myrrh

joined 2 years ago
[–] myrrh@ttrpg.network 4 points 7 hours ago* (last edited 7 hours ago) (1 children)
[–] myrrh@ttrpg.network 14 points 8 hours ago

...that's pretty much ICE's recruitment demographic...

[–] myrrh@ttrpg.network 1 points 1 day ago

...i though vibe code was strictly a pejorative term: are there people who use it non-ironically?..

[–] myrrh@ttrpg.network 5 points 1 day ago* (last edited 1 day ago)

…reforge homeland security into the department of civil liberty…

[–] myrrh@ttrpg.network 14 points 5 days ago (1 children)

feet.

...it's a tarantino thing...

[–] myrrh@ttrpg.network 3 points 5 days ago (1 children)

...where all the women are strong, all the men are good-looking, and all the children are above-average...

[–] myrrh@ttrpg.network 0 points 5 days ago* (last edited 5 days ago)

...yeah, i think that's an essential cultural distinction between tabletop and videogame backgrounds; i started seeing the transition in campaign styles in parallel with the advent of structured narratives around the mid-eighties leading into the nineties...

...by contrast, our groups routinely swap DM roles across multiple tables which all share the same more-or-less persistent world, although individual character and DM experiences can vary within the boundaries of narrative coherence...that sustained investment is the fundamental point of of our tabletop campaigns; it distinguishes freeform from prescribed gameplay and is why we chose open-ended campaigns over closed-form boardgames...

...are you familiar with the old RPGA living campaigns?..ignoring the structured campaign setting, that style of pickup game used to be how most folks played...

[–] myrrh@ttrpg.network 0 points 6 days ago* (last edited 6 days ago) (3 children)

...if player characters aren't at liberty to move between campaigns, then ultimately no, they don't have agency: they're just ephemeral labor playing-out the DM's narrative with nothing to show for it afterward...

...mind, i'm not damning that arrangement - some folks enjoy the transient experience - but i have no interest in investing my own creative energy toward anything that i don't keep...

^(i^ ^already^ ^deal^ ^with^ ^that^ ^sixty-five^ ^hours^ ^every^ ^week^ ^and^ ^remuneration^ ^barely^ ^suffices^ ^to^ ^stay^ ^my^ ^contempt)^

[–] myrrh@ttrpg.network 1 points 6 days ago

...where's spock, the rock, doc oc, and hulk hogan?..

[–] myrrh@ttrpg.network 7 points 1 week ago* (last edited 1 week ago) (1 children)

...hot tub time machine; absurdly better film than its pitch had any right to be...

 

(spent six hours wrestling with AT+T's managed fiber connection last night, cursing like a naboo the entire time)

42
Dice Bags (ttrpg.network)
submitted 6 months ago* (last edited 6 months ago) by myrrh@ttrpg.network to c/rpg@ttrpg.network
 

...i need a really good bag for about eighty chessex-style dice: any better-suited options out there than the crown royal standard?..

 

...how would you characterise dominate person cast with indefinite duration?..

...upcasting dominate person at eighth level can maintain up to eight hours with concentration, so i'd be inclined to consider twenty-four hours duration equivalent to a ninth-level spell, but perhaps i'm under-gauging the difference in power between eighth and ninth-level spells?..

...regardless, in this particular case it was cast with indefinite duration plus disadvantage on the saving throw against a hostile player character, which i'd like to translate into mechanical terms: maybe a ninth-level casting with heightened metamagic plus silvery barbs?..

...i'm playing with a DM who has a poor grasp of fifth-edition's mechanical balance and i'd like to help him understand just how adversarial his homebrew and houserule tendencies are leaning, especially for early tier-two gameplay...

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