porthos

joined 2 years ago
[–] porthos@startrek.website 17 points 3 days ago (3 children)

Kinda like watching an entire country pull the handbrake and go into a perfectly executed powerslide where they abruptly turn 180 and speed off in another direction.

Impressive af Canada.

[–] porthos@startrek.website 106 points 3 days ago* (last edited 3 days ago) (11 children)

Game Pass pricing currently unchanged.

That is because the job of Game Pass isn't to make money, it is to funnel customers into subscription services and destroy the idea that people buy games from artists.

Game Pass either succeeds and destroys the gaming industry like spotify did to music or Microsoft will abandon Game Pass.

[–] porthos@startrek.website 2 points 4 days ago* (last edited 4 days ago) (7 children)

Yeah, you need a gate when adding in the inversed/phase shifted tone so that it only sends signal when their is signal to cancel, but that is a frequency dependent question too..

[–] porthos@startrek.website 6 points 4 days ago* (last edited 4 days ago)

This is just M$ boasting to the universe that they cut and devalued their human talent and telling on themselves that not only from a business perspective but also from a basic cultural perspective they have brain worms and will be unable to rationalize in their tiny addled minds rehiring human talent and treating them well as a solution to the massive problems they are creating until it is far too late.

If tech workers had successfully organized and unionized they could have saved the U.S. tech industry, but since Covid U.S. tech companies have gone into overdrive hollowing themselves out for short term extractive profit and I don't believe these companies are capable of being functional at a basic level anymore except as managers of monopolies.

This AI marketing crap is catnip to useless upper management, and in a company like microsoft guess how much say the people actually doing the work get for how things go vs upper management?

Do you remember how weirdly insistent Silicon Valley was that there would be a recession after Covid and that they just hired wayyyy too many people on because everyone was remote and now fast forward and even Zoom forced their employees back to work...? If you see this from the lens of class struggle it is very obvious what is going on.

Even before AI, there was a strong narrative in Silicon Valley and Wallstreet in the U.S. that U.S. labor needed to be taught a harsh lesson and get back in line that they didn't even attempt to disguise, AI slots perfectly into that narrative and it isn't a coincidence.

I think the truth is pretty simple here and has little to do with technology, global capital realized global labor had just got a lot more leverage during Covid and it scared them, all of this delusion is a coping mechanism/blowback for that grown out of control like a cancer into ridiculous broken tech, and it is tragic it had to spell the end of a world wide competitive and vibrant tech industry in the U.S.

[–] porthos@startrek.website 5 points 4 days ago* (last edited 4 days ago)

"ok, time to blame our shocking lack of competence on a vulnerable group we can stoke xenophobia against!"

[–] porthos@startrek.website 8 points 4 days ago (4 children)

This is going to age like milk and I can't wait

[–] porthos@startrek.website 8 points 4 days ago* (last edited 4 days ago) (9 children)
  1. Make two identical copies of gausian noise track

  2. Set one phase inverted and combine both tracks output in a bus/another track, they should cancel each other into silence.

  3. Send the tone track (preferably inverted) into the bus aswell so now it has 3 inputs,

  4. Add in another tone track that is phase inverted/opposite from step 3 and mixes together with step 3s output

Now, where the fun comes in... what happens when you add fx to different parts of the signal chain so these cancellations become imperfectly dynamic and evolving. What happens when the signals cancelling have compressors with different attack and release settings? What happens when you throw a transient designer like elysia nvelope on different stages of this signal chain?

This kind of effect isn't too unlike a basic guitar pedal comb filter just a lot more unhinged.

[–] porthos@startrek.website 20 points 5 days ago* (last edited 5 days ago)

It is obvious to many jews, but it is always worth repeating, these people are the enemy, this is just anti-semitism from a weird angle. Look closely at the narrative here, jews are framed in the same secret global financial conspiracy terms as every other tired racist trope about jews always operates in, it just has a temporarily positive spin on it.

Why would jews or anyone for that matter want to be masters of the universe? That sounds exhausting and frankly the title sounds like a 5 year old came up with it.

Stop conflating brutal imperialism and colonialism by a government... with a religion practiced by normal every day people.

What these people desperately want is extreme violent blowback from the Palestinian Genocide so they can continue justifying dragging jews into an oblivion where eventually, inveitably rightwing fascists turn on jews and the brutality of history repeats.

[–] porthos@startrek.website 6 points 5 days ago

Vultures have been shown to be vital in reducing the spread of disease by scavenging, don't drag them through the mud by comparing them to freeloading criminals wearing suits that cost more than your car.

 

question in title

 

The Last Federation is an obscure game made by Arcen, the makers of AI War. I haven't played this game yet, though I intend to try it at some point but I think the premise just absolutely SCREAMS Star Trek to me and I think if the people who own the Star Trek IP were smart they would go to Arcen and offer them a reasonable development budget to make a more polished spiritual successor to The Last Federation in the Star Trek universe and have basically a guaranteed cult hit created by a studio with a known record of creating games that are interested in mechanical nuance in an oddly similar way to the way Star Trek is interested in narrative nuance to storytelling and perspectives. (I mean have you played Tidalis?, "Infinite Diversity in Infinite Variations" is the whole shtick of that game's approach to the match-three genre!!!)

Not that Star Trek doesn't fumble the ball or tell war stories, I am talking about the trek that isn't too cheesey... (note: slices of cheese are necessary though to engage the audience, I mean in terms of taste not taste), you know.... the good trek

description from GOG

From the creators of AI War: Fleet Command comes an all-new grand strategy title with turn-based tactical combat, set in a deep simulation of an entire solar system and its billions of inhabitants. You are the last of a murdered race, determined to unify or destroy the 8 others.

