level 1, you run a pretty brutal table!
I'm currently running a campaign that involves a lot of exploration, travel and a dash of politics.
Cramming a full "adventuring day" of 6-8 encounters into each calendar day was just not feasible - "interesting days" will have one, maybe two encounters, occasionaly with several days of travel/downtime in between.
So if adjusted to "SR = a night's rest" and "LR = 24h of downtime" and it fixed the problem immediately.
A LR requires more creature comforts than a fire and a blanket, but if they invest into supplies and hirelings, they can set up a "base camp" that allows a LR even in the wilderness.
As for spell duration: I've just set all spells that are supposed to cover most of an adventuring day (like Mage Armor) to last until the end of the next Long Rest and this has covered all problems so far. Remember to adjust the recovery of charge-based magical items, too.
This sounds like exactly what I've got in mind, cheers! Any other adjustments you made or pitfalls I should watch out for?
Try to hit the aforementioned 6-8 encircled per LR.
Apply common sense whenever you find a mechanic interacting weirdly with this.
Don't spring an altered test model on your players unannounced.