I'm very distracted by the fact that the answer given by number 2 is wrong.
Crazy how someone can go throw the process of writing and illustrating a math problem only to fail to count to 10.
I'm very distracted by the fact that the answer given by number 2 is wrong.
Crazy how someone can go throw the process of writing and illustrating a math problem only to fail to count to 10.
And if you crop the first two panels and put the explanation at the bottom, suddenly it's an SMBC comic.
There are games other than DND 5E
First time I've seen the word antediluvian used in a context that wasn't referring to the ancient super vampires from Vampire the Masquerade.
Sacrificing a goat would be so much easier than some of the things I've done with Javascript. (Things that shouldn't even be hard in the first place)
Whatever nerd.
You just hate me cause you ain’t me.
Is Konsi is actually flirting in the last 2 panels? Are we sure she didn't get swapped with a doppelgänger?
The thing about the From Software games is that they’re (mostly) fair. Most action games give the player a huge leg up compared to the enemies - the boss has a glowing weakpoint that can be revealed with the item you found in the dungeon - or you’re a badass cyborg assassin vs rank and file goons.
In Dark Souls, you’re just a stubborn dude with a sword - and even the lowliest enemy can take you out if you get careless. But everyone is playing by the same rules, it sucks when an enemy staggers you and hits you while you can’t move - but you can figure out how to do the same to them. And the bosses really are doing everything in their power to make you dead.
The satisfaction of Dark Souls comes from meeting those challenges head on and beating them at their own game - or being clever enough to bypass or weaken the obstacle. It’s not for everybody, and it’s certainly not for anybody all the time - but it’s pretty awesome when you get to be David finally taking down Goliath.
Over the years, I’ve found it’s less helpful to think of the campaign as a planned road trip - and more helpful to think about it like you’re in a car chase and your brakes have been cut.
Don’t plan out meticulously, just prioritize steering into the next interesting thing that can happen, ideally one that the party is already kinda heading towards. You can have some ideas about things that could happen afterward, but you have no idea what your players will do yet.
They could befriend the lich’s minions, commit the crime before the villain has a chance to, or just straight up die to terrible luck.
This year, I started a campaign of Geist: The Sin-Eaters set in Washington DC.
GtS is a game about interacting with ghosts and laying them to rest. (For example, by bringing their killer to justice)
So my search history has been:
So I’m on a list now…
Tweets? What are those? Do you mean X’s?
Hbomberguy has a really good video about all of the problems that plagued production. It's a pretty interesting watch that covers the way the story was put together, where the writers got their ideas from, and a bunch of behind the scenes stuff.
It's pretty interesting: RWBY Is Disappointing, And Here's Why