[-] porthos@startrek.website 1 points 53 minutes ago* (last edited 39 minutes ago)

I haven't, I don't have Stellaris, but to be honest I am kind of exhausted by the theme of 4x games which always boils down to "paint the map your color".... like I don't want to, I am bored with that. I want to win but the unquestioned assumptions in the foundations of 4x games is a bit too cynical for me even though I love playing war games, but then again there is a difference between two sides blasting it out in a war and an ever growing suffocating empire that consumes all under its color and banner and has no other objective than endless growth...

Almost every 4x game is concerned with consolidating power under your control, I mean yeah it is fun right! I am not trying to bash it as inherently bad but at a certain level I find it a really constricting theme after awhile even though I love playing evil villains in fantasy as the next person. I just want more from the genre in terms of evolution of game design at a foundational level not just more stuff and more dlc and more mechanics and more different kinds of space war. If the only shape of an empire game is of an oppressive unstoppable regime either succeeding or failing to rise I just think that is pretty limited in vision. Not that there isn't an amazing diversity of strategy games that don't fit the mold that I am describing, but in general I think there is truth to my point.

For a reference of what something different can look like, see modern euro game design in board gaming, in particular I think the board game Oceans creates a compelling strategy experience that while still being about winning isn't inherently about just being the most powerful creature or presence on the board at any one moment. Mutual benefits are complex and arise spontaneously because the objective isn't complete annihilation for anybody.

https://boardgamegeek.com/boardgame/232414/oceans

I guess you could argue my criticism is all a matter of perspective, any kind of winning is going to encourage more winning and snowball to some degree in a system that isn't totally random, but then again the feeling of getting near the end game of almost any 4x gets a little bit tedious for most people, not only because every single turn takes more and more admin/micromanagement of a bigger and bigger empire but also because the most common impact of winning a 4x game is that the gameboard/environment becomes more and more homogeneous and less and less dynamic the closer you get to winning. Winning should reward you with interesting choices and dynamic board states not an experience that feels like a chokehold even though winning again can always be reframed as the process of gaining a chokehold on a system.

(again, a general point, I know and love that there always exception to the rule)

[-] porthos@startrek.website 1 points 1 day ago* (last edited 1 day ago)

Yeah and the mechanism for adjusting your phasers is in the style of "Don't Stop Talking And Nobody Explodes" co-operative minigames that border on silliness in their fiddly complexity at points as part of the fun (also a vehicle to poke fun at the goofy technobabble in Star Trek hahaha).

10
submitted 1 day ago* (last edited 1 day ago) by porthos@startrek.website to c/daystrominstitute@startrek.website

The Last Federation is an obscure game made by Arcen, the makers of AI War. I haven't played this game yet, though I intend to try it at some point but I think the premise just absolutely SCREAMS Star Trek to me and I think if the people who own the Star Trek IP were smart they would go to Arcen and offer them a reasonable development budget to make a more polished spiritual successor to The Last Federation in the Star Trek universe and have basically a guaranteed cult hit created by a studio with a known record of creating games that are interested in mechanical nuance in an oddly similar way to the way Star Trek is interested in narrative nuance to storytelling and perspectives. (I mean have you played Tidalis?, "Infinite Diversity in Infinite Variations" is the whole shtick of that game's approach to the match-three genre!!!)

Not that Star Trek doesn't fumble the ball or tell war stories, I am talking about the trek that isn't too cheesey... (note: slices of cheese are necessary though to engage the audience, I mean in terms of taste not taste), you know.... the good trek

description from GOG

From the creators of AI War: Fleet Command comes an all-new grand strategy title with turn-based tactical combat, set in a deep simulation of an entire solar system and its billions of inhabitants. You are the last of a murdered race, determined to unify or destroy the 8 others.

As the last remaining Hydral, it is up to you to create a lasting federation of planets and usher in an era of peace and prosperity to the solar system. Bring spacefaring technology to underdeveloped societies, manipulate their economies, political systems, and diplomatic relations. Do whatever it takes to end strife in your solar system. Remember, when helping civilizations evolve, sometimes they evolve faster when a large multi-headed monster is glaring menacingly at them.

I think in particular any Star Trek game is probably going to need to lean a bit on the lore and story of Star Trek to be authentic.. but that requires potentially a lot of work and custom story writing but the translation is so obvious here that I am sure Arcen studios could look at the Star Trek universe and basically just map most of their pre-existing mechanisms in The Last Federation to their Star Trek closest equivalent and be off to the races with setting up naturally evolving dynamic stories, plausible "what ifs" in the Star Trek universe, without having to do a large amount of storywriting from scratch or feel constrained by needing to get an entire plotline and details approved by an overarching IP holder....

