Mongoose was an OGL approach, hence the SRD. However with all the fuckery regarding OGL they switched to a different approach and now have two affiliate programs that allow anyone to publish their own supporting content.
I very much appreciate UpNote for three reasons. First it is a flexible and straightforward notes app. Second, there is a one time purchase option. Third, I can use it for Linux, Windows, macOS, Android, and iOS. Nothing else combines these value propositions.
I was an Evernote user since version 2 but it has just become a bloated terrible experience, and it’s egregiously expensive. UpNote gives me those key features without any cruft.
Generally, I agree with you. While I don’t like it, I think AI art is going to be with us for a while especially for individual games. I’ve never been an artist and I’m never going to be. That being said, I think it’s important for creators to preserve the craft of art. And I believe it’s the responsibility of publishers to purchase and use that art. Made by humans for humans.
Yes, but I thought it was an interesting idea and question for the wider community.
There have been multiple classifications for different sizes of ships in the Imperium. So that’s anyone’s guess. I think that most system craft overall will be under 1000 dtons.
Some people just love to bitch, especially if that's all they do. James Wallis said (IIRC) "Game designs aren't tools, but some game designers are".
So much white space and so bare.
Are there any updates on this yet? I'd really like to see more information as you move forward.
Just a few ideas. First of all, I think using Pirates of Drinax is an excellent idea because it's a great sandbox. Second, I think it's a great opportunity to collaboratively run your game between the three of you. You can say, "I want to do this." One of your friends can say, "I want to do that," and somebody else can say, "I want to do that." Using those three things, you can build a concept. I'm really interested to hear regular updates, Maybe even a blog that each of you writes an entry into in sequence; so you write the first, the second person writes the second, the third person writes the third, so that we can really get a multiple perspective view of what's going on and how it works. Also consider documenting by either audio recording or YouTube video or something so that you guys can reference it when you're in the next session. Definitely record keeping is gonna be a big part of this.
Well, to start out with, Traveler was the second game I ever played in 1977, just a few weeks after I started playing Dungeons & Dragons. I think the pulpy goodness and the references to the Age of Sail give a really great roleplaying environment. Traveller really created the concept of the big story arc within the game, and the lifepath system. Both really give you a lot of information that you can use to create a fun character. Combat is pretty deadly and I think that helps encourage role-playing. There are some anachronisms and things that don't really make sense in a modern context. However, I think you can really leave those if the rest of this setting makes sense to you.
Can't wait to hear it.
Notes, and links, etc: UpNote Fantastic app, Windows, Linux, macOS, iOS, Android; Markdown support.