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submitted 4 hours ago by Adeptus7@ttrpg.network to c/rpg@ttrpg.network

Download: https://adeptus7.itch.io/lovecraftian-inspirations-from-real-life-and-beliefs

This free brochure (28 pages)contains inspiration drawn from the beliefs of peoples who actually inhabit the Earth now or in the past, or from facts taken straight from history or science. Each case includes the suggestion, how given beliefs or facts can be interpreted in the spirit of cosmic horror, emphasizing their appropriate elements or bending them slightly. Sometimes the descriptions are quite brief – a detailed discussion of each topic would take a lot of space and time. These are rather teasers intended to show why a specific thing may be interesting for fans of eldritch vibes and possibly encourage them to take a closer look at the topic.

The article is intended primarily for Game Masters who play games in systems inspired by Lovecraft’s works, such as Call of Cthulhu or Delta Green. However, I hope that other fans of cosmic horror will also find something for themselves here. The interesting facts presented here may also be interesting for people who are not familiar with the work of The Loner of Providence, but some of the references may be unclear to them.

Here are contents:

GREEK MYTHOLOGY

Typhon – a classic but forgotten abomination

Zeus – embodied energy

In his house underground, dead Hades waits in sleep

Apollo – beautiful, deadly light

Hermes is the gate, Hermes is the key

NORDIC MYTHOLOGY

A jotun is not the same as a giant, but it can be made into an abomination

Odyn = Nodens, Loki = Nyarlathotep

Or is Odin an abomination?

Einherjers and Odin the human

POLISH FOLKLORE AND LEGENDS

Jan Twardowski – the first man on the Moon

Silen night, starry night

Church in Trzęsacz – Deep ones do not leave their own, even after death

TRUE (OK, SLIGHTLY FAR-FETCHED) HISTORY

Invasion of the Sea Peoples

Greater Germanic Antarctica

The emperor out of the time

The Indus civilization

TRUE (SERIOUSLY) SCIENCE

Mad mathematicians

Humans like ants, ants like zombies

Halny and other foehn winds – the whisper of the wind brings madness

ABRAHAMIC BELIEFS

Covenant with God and Melchizedek

Succubi/incubi, aliens and a sorcerer-pope

Double faith

Stone from the sky, genies and angels Udostępnij:

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submitted 5 days ago by smeg@feddit.uk to c/rpg@ttrpg.network

Definitely sounds like one of Grant Howitt's mad one-page RPGs, looks like a fun one-shot!

You are a little goblin with a love of baking and big dreams. Dreams of joining the competitive baking circuit and taking home the grand prize: the golden cupcake and a lifetime supply of sprinkles. You’ve spent years perfecting your technique and studying recipes and you know you are ready. There is only one problem: the competition is only for humans.

Refusing to give up on your dream, you gather a group of your fellow baking enthusiasts and hatch a plan to enter the bake off: a human disguise. Over many hours you created the disguise and crafted a rock-solid identity for your human alias and you have just received word from bake off officials that you have been accepted into the competition! Together, you don the human disguise and make your way to the competition, knowing that you are going to win - by any means necessary.

The Great Goblin Bake Off is a prepless games about goblins infiltrating a baking competition for 1 GM and up to 5 players. It is played with 1d6 and two stats (GOBLIN and BAKER). Game text includes character creation tables for players and NPC and complication tables for the GM.

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Dice Bags (ttrpg.network)
submitted 1 week ago* (last edited 1 week ago) by myrrh@ttrpg.network to c/rpg@ttrpg.network

...i need a really good bag for about eighty chessex-style dice: any better-suited options out there than the crown royal standard?..

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This is a question for TTRPG GMs. What RPG books, supplements, or accessories do you find yourself using year after year? Which RPG products provide the biggest regular impact at your table?

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submitted 2 weeks ago by Kichae@lemmy.ca to c/rpg@ttrpg.network

So, I'm running the original 3e version of Forge of Fury, and my players are about to meet Idalla, the succubus. In the 3e version of the dungeon, Idalla is bound to the room, and just wants to leave. If she's attacked by a Good aligned character, she is free to leave... for some reason. Or, if she's granted permission from a Good aligned character, she's also free to leave.

I'm not at all sure how to run this. I foresee her explaining to the party that she's been magically bound to the room, and that the spell is broken just by giving permission, and then the party just... does. And she teleports away.

That seems totally pointless.

I really like the idea of there being a powerful being trapped in this room, though. It serves my purpose to have some sort of unexpected guardian in this space, and a filter that allows Good aligned characters through is really convenient in its own right.

Clearly, the solution is how I play the character, then, but I just cannot get myself inside her head. How do I make this interesting, and last longer than a single back-and-forth verbal exchange? The module gives her only real goal as being to leave, and I don't have a reasonable, interesting alternative.

Have you run this module before? How have you handled Idalla?