I just thought of another amusing synergy here, the most common complaint about The Last Federation seems to be that the actual ship combat feels a bit disjointed from the rest of the strategy game and there is a tension over whether those two radically different parts of the game cohere into a satisfying wholistic experience. Well.... a HUGE part of Star Trek is nerding out about the ships.. so no Star Trek Fan is going to say "Damn it WHY are you making me command all these cool Star Trek ships and making me manually zoom them around blasting lasers at enemies when I have an EMPIRE TO MANAGE" who is simultaneously the kind of nerd who will purchase a Star Trek strategy pc video game so boom there goes the biggest flaw of The Last Federation with just a bit of reframing.

After all most of the most venerable captains in Federation see the place where you can make a true difference is in actually being the captain of a Starfleet ship and going out there yourself to help people, it is part of the DNA of the show to never really want to leave the "buccaneering ship captain" part behind.

What was formerly an odd quirk that could be offputting to new players is now a clever excuse for fans to get to take command of their favorite star trek ships and blast it out in battles in between playing an empire/diplomacy strategy game that is actually authentic to the heart of Star Trek.

I mean COME ON the plot for The Last Federation is straight out of a Star Trek Voyager episode, a last-of-a-species ancient being with a badass ship, immense power, and a benign interest in stopping intergalactic war (or not?) that isn't widely known in the universe is totally within the realm of reason for Star Trek lore. There are probably a dozen characters/species that could fit that description pre-existing in the Star Trek lore ready to go.

....or you know make it a freakin' Star Trek Prodigy themed game where your ship is the U.S.S. Protostar and it features all the characters from Prodigy as the crew of your ship oh my gosh yes yes yes

sorry for a billion edits I am tired

28
[-] porthos@startrek.website 10 points 11 months ago

Something I find funny is that a lot of people who don’t know Star Trek that well and have only seen a couple of episodes assume Star Trek is the super optimistic view of humanity that is unrealistically positive about humanities future when if you actually look at the timeline in the 2000s and 2100s Star Trek is actually seriously apocalyptic. Humanity doesn’t turn to a good future out of some inevitable human kindness, it tries violence over and over again until some crazy guy makes a warp engine out of the rubble of destroyed civilization and the Vulcans show up.

[-] porthos@startrek.website 10 points 1 year ago* (last edited 1 year ago)

It's a good thing Riker is pretty.

Imagine an episode where Riker goes around acting like his normal pretty self and charming the shit out of people.. but he is the first of the crew to be affected by a virus that subdues the human capacity to be authentically charming and all of a sudden all the normal ridiculous shit he gets away with because he is so charming starts back firing on him. At the worst part of the episode for Riker he would go to sit down with a fellow shipmate who was upset at him because he messed up a delivery of a joke and offended them but as he is in the middle of the Riker manuever he just plows the chair over clumsily.

[-] porthos@startrek.website 69 points 1 year ago

It would make way more sense for Stargate cosplayers to be at a renfaire since every single planet they went to on that series seemed to have villagers at about the renaissance level of technology (gotta wonder, did they have access to a bunch of medieval/renaissance sets for cheap lol?).

Of course, if you went as Stargate cosplayers you would have to basically dress up as para military wannabe chuds who’s personalities revolve around owning useless guns (like sword person who is obsessed with swords but way less fun) and being a bigot. People might not even recognize you are in costume and just assume you are a bunch of losers who express their freedom by going to renfaires carrying around murder weapons and dressing in tactical gear.

sigh

…better to go as the Star Trek cosplayers lol.

[-] porthos@startrek.website 20 points 1 year ago

Pretty much the lamest conspiracy theory. There are better ones like Rhode Island is actually the third largest state in the US but the other states are trying to keep it down.

[-] porthos@startrek.website 11 points 1 year ago* (last edited 1 year ago)

They could just take bmx bikes and beam down right into the action though, maybe even in the middle of a sweet handlebar spin. Are you going to tell me you don’t want to see bmx star trek action?

120
submitted 1 year ago* (last edited 1 year ago) by porthos@startrek.website to c/daystrominstitute@startrek.website

I have an issue in general with scifi totally ignoring the existence of bicycles, but star trek is particularly fun to think about since in so many situations beaming down in an away team with electric mountain bicycles would be incredibly useful in a basic utilitarian sense. Like shuttles, bicycles could be treated as disposable if needed, you can always replicate more right?

