1
9
2
48
submitted 4 days ago by barsoap@lemm.ee to c/gamedev@programming.dev

Blurb:

Cool particle systems have been popping up in games across the last decade. Why are these novel particle systems a new thing? What tech enables them? How many particles can a midrange gpu draw?

Topics covered: particle definition, gpu instancing, iterated function systems, the chaos game, matrix transformations, linear interpolation, fragment shader bottlenecks, point list meshes, extensions and applications of iterated function systems

3
15
4
18
submitted 2 weeks ago* (last edited 2 weeks ago) by ProdigalFrog@slrpnk.net to c/gamedev@programming.dev

Note: I'm not the creator of this video.

Consider watching this video with FreeTube, a nifty open-source program that lets you watch YouTube videos without Google spying on your viewing habits!

Combined with Libredirect, which automatically opens youtube links in Freetube, it becomes really slick and effortless to use.

5
40
submitted 3 weeks ago by Oka@sopuli.xyz to c/gamedev@programming.dev
6
79
submitted 3 weeks ago* (last edited 3 weeks ago) by popcar2@programming.dev to c/gamedev@programming.dev

This was recently posted to discord:

The Original Rogue Legacy Source Code Now Available

Greetings @everyone!

It's been more than 10 years since we released a game that would alter the trajectory of our lives forever. That game, of course, was the original Rogue Legacy. In the span of a single night we went from struggling indie devs to building a solid, stable career making video games; a path that would carry on for more than a decade. Since then we've released two more titles and have reached millions of players worldwide, and it is a journey we hope to continue far into the future.

So, to give back to the community that has gifted us so much, and in the pursuit of sharing knowledge, today we are officially releasing the full source code to Rogue Legacy 1. This may only interest a select few people, but we hope by public sourcing the game that started it all for us, we can keep its spirit alive and help budding developers curious to know what it took for us to get started (and to see what you can get away with :p).

The full source is available at the GitHub link below:

https://github.com/flibitijibibo/RogueLegacy1/

A lifetime of gratitude goes out to Ethan Lee for setting up the public source code repository, and helping us since all the way back to the original Mac and Linux release of Rogue Legacy.

7
26
8
16
submitted 3 weeks ago* (last edited 1 week ago) by stormesp@lemm.ee to c/gamedev@programming.dev

its a small inventory management game in a sci fi setting. We only worked on it for like 4-5 months after our last game was cancelled and we downsized a lot so its pretty rough around the edges but i hope it will be fun if you guys give it a try

9
14
submitted 3 weeks ago* (last edited 1 week ago) by stormesp@lemm.ee to c/gamedev@programming.dev

its a small inventory management game in a sci fi setting. We only worked on it for like 4-5 months after our last game was cancelled and we downsized a lot so its pretty rough around the edges but i hope it will be fun if you guys give it a try

10
15
O3DE 24.09 Released (docs.o3de.org)

I've wondered about this game engine for a while. Based on CryEngine, it sounds like it should have pretty stellar graphics for an open source engine. There doesn't seem to be much of a community around it though.

11
25
submitted 1 month ago* (last edited 4 weeks ago) by CodiUnicorn@programming.dev to c/gamedev@programming.dev

Many of us get a sense of warm nostalgia when it comes to the PSP. Released in 2004, this portable console was a real breakthrough for its time. It introduced us to the possibility of enjoying full-fledged game projects on the go. It was incredibly groundbreaking at the time. As if you had a little piece of home console in your pocket.

12
4
13
20

Hi Lemmy! Here's the game I have been working on for the last decade: a pixel art space sim. Called Away To The Stars. You can get it on Steam. https://store.steampowered.com/app/2329800/Away_To_The_Stars/ Any feedback welcomed

14
33
submitted 1 month ago by BrikoX@lemmy.zip to c/gamedev@programming.dev

Professional game makers care very much about how Unity operates as a business these days.

15
11
submitted 1 month ago* (last edited 1 month ago) by RmDebArc_5@sh.itjust.works to c/gamedev@programming.dev

Anybody using Solarus? Do you recommend it? Is there any way to install it on Linux without snaps (fedora)?

16
52
17
142
submitted 1 month ago* (last edited 1 month ago) by berin@programming.dev to c/gamedev@programming.dev
18
8
submitted 2 months ago by otter@lemmy.ca to c/gamedev@programming.dev
19
10
submitted 2 months ago* (last edited 2 months ago) by it_depends_man@lemmy.world to c/gamedev@programming.dev
20
4
21
23
submitted 2 months ago* (last edited 2 months ago) by Berin@mastodon.social to c/gamedev@programming.dev
22
14

Hi, I've spent the last few months working on a rogue-like bullet hell game for a school project. It uses a 0G movement system that's kind of similar to Asteroids, which I think makes for a surprisingly unique experience. It's finally getting to a state that feels like a real game, so this would be a great time for some playtesting! If anyone out there is interested, or just wants to play a free game, feel free to give it a try. Any feedback would be much appreciated.

23
11
24
7
submitted 2 months ago* (last edited 2 months ago) by popcar2@programming.dev to c/gamedev@programming.dev

Through mentorship, training, and project-based investment, SIE strives to lower the barrier of entry and showcase the most incredible talents emerging from this region. We’re pleased to announce this new initiative and our call for submissions.

The MENA Hero Project will support game developers based in the following countries: Saudi Arabia, United Arab Emirates, Bahrain, Iraq, Kuwait, Oman, Qatar, Jordan, Egypt, Morocco, Tunisia.

Interested developers should apply to the program by reading the FAQ and applying here.

There is hope for us yet.

25
11
submitted 2 months ago* (last edited 2 months ago) by Berin@mastodon.social to c/gamedev@programming.dev

[Blog] Valve just took away a valuable visibility tool

Blog post by Chris Zukowski (How to Market A Game)

https://howtomarketagame.com/2024/08/21/valve-just-took-away-a-valuable-visibility-tool/

@gamedev

#GameDev #GameMarketing #Steam

view more: next ›

Game Development

2814 readers
4 users here now

Welcome to the game development community! This is a place to talk about and post anything related to the field of game development.

Community Wiki

founded 1 year ago
MODERATORS