[-] pbpza@lemmy.dbzer0.com 4 points 4 months ago

We did some research on Warrenite economy and now we plan to research ancom economy.

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cross-posted from: https://lemmy.dbzer0.com/post/23178165

cross-posted from: https://lemmy.dbzer0.com/post/23178156

cross-posted from: https://lemmy.dbzer0.com/post/23178144

Hi! I am a part of online anarchist research group concerning math and economics, if you would like to join it please comment or write a DM so I will share with you a discord link from which we are collaborating.

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submitted 4 months ago by pbpza@lemmy.dbzer0.com to c/anarchism@lemmy.ml

cross-posted from: https://lemmy.dbzer0.com/post/23178144

Hi! I am a part of online anarchist research group concerning math and economics, if you would like to join it please comment or write a DM so I will share with you a discord link from which we are collaborating.

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Hi! I am a part of online anarchist research group concerning math and economics, if you would like to join it please comment or write a DM so I will share with you a discord link from which we are collaborating.

1
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submitted 5 months ago by pbpza@lemmy.dbzer0.com to c/anarchism@lemmy.ml
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submitted 5 months ago by pbpza@lemmy.dbzer0.com to c/anarchism@lemmy.ml
[-] pbpza@lemmy.dbzer0.com 4 points 6 months ago

Main criteria would be our capacity to collaborate and to have somewhat convergent vision on the types of games we would like to make. Of course I would prefer experienced creators but I am fine with newbies who are into growing a lot and trying - I am basically such a person. Funding is bootstrapping for a long time, in practice this means that everyone has to find their own way to subsist given that actual running of this coop won't be expensive for a very long time but I am very open to avenues your proposed. I haven't done much research on legalistic side of this coop endeavor except noting that Igalia managed to create remote flat worker coop with over 100 employees with employees living in many various states so they managed to hop through various legal hurdles, which proves that such a remote coop is possible. I'll be honest - my approach it to try and solve problems on the go to try to accomplish the previously determined goal. I don't treat problems as exceptions but as a fact of life.

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cross-posted from: https://lemmy.dbzer0.com/post/20011867

cross-posted from: https://lemmy.dbzer0.com/post/20011866

cross-posted from: https://lemmy.dbzer0.com/post/20011741

Hi!

As I wrote in the title I'm looking for people interested in such an endeavor. I already tried creating such a project but due to internal disagreements it didn't pan out, still I am very interested in trying this out. Game dev is very susceptible to exploitation from capitalists which is very unfortunate given that means of production are essentially socialized already - we have FOSS software like Godot that is enough to create very elaborate projects and we can collaborate remotely so no land is needed either. This makes it I think a very fruitful direction to go, because costs of game dev are not very big and returns can be big if the game is successful. I know that there is a huge competition in game dev, but given that in worker cooperative nothing is siphoned by capitalists at the top I think it's not impossible to get to the level of subsistence on game dev, while being able to affect the culture and promote cooperativism among the general population and among video game creators. I don't have a specific game dev experience but I like solving complex problems and I am interested in doing a worker cooperative, I already did quite a bit of research during my previous attempt at this type of worker cooperative and I would for this coop to get inspiration from Igalia, Motion Twin and Sociocracy. At my last project people had issues that I am fine with anti-foundationalist philosophies so please consider that I like those and I like to discuss from those lenses. I am very good at self-directed learning and I could especially do stuff like coding, design, writing plot and characters, I could research some more legalistic side of cooperative but it would be nice certainly to have someone who has some expertise here. That still leave places for people interested in audio and graphics and I am very fine with redundancy in some aspects of the required "expertise", still I am a big believer in learning by doing and getting feedback and improving based on this feedback so I am mostly looking for people willing to learn, explore and collaborate to hopefully create something cool. I would like to create games such as Planescape Torment, Disco Elysium, Hotline Miami, FTL: Faster Than Light, Spec Ops: The Line, Portal 2, Undertale, Getting Over It, The Talos Principle, Vampire the Masqurade: Bloodlines, KOTOR 2. If you are interested in this project please get in touch, we may correspond a bit and see if we would like to collaborate!

I somewhat wonder about trying to release those games on FOSS licenses (still with asking for “paying” for them to support the creators), that would be “purer” from anarchist perspective than using proprietary license but this is not something I have thought about that much. The pro would be it being impossible to get the license stolen how almost happened to Disco Elysium creators.

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submitted 6 months ago by pbpza@lemmy.dbzer0.com to c/anarchism@lemmy.ml

cross-posted from: https://lemmy.dbzer0.com/post/20011741

Hi!

