"Anti-piracy technologies is to the benefit of the game publishers, [but also] is of benefit to the players in that it protects the [publisher's] investment and it means the publishers can then invest in the next game"
The only entity benefiting in this scenario is Denuvo, while the client clutches their pearls to protect a misguided concept of the elusive lost sale. Denuvo rakes in cash in the name of copy protection, but the truth is most acts of piracy are driven by a lack of means to obtain the product or a desire to demo the product.
Sure it's their right to protect it but I don't think there's any accurate way to actually measure the impact of games with and without such aggressive copy protection.
Cars can't actually drive down this road anymore. The only vehicle traffic allowed through this area is busses turning around and taking their breaks at the end of the line.
I guess you can technically access parts of this road through the alley way but there are definitely bollards up at the Broadway end and the other end is right turn only for busses. This area is not high vehicle traffic