As the last remaining Hydral, it is up to you to create a lasting federation of planets and usher in an era of peace and prosperity to the solar system. Bring spacefaring technology to underdeveloped societies, manipulate their economies, political systems, and diplomatic relations. Do whatever it takes to end strife in your solar system. Remember, when helping civilizations evolve, sometimes they evolve faster when a large multi-headed monster is glaring menacingly at them.

I think in particular any Star Trek game is probably going to need to lean a bit on the lore and story of Star Trek to be authentic.. but that requires potentially a lot of work and custom story writing but the translation is so obvious here that I am sure Arcen studios could look at the Star Trek universe and basically just map most of their pre-existing mechanisms in The Last Federation to their Star Trek closest equivalent and be off to the races with setting up naturally evolving dynamic stories, plausible "what ifs" in the Star Trek universe, without having to do a large amount of storywriting from scratch or feel constrained by needing to get an entire plotline and details approved by an overarching IP holder....

I just thought of another amusing synergy here, the most common complaint about The Last Federation seems to be that the actual ship combat feels a bit disjointed from the rest of the strategy game and there is a tension over whether those two radically different parts of the game cohere into a satisfying wholistic experience. Well.... a HUGE part of Star Trek is nerding out about the ships.. so no Star Trek Fan is going to say "Damn it WHY are you making me command all these cool Star Trek ships and making me manually zoom them around blasting lasers at enemies when I have an EMPIRE TO MANAGE" who is simultaneously the kind of nerd who will purchase a Star Trek strategy pc video game so boom there goes the biggest flaw of The Last Federation with just a bit of reframing.

After all most of the most venerable captains in Federation see the place where you can make a true difference is in actually being the captain of a Starfleet ship and going out there yourself to help people, it is part of the DNA of the show to never really want to leave the "buccaneering ship captain" part behind.

What was formerly an odd quirk that could be offputting to new players is now a clever excuse for fans to get to take command of their favorite star trek ships and blast it out in battles in between playing an empire/diplomacy strategy game that is actually authentic to the heart of Star Trek.

I mean COME ON the plot for The Last Federation is straight out of a Star Trek Voyager episode, a last-of-a-species ancient being with a badass ship, immense power, and a benign interest in stopping intergalactic war (or not?) that isn't widely known in the universe is totally within the realm of reason for Star Trek lore. There are probably a dozen characters/species that could fit that description pre-existing in the Star Trek lore ready to go.

....or you know make it a freakin' Star Trek Prodigy themed game where your ship is the U.S.S. Protostar and it features all the characters from Prodigy as the crew of your ship oh my gosh yes yes yes

sorry for a billion edits I am tired

 
120
submitted 1 year ago* (last edited 1 year ago) by porthos@startrek.website to c/daystrominstitute@startrek.website
 

I have an issue in general with scifi totally ignoring the existence of bicycles, but star trek is particularly fun to think about since in so many situations beaming down in an away team with electric mountain bicycles would be incredibly useful in a basic utilitarian sense. Like shuttles, bicycles could be treated as disposable if needed, you can always replicate more right?

You also don't need to build up any infrastructure on a planet for bicycles to function as transit system for huge amounts of people. A starship could arrive into a humanitarian aid situation, quickly adjust a bicycle blueprint for whatever bipedal humanoid lived on the planet, replicate a metric sh*&ton of alien bicycles and beam them down to the planet on mass. It wouldn't require longterm maintenance, lengthy training of local aliens on how to use, or return visits to resupply complex parts. A starship could drop bicycles, spare parts and maintenance gear and then leave and the citizens of that planet would be able to benefit from that for... decades? Even more? I am sure the instruction manuals would get super long with all the alien languages though....

Even if bicycles weren't being used as tools or transportation in a far future like star trek, there is no reason humans would stop wanting to bicycle recreationally or for exercise. Also you could go on crazy mountain biking rides on the holodeck right? I can't see how people wouldn't be doing that all the time along with skiing, surfing and other sports that are scary but exhilarating. Further, I think it is likely most bipedal aliens would have discovered bicycles at some point along the development into advanced technological civilizations. It would be really weird if only humans discovered them.

TNG in particular is egregious for not having bicycles since the NCC-1701 is so cavernous that unless you always used the turbolifts you probably are going to need a bicycle to get anywhere quickly...

What do yall think? Should star trek have more bicycles?

153
submitted 2 years ago* (last edited 2 years ago) by porthos@startrek.website to c/risa@startrek.website
 

….and before you say anything mariner is definitely ONLY lurking to better keep an eye on all the other lurkers, else she would definitely be commenting and posting.

 

Who is inspired to make an LCARS theme for this sub??

One of the wonderful things about lemmy/free and open source software like this is that nobody would be forced to use an LCARS theme, under settings a user can change what theme they want lemmy to display in. So... really we can go all out here!

I provided a link to some lemmy themes to give people an idea of the possibilities.

(I am not an admin or anything here, of course the people running startrek.website would need to agree to install the theme on the server side but I figured I would throw the idea out there!)

 

Local should be renamed to "Starfleet" maybe?

:P

Kind of a joke but honestly it might help star trek fans who are new to the fediverse grasp onto things quicker...

14
Dad what is going on? (startrek.website)
submitted 2 years ago* (last edited 2 years ago) by porthos@startrek.website to c/risa@startrek.website
 
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