As I wrote in the title I'm looking for people interested in such an endeavor. I already tried creating such a project but due to internal disagreements it didn't pan out, still I am very interested in trying this out. Game dev is very susceptible to exploitation from capitalists which is very unfortunate given that means of production are essentially socialized already - we have FOSS software like Godot that is enough to create very elaborate projects and we can collaborate remotely so no land is needed either. This makes it I think a very fruitful direction to go, because costs of game dev are not very big and returns can be big if the game is successful. I know that there is a huge competition in game dev, but given that in worker cooperative nothing is siphoned by capitalists at the top I think it's not impossible to get to the level of subsistence on game dev, while being able to affect the culture and promote cooperativism among the general population and among video game creators. I don't have a specific game dev experience but I like solving complex problems and I am interested in doing a worker cooperative, I already did quite a bit of research during my previous attempt at this type of worker cooperative and I would for this coop to get inspiration from Igalia, Motion Twin and Sociocracy. At my last project people had issues that I am fine with anti-foundationalist philosophies so please consider that I like those and I like to discuss from those lenses. I am very good at self-directed learning and I could especially do stuff like coding, design, writing plot and characters, I could research some more legalistic side of cooperative but it would be nice certainly to have someone who has some expertise here. That still leave places for people interested in audio and graphics and I am very fine with redundancy in some aspects of the required "expertise", still I am a big believer in learning by doing and getting feedback and improving based on this feedback so I am mostly looking for people willing to learn, explore and collaborate to hopefully create something cool. I would like to create games such as Planescape Torment, Disco Elysium, Hotline Miami, FTL: Faster Than Light, Spec Ops: The Line, Portal 2, Undertale, Getting Over It, The Talos Principle, Vampire the Masqurade: Bloodlines, KOTOR 2. If you are interested in this project please get in touch, we may correspond a bit and see if we would like to collaborate!

I somewhat wonder about trying to release those games on FOSS licenses (still with asking for “paying” for them to support the creators), that would be “purer” from anarchist perspective than using proprietary license but this is not something I have thought about that much. The pro would be it being impossible to get the license stolen how almost happened to Disco Elysium creators.

6
Camus, Albert and the Anarchists (theanarchistlibrary.org)
submitted 6 months ago by pbpza@lemmy.dbzer0.com to c/politics@beehaw.org
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Camus, Albert and the Anarchists (theanarchistlibrary.org)
submitted 6 months ago by pbpza@lemmy.dbzer0.com to c/anarchism@lemmy.ml
[-] pbpza@lemmy.dbzer0.com 2 points 10 months ago

It's not relevant, because this title gives only status and not actual power, people can still fork the software and modify it however they want.

[-] pbpza@lemmy.dbzer0.com 36 points 10 months ago

You can fork it, sure Linus is very respected and his decisions are considered very important but you can fork it and change however you want so it's still compatible with Anarchism.

[-] pbpza@lemmy.dbzer0.com 4 points 10 months ago

What do you think about kolektiva.social for example?

[-] pbpza@lemmy.dbzer0.com 5 points 1 year ago

No, we have no experience. But we want to get one by making games!

[-] pbpza@lemmy.dbzer0.com 2 points 1 year ago

I asked where Marxists theoreticians did this:

As a Marxist has to answer to an anarchist critique of justification and potential corruption of a centralised power

[-] pbpza@lemmy.dbzer0.com 2 points 1 year ago

s a Marxist has to answer to an anarchist critique of justification and potential corruption of a centralised power

Please describe it without saying all ML projects were revisionists. I know there are non-Leninists Marxists of course.

[-] pbpza@lemmy.dbzer0.com 3 points 1 year ago

Get out of here with this bullshit, anarchism was considered the most disruptive movement on the left but tankies are idiots. Anarchists groups were infiltrated just as ML ones.

[-] pbpza@lemmy.dbzer0.com 3 points 1 year ago* (last edited 1 year ago)

Most communication happens currently on Discord, it's messy unfortunately. Do you know other tools? I would say more conspiratorial projects should never be done with random people from internet.

[-] pbpza@lemmy.dbzer0.com 15 points 1 year ago

You may join local IWW, help with local food not bombs, go to some anarchist bookfair near you etc. About theory, there is a website called the anarchist library with a lot of books concerning anarchism for free!

[-] pbpza@lemmy.dbzer0.com 2 points 1 year ago

No, I will add it to my to-watch list, thanks!

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pbpza

joined 1 year ago