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What’s an OSR game? (playfulvoid.game.blog)

I know–yet another "OSR definition" post. I think this one is especially good though.

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submitted 2 weeks ago by Samdell@lemmy.eco.br to c/rpg@ttrpg.network

My Lancer table was on a break for Thanksgiving, so I only ran my Masks game, Session 1

It was a learning experience for all players, as they're not just new to the game, but to the the system in general. We began with a short sequence of them arriving and waiting at the main HQ (called here the Eternal Spiral) from being called by one of the responsible adults to investigate a threat. They had a little chat together, playing around with their powers, and also discussing what their team name should be.

Shortly after Cheetah (the adult person in charge) arrived and revealed the threat to them; shadow-like constructs were attacking the financial district of Astorro. There were several small foes, and a larger one that apparently was commanding them around, but they still didn't have all the info. Since two of the PCs have shadow related powers, there was both a suspicion of someone close being involved, as well as hope that they could de-escalate the situation.

In the midst of this, Living Shadow, mother to one of the PCs and currently bearing the Legacy of their family, interrupted the call to both berate the PC for - allegedly - losing control of his powers and demanding he uphold their good name while on the field. He wasn't quite able to convince her, instead accepting the call out and promising to do better.

After the briefing was done, the PCs left to the center, using their related powers for mobility. Arriving there, one of them attempted to use his super senses to inspect the threat, and while he could see from distance that the core of the larger construct was actually a person, he felt a feedback from the experience, emitting a large sound and drawing attention to the heroes.

They stand as a team, while the minor constructs advance, and one of the uses his gravity powers to create a field ahead of them to make advancing enemies float. Meanwhile, another one that had telekinetic powers uses it to throw one of the PCs towards the main threat. He manages to hit bulleyes, but doesn't do any damage, just draws attention. While one of the teammates is near the main villain, another PC that has shadow abilities uses his powers to create a bridge of shadows, making it so that the others can cross over the still advancing minions. While they do so, the PC that had been throw takes a heavy attack, but withstands it; as a consequence, he calls out his allies on why they took so long, but his words doesn't hurt them.

They get together as a team once more, and The Invisible Hand (the villain) mocks one of them for not knowing what he's doing, never having worked a day of his life; he talks back, catching the villain by surprise and drawing his attention, as he's not used to people rebuking his words. Meanwhile, one of the PCs channels his powers to create a sentient construct, and it attacks The Hand; taken by surprise and infuriated, he starts digging into the ground, throwing concrete and asphalt at the heroes. The one with telekinetic powers channels his energies into launching those pieces of debris right back at the villain, who flails around in panic, accidentally hitting the telekinetic back, but unable to stop his energies from dissipating.

While The Invisible Hand is throwing a tantrum, the Doomed telekinetic has a vision from his nemesis, congratulating him from winning their first round, and warning him to expect more. With the district safe, the session ended with the heroes watching as the failed businessman complained about his investments, wondered what caused him to gain such power.

What about y'all, had any interesting games?

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submitted 2 weeks ago by Zagorath@aussie.zone to c/rpg@ttrpg.network
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Gygax's Fortress (alldeadgenerations.blogspot.com)
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Monster Checklist (goblinpunch.blogspot.com)
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submitted 3 weeks ago by smeg@feddit.uk to c/rpg@ttrpg.network

Spellbook is a solo journaling RPG about finding and deciphering magical spells from the books that are all around us. It uses the page numbers, words, and information about whatever book you are currently reading as a "roll table".

RUN & HIDE is a rules-lite horror game. It pits players against a powerful enemy attempting to kill them. The rules are intended for asymmetric gameplay where the predator is much, much stronger than the prey.

Mörk Sol is a grimdark sci-fi TTRPG about found family, survival, and finding adventure and purpose in an uncaring universe.

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submitted 3 weeks ago by Samdell@lemmynsfw.com to c/rpg@ttrpg.network

I'm currently running two campaigns, one for Lancer and one for Masks.

In Lancer, my players just finished their first series of combat. They had opened up with making a supply raid against a convoy, taking out their escorts and then seizing it. Now, for the second half, they held back against enemy reinforcements while their transport made away with the supplies. They now have enough materials to perform maintenance and upgrade their mechs, clone themselves in case of emergency, and have retrieved some mysterious black crates that seem to emit an unusual wavelength. For our next session, I'll be showing them about leveling up, as well as providing information on the narrative mechanics of Bonds.

For Masks, we had our Session 0. All players are new to both the system (PbtA) and the game, but they're interested in learning and have dedicated themselves so far. The 4 playbooks they chose were Doomed, Nova, Legacy and Transformed, which give me a lot of leeway into presenting extra-powerful threats and letting the sword of collateral damage hang over their heads - as well as promise power at a cost to a few, if they're willing to pay. We are playing on a world that had a type of "No more mutants" tragedy happening, and 95% of all metahumans/superpowered folks have disappeared, leaving the remaining teams to "promote" teen heroes to the front to deal with keeping peace. Next week they're going to face their first threat, as well as deal with their internal turmoil over being handed such responsibility.

