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submitted 3 months ago by mac@programming.dev to c/podman@programming.dev
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Clojure 1.11.4 (clojure.org)
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submitted 3 months ago by mac@programming.dev to c/fsharp@programming.dev
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CC0 Custom Godot Node Icons (pixel-boy.itch.io)
submitted 3 months ago by mac@programming.dev to c/godot@programming.dev

Stumbled onto this pack when browsing some new Godot stuff. Figured it might be useful to some people here

In godot you can give nodes custom icons that show up beside their name using @icon("path/to/png") with that pointing to a valid image. These are custom icons similar to the built-in ones you can use to make your custom nodes more visually distinct

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submitted 3 months ago by mac@programming.dev to c/tech@programming.dev
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submitted 3 months ago by mac@programming.dev to c/gleam@programming.dev
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[-] mac@programming.dev 3 points 3 months ago* (last edited 3 months ago)

Keywords in what I said being "everyone on reddit knows what reddit is". Had that there since a lot of comparisons of lemmy being similar to reddit happened on reddit itself but if people are talking on lemmy or elsewhere the comparison shouldnt come up unless the other user initiates that (especially if theres more people like you and we would then be sending traffic to reddit with the comparison)

[-] mac@programming.dev 3 points 3 months ago* (last edited 3 months ago)

Note its not my blog, just something I thought was interesting. Author is one of the people who has worked on factorio in the past

[-] mac@programming.dev 3 points 8 months ago

I dont know how larger games do it but it mostly depends on what kinds of enemies and what genre of game youre doing.

If you have a lot of enemies that will be spawned and despawned and they are mostly the same you can do an object pool where instead of destroying the object it gets hidden and added to the back of the pool for another enemy to spawn in as in the future by showing it and moving it to the correct spot

In terms of when to spawn it usually (assuming youre doing most genres) you can just spawn it right outside the view of the player when they hit a trigger. In games I usually make enemies are spawned on a timer since it tends to be more arcade like and in that case you usually just spawn them outside the range of the player in a random location around a radius after X amount of time has passed

Can give more specific things if I know the genre

Also downvote is likely someone from the all feed

[-] mac@programming.dev 2 points 9 months ago* (last edited 9 months ago)

Microcontrollers

MCU = MicroController Unit

[-] mac@programming.dev 3 points 9 months ago* (last edited 9 months ago)

yeah thats why it hasnt been utilized yet. No posts currently but theres a bunch of subscribers to interact with content when something gets posted

[-] mac@programming.dev 3 points 9 months ago

Code blocks got updated in 0.19, lemmy.world is still on a 0.18 version

[-] mac@programming.dev 2 points 10 months ago* (last edited 10 months ago)
[-] mac@programming.dev 2 points 10 months ago* (last edited 10 months ago)

Converting ampersands to say amp instead is a bug that got fixed in version 0.19, world hasnt upgraded yet though

[-] mac@programming.dev 2 points 11 months ago

From one of the past intellij blog posts

  • Full support for Java 21 features
  • Run to Cursor inlay option in the debugger
  • Floating toolbar with code editing actions
  • Support for GitLab snippets
  • All-in-one diff viewer
  • Improvements for both Maven and Gradle import
  • Visual editing for OpenAPI specifications
  • Enhancements for Quarkus and Micronaut
  • Spring 6.1 feature support
  • Spring for GraphQL support
  • Kubernetes tooling available out of the box
  • Extended Dev Containers support
  • HTTP Client improvements
[-] mac@programming.dev 2 points 1 year ago* (last edited 1 year ago)

yeah ill probably have to make an issue on all of their repositories

its pretty much only supported by the main instance web frontends (lemmy-ui and pangora-ui) (been supported on lemmy-ui since before all of the apps were made)

currently recommended in programming.dev to cross post to as many communities as you can to give content to the lower activity communities and since there tends to be a lot of overlap with topics but thats conflicting with current app behaviours

[-] mac@programming.dev 2 points 1 year ago

Made an issue on their repository

[-] mac@programming.dev 2 points 1 year ago* (last edited 1 year ago)

reported it on their community since I dont believe they have a public repo

https://programming.dev/post/5842055

If youre seeing them both due to being subscribed to both communities and dont want it flooding I would recommend subscribing to gamedev only (at least until connect decides to fix it) since basically everything here will be crossposted

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mac

joined 1 year ago