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submitted 11 months ago* (last edited 11 months ago) by necropola@lemmy.sdf.org to c/guildwars2@lemmy.wtf

Hopefully one day lemmy will have actual polls, too.

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submitted 11 months ago* (last edited 11 months ago) by necropola@lemmy.sdf.org to c/guildwars2@lemmy.wtf

... and this completes a Map ... and you get a Black Lion Chest Key ... and you get really lucky.

[-] necropola@lemmy.sdf.org 3 points 11 months ago

since greatsword is long range on Mesmer, rifle should have been a melee weapon

๐Ÿ˜„ That's exactly what I was thinking, too.

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submitted 11 months ago* (last edited 11 months ago) by necropola@lemmy.sdf.org to c/guildwars2@lemmy.wtf

When I play Engineer, I usually have exactly one Engineering Kit equipped as a Utility Skill and I basically (want to) use this Kit as my 2nd Weapon Set.

This works pretty well, but has the downside that the Weapon Swap Key only swaps from kit back to weapons but not to the kit (how would it know?) and when I press it (accidentally) while not/no longer in combat it swaps to my other actual weapon set.

So I had the idea to bind the key I'm normally using for weapon swap. i. e. ^ (caret) on my QWERTZ keyboard, to the 3rd utility slot which is where I normally place the kit skill.

Perfect ... Exactly what I wanted for my Engineer:

  • The weapon swap key now alternates between current weapon set and kit
  • I can no longer accidentally swap to my other weapon set

But since GW2 does not support per-character keybindings, I would need to rebind keys again whenever I play a different (normal) profession.

Hmmm .... What if I (instead of messing with in-game key bindings) add something to my AutoHotkey script (I'm already using for Jump+Dodge) which lets me toggle Kit Mode mappings by using some special key (Numpad0 for example)?

kitMode := false

#If WinActive("ahk_exe Gw2-64.exe")
; Toggle kitMode on Numpad0/NumpadIns 
Numpad0::
NumpadIns::
	kitMode := !kitMode
	Return

#If WinActive("ahk_exe Gw2-64.exe") and kitMode 
; Assuming default mappings on a QWERTZ keyboard
; Map ^ (weapon swap) to 9 (Utility Skill 3)
^::9

When I'm now on my Engineeer, I press Numpad0 once to enable Kit Mode which makes my weapon swap key alternate between current weapon set and kit (3rd utility slot). And when I log a different profession, I press Numpad0 once again to restore the original behavior.

๐Ÿ›  Mission accomplished ๐Ÿ› 


See https://help.guildwars2.com/hc/en-us/articles/360013762153-Policy-Macros-and-Macro-Use

You may bind dodge and jump to a single key.

[-] necropola@lemmy.sdf.org 6 points 1 year ago* (last edited 1 year ago)

Of course, breaking changes are expected while development is on 0.X. But does that mean you would or should install updates known to have breaking changes on a system which is used by other people without notifying them (in advance)?

[-] necropola@lemmy.sdf.org 4 points 1 year ago* (last edited 1 year ago)

... quest-like achievement-structure.

With the worst being task collections which have to be completed in order, e. g. Frode's Journal which even forces you to do/repeat the 3 SotO metas in a specific order or it doesn't count,

W T F !

[-] necropola@lemmy.sdf.org 4 points 1 year ago* (last edited 1 year ago)

Yep, I'm probably one of those fans. Though I also very much like the team-play aspect that usually comes with (instanced) group content. What I would like are random encounters you'd find in open world (possibly instanced) which would ~~require~~ encourage people to spontaneously group up as a team of max. 5 to beat it.

Similar to Dungeoneering in RuneScape, but with occurances/entrances randomly spread out over the open world, using your current gear scaled to the level of the encounter, difficulty/rewards scaled to the number of people in the group and the overall theme based on the current zone.

[-] necropola@lemmy.sdf.org 3 points 1 year ago* (last edited 1 year ago)

I like this/your illustration with colors indicating the expansion releases:

It's very interesting to also look at the quarter after each expansion release which I would read as follows:

  • HoT was hyped very much, but wasn't very well received. Many players probably found it too hard (before HoT difficulty nerfs and power creep from later expansions) and told their friends about it.
  • PoF wasn't hyped very much, but was very well received. People loved their mounts and spread the word.
  • EoD+Steam was ... I don't know.
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submitted 1 year ago* (last edited 1 year ago) by necropola@lemmy.sdf.org to c/guildwars2@lemmy.wtf
Sales Q3 2023

GW2 sales appear to be almost unaffected by the SotO release (2023-08-22) . Not looking good.


Sales Q3 2022 for comparison

EoD release (2022-02-28) was in Q1 2022 and sales didn't significantly increase before Q2 2022. Similar to PoF (2017-09-22) where it also took until the next quarter (Q4 2017) for sales to really pick up (almost 35K million). So maybe there is hope, i. e. how many people did you tell that they should buy SotO after you have played it?


Source: https://kr.ncsoft.com/en/ir/irArchive/earningsRelease.do

[-] necropola@lemmy.sdf.org 5 points 1 year ago
Feast of Delectable Birthday Cake bugged since today's update?
  • When i use Feast of Delectable Birthday Cake and eat it, it won't reset my buff time to 30 mins. This happens since today's update. I assume this is a bug
  • Same here. Even the Malnourished effect can't be overwritten with the Birthday Cake
Feast of Delectable Birthday Cake (GW2Wiki - 2021-08-24)

Bug: Unlike the Birthday Blaster, the feast's effect is unable to override either itself or the Malnourished effect, only allowing reapplication every 35 minutes.