How about y'all, what have you been into?

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submitted 3 weeks ago by Zagorath@aussie.zone to c/rpg@ttrpg.network
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submitted 3 weeks ago* (last edited 3 weeks ago) by Coco_Coen@ttrpg.network to c/rpg@ttrpg.network

I recently played the amazing Mothership RPG with a group of friends, and boy was it fun! It inspired me to make a one shot adventure so I could introduce another friend group to this great RPG system, and for shits and giggles I though to put it on itch as well for anyone that might be interested :^)

Here is a short description of the one shot adventure I made:

Bio scientist Aisha, Graduand Marine Miguel, Translator Tim and spaceship pilot Aiko have been hastily assembled for a classified mission issued by their employee, the Ministry of Intergalactic Relations. Tasked to retrieve a mysterious offering—a "gift"—from an unknown alien species to humanity's Empress, the crew descend on a strange, jungle infested planet . What seems like a simple drop in, drop out mission soon spirals into a harrowing nightmare as they discover the dark secret behind the ancient artifact that is The Gift.

The Gift is a Mothership RPG one shot adventure designed for 4 players and one game master. It blends elements of exploration, investigation, and survival horror.

Check it out here if you like: https://coen-balkestein.itch.io/the-gift-mothership-one-shot

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submitted 3 weeks ago by Faresh@lemmy.ml to c/rpg@ttrpg.network

cross-posted from: https://lemmy.ml/post/22796007

Ben Robbins (the creator of Microscope RPG) has laid out a few problems they see in the current state of scenes and recently some ideas to tackle those perceived problems (https://arsludi.lamemage.com/index.php/3449/a-microscope-for-the-people/).

Has anyone tried these yet? How did these changes affect gameplay? Did you like the effect of those changes? And did you make any changes to dictated scenes (I'm asking this because the blog post seems to be mostly focused on acted scenes)?

This is also an opportunity to give your thoughts on the current state of scenes and what could be changed.

(I hope discussion about a specific game is allowed in this community)

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In High technology setting, the hacking skill is incredibly powerful, and a shortcut in many investigation scenarios. By hacking the CCTV camera, I could see that Joe did it, by checkin [insert social media] I know were the evil gad guys live.

Either you go old shadowrun-style with a whole mini game where decker can be killed by AI but it's pretty heavy and weird, or you end-up with 3 success on my roll and give a lot of info for just one roll.

What are your trick/house-rules to prevent that ? And how would you actually protect from panopticon. Especially looking how stupid people are in today's real world

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submitted 1 month ago by subtext@lemmy.world to c/rpg@ttrpg.network
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submitted 1 month ago by Shkshkshk@dice.camp to c/rpg@ttrpg.network

Let's Make Better Rpg Currencies

@rpg

https://youtu.be/VADntQSNMB4?si=VUw999G0yZ0x52IW

I'm curious what currency systems my fellow #ttrpg GMs have dreamt up when #worldbuilding.

It's always annoyed me how #dnd's gp/sp/cp currency resembles the USD system so much in the way it is used, despite the fact that IRL a single gold coin would be worth more than my car. Does #WotC think my backpack is worth $8k? That makes no sense to me.

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submitted 1 month ago* (last edited 1 month ago) by Coco_Coen@ttrpg.network to c/rpg@ttrpg.network

Whilst working on my free RPG system Tellan I've been illustrating 20 additional simple black and white battle maps to use with the system, or any other RPG adventures, if you like you can check them out here: https://coen-balkestein.itch.io/map-pack

The maps included:

  • Castle wall and tower
  • Tavern
  • Village road and houses
  • Throne room
  • Small alley
  • Graveyard
  • Tomb
  • Old ruin
  • Cliff rope bridge
  • Mine
  • Ship on sea
  • Swamp
  • Jungle
  • Forest pathway
  • Maze
  • Hallway with rooms
  • Dungeon floor
  • Circle room
  • Hexagon room
  • Square room

Curious to hear your thoughts and if anything essential is missing! :^)

(For anyone interested, recently I also released a matching token pack that matches the style of Tellan and the battle maps).

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submitted 1 month ago* (last edited 1 month ago) by TotallyGuy@lemmy.ml to c/rpg@ttrpg.network

Knave 2E recently had an adventure jam and the resulting adventures were ranked and many sold on Drive Thru. There's now a half price bundle which includes the three highest rated adventures as well as other highly rated entries.

https://www.drivethrurpg.com/en/product/488167/knave-2e-adventure-jam-bundle?affiliate_id=459455

I am the one behind War Dwarf Salad!

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