You also don't need to build up any infrastructure on a planet for bicycles to function as transit system for huge amounts of people. A starship could arrive into a humanitarian aid situation, quickly adjust a bicycle blueprint for whatever bipedal humanoid lived on the planet, replicate a metric sh*&ton of alien bicycles and beam them down to the planet on mass. It wouldn't require longterm maintenance, lengthy training of local aliens on how to use, or return visits to resupply complex parts. A starship could drop bicycles, spare parts and maintenance gear and then leave and the citizens of that planet would be able to benefit from that for... decades? Even more? I am sure the instruction manuals would get super long with all the alien languages though....

Even if bicycles weren't being used as tools or transportation in a far future like star trek, there is no reason humans would stop wanting to bicycle recreationally or for exercise. Also you could go on crazy mountain biking rides on the holodeck right? I can't see how people wouldn't be doing that all the time along with skiing, surfing and other sports that are scary but exhilarating. Further, I think it is likely most bipedal aliens would have discovered bicycles at some point along the development into advanced technological civilizations. It would be really weird if only humans discovered them.

TNG in particular is egregious for not having bicycles since the NCC-1701 is so cavernous that unless you always used the turbolifts you probably are going to need a bicycle to get anywhere quickly...

What do yall think? Should star trek have more bicycles?

[-] porthos@startrek.website 15 points 1 year ago* (last edited 1 year ago)

I didn't hate the Kelvin movies, aesthetically though they were trash in that they took a scifi franchise known for inspiring good UI design and expanded upon it with absolutely horrendous UI. Seriously the computers and interiors of those ships are so ugly it hurts.

Also, starfleet felt WAYYYYYYY too much like a military for me in those movies, there was no attempt to differentiate starfleet from a direct analog to the U.S. military and that just gives me that "kind of want to throw up" feeling every time I see it in star trek.

[-] porthos@startrek.website 10 points 1 year ago

I don’t watch much other tv than Star Trek, so I don’t really care if it’s a meme to do this on a tv show but I loved it. I usually hate musicals because the songs feel like they hit pause on the story but this episode was hilarious while also being meaningful.

[-] porthos@startrek.website 10 points 1 year ago

That would be the saltiest ship ever.

153
submitted 1 year ago* (last edited 1 year ago) by porthos@startrek.website to c/risa@startrek.website

….and before you say anything mariner is definitely ONLY lurking to better keep an eye on all the other lurkers, else she would definitely be commenting and posting.

[-] porthos@startrek.website 28 points 1 year ago

Binoculars. You will be traveling across lots of landscapes, stick a pair in the sidedoor of your car so if you stumble across a nice vista or see a cool animal you can get a better look!

[-] porthos@startrek.website 9 points 1 year ago* (last edited 1 year ago)

Youtube systematically encourages rightwing content both because rich people rely on braindead conservatism to retain their strangehold on society and also because rightwing content is junkfood optimized to cause strong reactions in people and manipulate vulnerable, afraid people.

I also think it is important to point out that if you step back from Star Trek and squint, you can see it as a scifi submarine war drama about the glory of serving your country in the navy. Nevermind that starfleet is much more than a military and comparing it to a present day military is a huge stretch, that the federation is a leftist mostly functional utopia, that Star Trek directly speaks to the dangers of blind patriotism and militarism.... Conservatives don't let the details of reality get in the way of the narratives they tell about the world.

Renegade Cut did a really good video that I think does a pretty good job of answering your question https://www.youtube.com/watch?v=69Tm5KxkM8A&list=PLbNseMNQjpNuh2RfoyBHTAad48PN-MZa5&index=5

1

Who is inspired to make an LCARS theme for this sub??

One of the wonderful things about lemmy/free and open source software like this is that nobody would be forced to use an LCARS theme, under settings a user can change what theme they want lemmy to display in. So... really we can go all out here!

I provided a link to some lemmy themes to give people an idea of the possibilities.

(I am not an admin or anything here, of course the people running startrek.website would need to agree to install the theme on the server side but I figured I would throw the idea out there!)

3
submitted 2 years ago* (last edited 2 years ago) by porthos@startrek.website to c/startrek@startrek.website

Local should be renamed to "Starfleet" maybe?

:P

Kind of a joke but honestly it might help star trek fans who are new to the fediverse grasp onto things quicker...

14
Dad what is going on? (startrek.website)
submitted 2 years ago* (last edited 2 years ago) by porthos@startrek.website to c/risa@startrek.website
view more: next ›

porthos

joined 2 years ago