Note its not my blog, just something I thought was interesting. Author is one of the people who has worked on factorio in the past
I dont know how larger games do it but it mostly depends on what kinds of enemies and what genre of game youre doing.
If you have a lot of enemies that will be spawned and despawned and they are mostly the same you can do an object pool where instead of destroying the object it gets hidden and added to the back of the pool for another enemy to spawn in as in the future by showing it and moving it to the correct spot
In terms of when to spawn it usually (assuming youre doing most genres) you can just spawn it right outside the view of the player when they hit a trigger. In games I usually make enemies are spawned on a timer since it tends to be more arcade like and in that case you usually just spawn them outside the range of the player in a random location around a radius after X amount of time has passed
Can give more specific things if I know the genre
Also downvote is likely someone from the all feed
Microcontrollers
MCU = MicroController Unit
yeah thats why it hasnt been utilized yet. No posts currently but theres a bunch of subscribers to interact with content when something gets posted
Code blocks got updated in 0.19, lemmy.world is still on a 0.18 version
Also @popcar2@programming.dev, dont know if you know already but they showcased GodotOS in here
https://github.blog/2024-01-18-game-bytes-january-2024/#go-go-gadget-godot-operating-system
Converting ampersands to say amp instead is a bug that got fixed in version 0.19, world hasnt upgraded yet though
From one of the past intellij blog posts
- Full support for Java 21 features
- Run to Cursor inlay option in the debugger
- Floating toolbar with code editing actions
- Support for GitLab snippets
- All-in-one diff viewer
- Improvements for both Maven and Gradle import
- Visual editing for OpenAPI specifications
- Enhancements for Quarkus and Micronaut
- Spring 6.1 feature support
- Spring for GraphQL support
- Kubernetes tooling available out of the box
- Extended Dev Containers support
- HTTP Client improvements
yeah ill probably have to make an issue on all of their repositories
its pretty much only supported by the main instance web frontends (lemmy-ui and pangora-ui) (been supported on lemmy-ui since before all of the apps were made)
currently recommended in programming.dev to cross post to as many communities as you can to give content to the lower activity communities and since there tends to be a lot of overlap with topics but thats conflicting with current app behaviours
Made an issue on their repository
reported it on their community since I dont believe they have a public repo
https://programming.dev/post/5842055
If youre seeing them both due to being subscribed to both communities and dont want it flooding I would recommend subscribing to gamedev only (at least until connect decides to fix it) since basically everything here will be crossposted
Keywords in what I said being "everyone on reddit knows what reddit is". Had that there since a lot of comparisons of lemmy being similar to reddit happened on reddit itself but if people are talking on lemmy or elsewhere the comparison shouldnt come up unless the other user initiates that (especially if theres more people like you and we would then be sending traffic to reddit with the comparison)