roflo1

joined 2 years ago
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[–] roflo1@ttrpg.network 2 points 4 days ago

If you’re not averse to videos, Seth Skorkowsky has the gold standard for rule overviews:

https://youtube.com/playlist?list=PL25p5gPY6qKVUg6ys5N1oRlsBI7DTByyI

First video is a very nice introduction and “what to expect” kind of thing.

[–] roflo1@ttrpg.network 2 points 4 days ago

Haven’t delved too deep trying to find differences. From what I can tell, Cepheus Engine is pretty much the Traveller SRD.

According to this blog, CE also took bits from other SRDs: http://theotherside.timsbrannan.com/2022/05/review-traveller-and-cepheus-srds.html?m=1

[–] roflo1@ttrpg.network 2 points 4 days ago (3 children)
18
submitted 4 days ago* (last edited 4 days ago) by roflo1@ttrpg.network to c/scifi@ttrpg.network
 

cross-posted from: https://ttrpg.network/post/26908880

For my Mongoose 2E campaign, I made my own custom GM screen, with only the stuff I found myself needing on a regular basis. It's 3 landscape pages, designed to be put in a customizable GM screen.

You can download a PDF copy, and the original Affinity files I created it with, here: https://polyhedralnonsense.com/2025/10/09/a-custom-gm-screen-for-traveller/

 

I've avoided posting news concerning the previous kickstarter because backers already receive notifications, and I thought non-backers couldn't get on board at the moment.

But apparently, if you preorder, you also get access to the Beta versions released this week:

bit.ly/kult2025latepledge

From the campaign:

This dark odyssey guides you through a brutal and unsettling journey of self-discovery as you confront the darkness lurking in your past. Crafted in the style of a "choose your own adventure" book, Deep Waters serves as an introduction to KULT: Divinity Lost's rule system, exploring Dark Secrets, Disadvantages, and Moves while offering a tantalizing glimpse behind the veil.

and on The Seeker's Testament:

Building upon the foundation of our long sold-out Player's Guide, this expanded hardcover edition features 30 pages of new material designed to immerse players in KULT's atmosphere without revealing too much of the truth that lies beneath. Perfect for character creation sessions and as a quick reference for Advantages and Disadvantages, this is a book you can confidently share with your players.

Original post+thread on Twitter/X: https://x.com/KultRPG/status/1974107031260049758

[–] roflo1@ttrpg.network 2 points 2 weeks ago (1 children)

Haven’t tried it myself, but Wylock did a video on the mechanics of his own Neon Skies:

https://youtu.be/LlPeZI4ctvE

 

cross-posted from: https://hexbear.net/post/6261928

Hey there I did a similar event last year for delta green one-shots on the week leading up to Halloween and had a great time.

This year I would like to do some cassette futurism / sci-fi horror. Aliens, Dead Space, etc. are good cultural touchstones.

I use roll 20 as a virtual table top, and discord for voice. I have been running tabletop roleplaying games online for hexbear users for a couple years now with a lot of success.

I use the X-Card and Lines & Veils safety tools.

I will provide all needed information and materials to play the game. I like to have a group of 3-4 players. I'm looking to have a fifteen minute rules introduction, and then about a 3 hour play session with fifteen minutes of aftertalk.

Please DM me or comment if you are interested. I'm flexible on times but prefer to play CET evenings / EST afternoons.

I will repost this in October, Thank you for reading!!!

Monday Oct. 27

Tuesday Oct. 28

Wednesday Oct. 29

Friday Oct. 31

Saturday Nov. 1

  • kota
  • witty
  • trickster
 

I guess this is great news if you use Roll20's VTT:

https://con.roll20.net/#hs_cos_wrapper_widget_1755613004582

The adventures are:

  • Alien RPG: Chariot of the Gods
  • Tales of the RED: Hope Reborn - The Angel's Share Addon

Oh, there's also a D&D Eberron module there.

 

Another Sci-Fi contribution at 2-minute-tabletop; this time a fanmade handout by "Toaster":

https://2minutetabletop.com/sci-fi-handout-sheets-toaster/

I think it's more suitable for use in a VTT than printed out, but hey... what do I know? I don't even have a working color printer. ;)

[–] roflo1@ttrpg.network 2 points 3 weeks ago (1 children)

Yeah, I guess I was just completely disconnected on the real hazard of depressurization. It’s not just about holding your breath.

The worst part is that I have read about this stuff in several contexts. Maybe it’s just that it’s not a common part of my life.

[–] roflo1@ttrpg.network 4 points 3 weeks ago

Thanks for the link. I’d forgotten about this. Of course, I’ve only read it phrased in the scenarios where scuba divers resurface too fast.

I guess my proposed solution only works within a pressurized environment.

[–] roflo1@ttrpg.network 2 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

You can’t? Huh. I’ve got some reading to do.

Edit: there’s another comment with a relevant link. The problem seems to be the pressure difference, regardless of your previous actions.

[–] roflo1@ttrpg.network 1 points 3 weeks ago (3 children)

Thanks for the reminder. I still remember people talking about the “realistic” scene in Titan AE, where the protagonist expels the air from his lungs before venturing into space.

Anyway, maybe I can fix it and say that you can take a few short breaths to oxygenate and then let go.

 

I reread Mothership’s Player Survival guide and it struck me as odd that it says that “in space you can last 15 seconds without oxygen before falling unconscious”.

And it seems very low. Maybe the key is that it’s only if you are in space? In the cold, vacuum space? Of course I couldn’t help myself and tried holding my breath for 30 seconds and it was very easy with an atmosphere. And I’m no astronaut, athlete, nor scuba diver.

I’m thinking about houseruling that if you’re able to at least take a ~~deep breath~~ few short breaths to oxygenate and then let go beforehand, you should add a number of seconds equal to your Body save. And any previous training would add an advantage.

Does that seem reasonable?

 

I really enjoyed drawing this one and the way it came out.

 
 

The lava didn’t end up looking like I wanted… oh, well.

 
 
 

This time I've cross-posted from our KultRPG community: https://ttrpg.network/post/25438389

If you haven't heard about it, it's a great horror game. My favourite quote is this one:

Kult is another glorious dark game [...] that’s been described as “Call of Cthulhu without all the cheery optimism”

And this is what I posted back in (!kult@ttrpg.network):

I can't recall if I saw an illustration of an entryway to the Underworld or if I just pictured it in my mind while reading K:DL.

Somewhere in the back of my mind, a part of me insists that I saw it somewhere. Someone was creating a chart of elysium, Metropolis, hell, heaven, gaia, and the underworld.

Anyway, I can't find that image anymore, so I tried to start one common depiction of an entryway: a subway. (as usual, I'm not esctatic about how it came out, but I don't have to be)

Perhaps that image I think I vaguely remember disappeared altogether. Perhaps that's what happens when someone draws maps than come closer and closer to Achlys. Perhaps I don't remember because vivid thoughts about the nothingness tend to disappear.

[–] roflo1@ttrpg.network 2 points 1 month ago

Same thing happened to me when I discovered it.

You probably figured it out already, but in case you didn't: the video I posted before is part of a playlist, and it's an excellent way to get acquainted with the game.

[–] roflo1@ttrpg.network 4 points 1 month ago (2 children)

And thus... the existance of this community is now officially worthwhile. ;)

BTW, There's also a Traveller-specific community: (!Traveller@ttrpg.network)

[–] roflo1@ttrpg.network 3 points 1 month ago (4 children)

Traveller is one of the oldest RPGs out there. And here’s just the video that explains how to use it:

https://youtu.be/QKTuaJQi4b4

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