rpg

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This community is for meaningful discussions of tabletop/pen & paper RPGs

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founded 2 years ago
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I've been reading about the user revolt on the Twin Peaks subreddit calling for a ban on AI art. As best I can tell we don't really have people posting AI stuff here yet, but I'm wondering if it would be a good idea to ban it before it becomes a problem. I'm soliciting feedback from y'all on this, please let me know what you prefer.

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I created a one-page #TTRPG involving vampires called Thirst & Euphoria. Check it out and let me know what you think.

https://denofgames.wordpress.com/2025/09/22/thirst-euphoria/

@rpg

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As the title says.

I'm thinking of delving into using MGME for a solo Changeling: the Lost game, and I thought I'd ask for any advice for running them. Any more generic advice is also appreciated.

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Does anyone know of a flat screen that you can put on the table - ideally with touch? Not a large tablet. Just a screen.

Obviously, I am thinking of a portable way to use digital maps in my games. I know of rollable oled displays but they basically don't exist for the regular market yet and have a somewhat limited lifespan. Would be fine with an unfoldable but flat screen that fits into a large laptop back. Wouldn't be for all scenarios. Just some

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I have been running and playing Werewolf the Apocalypse since 1995. It is my favorite RPG.

I was very excited when Renegade Games obtained the license and started publishing WtA. I have been running a 5e (Werewolf's 5th edition, nothing to do with D&D 5e) for around 10 4+ hour sessions. And the game is just bad.

Firstly Renegade addressed some of the problematic content that existed in an edgy book published in the early 90s. This I have no issue with and in fact that was why I chose to run 5e over 2nd. It advances the story into 2023 and beyond. Werewolves are no longer fighting the coming Apocalypse, they are fully within it. Some of the tribes have changed, some are silently absent. As is the 3rd breed form, which was named after a First Nations tribe, they did not like the use of their name in this fashion, so I am okay with the form changing names, but they removed it entirely. With the removal of the "mule" breed the Garou language was removed, werewolf society was removed, and you have to be killing to remain in Crinos, or the war form.

Anyone familiar with Werewolf (or White Wolf's other titles), knows it is White Wolf's combat rpg, White Wolf even released a combat guide. So to see Renegade say that all combat should be concluded in no more than 3 turns should have been the biggest red flag, but I pressed on with the game.

Character creation was changed some too, you still assign dots as you wish, but the method to do so was tweaked, and in my opinion, made more confusing.

Freebie points, which were used to round out a character are gone, merits and flaws were made confusing to buy and use.

I spent more time trying to figure out how to run the game than I did running the game. And yes I know I can alleviate dice rolls by role playing, but somethings being left up to chance adds to the roleplay. I have never enjoyed a fully diceless game system, or rather a system that uses no rng or chance mechanic.

During this week's session I was trying to figure out how to use one of the player's background abilities and the group said can we play 2nd edition instead?

So next session everyone is going to remake their character in 2nd.

Tl;dr Werewolf 5e is a game that feels like it was made by someone who overheard someone explaining Werewolf the Apocalypse.

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it’s called Vain Pirates of the Seven Seas, it’s a GMless One Page ttRPG about Pirates and their accessories.
With each accessory lost comes an impairment, making the game quite fun (we laughed a lot playtesting it).
It’s free, and if you like it, feel free to let me know, it would make my day.
Enjoy!

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The wish spell. Genies. Deals with devils. Even lower-ranked abilities like suggestion-type spells, depending on how they're used. It's a classic trope of RPGs that someone will use some sort of magic or magic-like ability to force someone else to do or believe something, or cause something to happen, but for that thing to not necessarily go in the way the person who did it intended.

What's your favourite story in a game you've been in where something like this happened?

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First, let me apologize if there is a better way to write the mods directly. I am relatively new to Lemmy and while I saw the modlog banner, it doesn't lead to a message option.

I am wondering how strict the rule of "Limit Self-promotions" is in regards to what defines an active member. I would love to invite a ttrpg creator to this community both to plug their game (kickstarter) and to maybe create a Q&A or something similar at the same time. They do share a lot of helpful information regarding rule design, world building, play testing and publishing on youtube and I am sure this community could profit from that as well.

However, obviously I wouldn't want to invite someone just to get them banned for not being an active member before.

TL;DR: Can you self promote without previously being an active member if the self promotion includes a significant contribution to the community for example by discussing topics of game design, publishing etc. with the community?

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What campaign archetypes (e.g. defeat the dungeon boss, rescue the princess, heist) exist that can work in a really short campaign, ideally a one-shot?

Interested in stuff that can be used for any system, but suggestions for cool game-specific campaigns that can be generalised are also welcome.

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Welcome to the Molten Coliseum, an arena known for its particularly vicious games that keep the audience at the edge of their seats. Their most popular game is called the Trial By Fire, where fighters must race to the highest platform while battling each other before the lava gets to them. There is only one winner of this game.

This Coliseum encounter features 8 phases which depict the arena slowly flooding with lava. Multiple platforms provide temporary safety, which the fighters can climb through ladders. Rickety bridges connect the platforms. The ultimate goal is to get to the centermost platform, which is the only place that does not get flooded. Only one fighter may stand there.

Foundry VTT modules with pre-built walls and lighting are available to Gamemaster patrons.

Download the first two phases for free here.

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Welcome to the Molten Coliseum, an arena known for its particularly vicious games that keep the audience at the edge of their seats. Their most popular game is called the Trial By Fire, where fighters must race to the highest platform while battling each other before the lava gets to them. There is only one winner of this game.

This Coliseum encounter features 8 phases which depict the arena slowly flooding with lava. Multiple platforms provide temporary safety, which the fighters can climb through ladders. Rickety bridges connect the platforms. The ultimate goal is to get to the centermost platform, which is the only place that does not get flooded. Only one fighter may stand there.

Foundry VTT modules with pre-built walls and lighting are available to Gamemaster patrons.

Download the first two phases for free here.

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I am running Werewolf the Apocalypse game and one of the bad guys has a spirit (machine thinking spirit, specifically an AI) bound in the center of town. It is reading people's thoughts to learn from them, and it is also masking reality from them (they think everything is going good, while things are not actually good).

The player characters have started talking with it directly. I am trying to come up with AI responses (without actually using AI) complete with lots of hallucinations. I did a web search for AI hallucinations and all of the articles focused on images rather than text.

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Token help?

I am going to be running a Star Wars game on Foundry in a few weeks, and I need 6 tokens for six different BBEGS that I am going to plop in front of my players all at once. Two of these are going to be very visually distinctive and impossible to create with any character profile generation tools I've found online.

How do you guys handle character tokens for unique-looking characters? I do not want to resort to ChatGPT if I have other options.

@rpg

#rpg #ttrpg #StarWars #EotE

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First published in 1989, Sword World RPG was created by Group SNE and quickly became Japan’s most influential tabletop roleplaying game. Built on a distinctive 2d6 system and renowned for its emphasis on teamwork, structured play, and accessible storytelling, Sword World has been a cultural force for over 35 years, inspiring novels, actual-play series, anime adaptations, and video games.

Quickstart marks the first step toward the game’s full English debut, which will be launched via crowdfunding early next year

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