[-] lowvisnitpicker@startrek.website 1 points 11 months ago

I learned this when I was buying beer, walked into a free-standing display, and somehow exploded one of the cans I was carrying. The cashier put the remaining three in a box to clean up and sell later.

There's not even a bathroom in that place. Given the external size of the station, they should have just put a couple inaccessible doors somewhere in there (maybe next to the bar and in the junk corridor) and it would be fine.

They're probably meant to live in one of the inaccessible parts of the big factory building. There's even a whole tower on there. Since it's a company town this would make perfect dystopian sense.

One thing that would have helped immersion in all the cities (and the Den) would have been to schedule the citizens and minor named NPCs to take an elevator to an inaccesible floor with an empty room for a few hours. If they could build all the space for that would be cool, but especially for the unnamed NPCs it might be impractical.

Yeah, I think we mostly liked that place for the donuts before those got worse too. Now they're even worse than that. Any random grocery store with a bakery makes better donuts that Tim's.

Meanwhile McDonald's makes pretty tasty generic dark roast, and they sell it dirt cheap.

Yeah, I've spent hundreds of hours in Daggerfall and never got far with the story, but I did figure out how to fly in the void outside the dungeons and shoot the really hard monsters with arrows! Daggerfall is so ridiculously big it probably has hundreds of towns that have only ever been visited by one obsessive kid who made a point to click on them all.

TNG had some movies (bald guy on the poster) and they were written by people who didn’t like the show for people who didn’t watch the show. You have to turn your brain off, but they’re well-directed.

LOL I'm stealing this to use as my IRL description of those films. I wish it wasn't true, but it is.

It looks like they also made it look Roman as a reference to Bread and Circuses.

Yeah, it translates them so closely that phasers act like depth charges and there's one part where both crews are trying to be quiet for some reason. It's a a brilliant episode, but that part was really jarring on my last rewatch with a friend.

There was some issue with the achievements for those of us who played the early launch. I'm playing the Steam version, but it thinks I never went to space or joined Constellation despite me having them for things like quests and killing 300 creatures.

NPCs appear to operate according to the local time of the cell they're in. So they sleep on UT in your ship in space and Jemison time (local hour == 125 UT minutes) in the Lodge. The game doesn't appear to have any issue with this whatsoever.

Vendors, and many quest-related NPCs never seem to sleep or eat. It looks like some of this was done to decrease player frustration. Now we never have to wait for shops to open and we never have to worry if we arrived to confront a corporate exec while they're out or sleeping. It simplifies the work the designers have to do too. They could have designed around this, but might have considered it a low priority to have night-shift workers or different kiosk rules.

Meanwhile the members of Constellation use their bedrooms (except Cora who seems to wander the basement at night), and that guy living on disability in Cydonia keeps going to back to bed without asking me for the next book. Muria from the GalBank lobby in New Atlantis likes to go sit at the outdoor TerraBrew all night and have a non-conversation with the diplomat lady.

If my friend and I have time at the same time this week we need to catch up on "Foundation" and "What We Do in the Shadows."

Our previous thursday sci-fi binges have included rewatches of TOS and Red Dwarf.

Picking out all the continuity issues in season one of TOS makes a fun drinking game. Balance of Terror also had the crews of both ships whispering like they were worried they could hear each other. lol

Some of the continuity changes, especially to the characters, feel like improvements to me. Chapel and T'Pring are far more interesting in SNW. They don't just feel like walking tropes as they usually did in TOS.

Speaking of design, I like what they did with the sound in DIS and SNW. They hail someone and it starts with the TOS sound and ends with the TNG sound. They have lots of sounds blended from the different eras and it works surprisingly well.

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lowvisnitpicker

joined 1 year ago