[-] necropola@lemmy.sdf.org 5 points 1 year ago

Warning. The Legendary Start Kit - Set 2 is bugged at the moment. See my PSA post.

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submitted 1 year ago* (last edited 1 year ago) by necropola@lemmy.sdf.org to c/guildwars2@lemmy.wtf

https://en-forum.guildwars2.com/topic/139721-legendary-weapon-starter-set-2-contains-weapons-which-were-already-in-set-1-intended/

  • It contains Weapons which were already in Set 1. i. e. Quip and Bolt.
  • I used the new starter kit for bolt and got literally nothing. (maybe a false alarm)

https://wiki.guildwars2.com/wiki/Legendary_Weapon_Starter_Kit%E2%80%94Set_2

~~Choosing the Bolt or Quip starter kits currently results in no items being received. This has been confirmed as a bug. It is suggested that players do not select a kit until this is resolved.~~

[-] necropola@lemmy.sdf.org 4 points 1 year ago

Your screenshot is now featured on the sidebar. ๐Ÿ˜บ

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... since this will prevent LFG from showing that the Commander's map is full.

Moving yourself (Commander) to a separate subgroup was once used to help others to find the player whose map they should join. But this is no longer needed, since

Commanders and lieutenants are now sorted first in their subsquads following the patch on November 8, 2022.

But since LFG apparently uses Subgroup1 to determine whether a Squad's map is full, keeping this habit does more harm than good.

Yep, I agree, LFG is a mess.

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submitted 1 year ago* (last edited 1 year ago) by necropola@lemmy.sdf.org to c/guildwars2@lemmy.wtf

-> Concert for the Ages

... also known as The best Event in the entire Game

One Charr!

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submitted 1 year ago* (last edited 1 year ago) by necropola@lemmy.sdf.org to c/guildwars2@lemmy.wtf

E. g. Sandswept Isles

Today I made some progress (5 Tier 3 Rifts) by joining a commander in Amnytas who was using Rare Motivations to track and open Tier 3 Rifts. Then I joined a squad in Sandswept Isles doing the same thing, but I wasn't making any more progress towards the task while the commander (who was using the motivations) apparently did. Though I received Tier 3 Essences from the event itself, i. e. not (only) from weekly reward chests.

Also, Sandswept Isles did not work for the Rift Hunt Vault Daily Task (a day or two ago) and there is a [merged] bug thread on the forums about various Rift Hunt Reward Issues.

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submitted 1 year ago* (last edited 1 year ago) by necropola@lemmy.sdf.org to c/guildwars2@lemmy.wtf
With Side-Lace Pants (500 Gems) and possibly Stylish Shoes (400 Gems) for a total of 1400 Gems โ‰ˆ 17.50 โ‚ฌ โ‰ˆ 70% SotO

Preview on Norn

That's the content we want, not hunting stupid demons for months and months. On the other hand ... in RPGs this is the kind of content the community typically provides via mods.

Despite of mixed feedback on the forums it's pretty clear that this (kind of) armor will make ArenaNet a decent chunk of money. Well played!

[-] necropola@lemmy.sdf.org 4 points 1 year ago* (last edited 1 year ago)

We wanted to drive players to older content, as our game is heavily focused on horizontal progression, while ensuring players had reasons to go to the same places across the breadth of the game world and have other players to play with. This is all driven by a desire to increase player engagement through regular logins and longer play sessions through a system with a low barrier to entry. Increased engagement drives retention and MTX KPIs.

across the breadth of the game world or the same boring set of tasks over and over gain?

Also note the blatant use of the term drive players instead of something like encourage players, interest players or attract players.

๐ŸŒ• That should give you something to think about. Right? PONDER! ๐ŸŒ•

[-] necropola@lemmy.sdf.org 3 points 1 year ago* (last edited 1 year ago)

Bug Fix:

  • Fixed an issue that would have caused the current Guild Wars 2: Secrets of the Obscure Wizard's Vault season to end earlier than intended.

... and ArcDPS has already been updated.

[-] necropola@lemmy.sdf.org 5 points 1 year ago* (last edited 1 year ago)

We probably should have known ... that Gyla Delve wasn't an exception but the new normal. I now wish GW2 could have gone gracefully into Maintenance Mode during Icebrood Saga instead of becoming a Walking Dead Parody.

Path of Fire (โ‚ฌ29.99) which included Living World Season 4 and Icebrood Saga (if you logged in once in a while) was the last full expansion we got. Now compare this to Secrets of the Obscure (โ‚ฌ24.99).

Though I don't think that greed is the main reason why we are getting a lot less bang (content) for the buck today compared to back then. My impression is that the code base has become so fragile that every little change has a high chance of breaking a thousand other things, which makes development (and the cleanup afterwards) very, very expensive.

[-] necropola@lemmy.sdf.org 3 points 1 year ago

I was gliding forward, too. ๐Ÿ˜Ž

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0
Stop, I'm Already Dead (lemmy.sdf.org)
submitted 1 year ago* (last edited 1 year ago) by necropola@lemmy.sdf.org to c/guildwars2@lemmy.wtf

This is what I hear in my head each time I play the Skywatch Archipelago Meta or rather visit the location of the final event, when it's not currently running.

view more: next โ€บ

necropola

joined 1 year ago
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