This week's Deep Archimedea (Elite only? not sure) has infinitely spawning adds, so I just sat on the boss nuking everything.
I would love to immerse myself in the DE ecosystem, but on the other hand I'm simultaneously playing 3 different Phantasy Star Online games.
Could you post your favourite loadout, in terms of the frame you use, the weapons you use, and their mod configs? I can give more tailored advice with that information.
Yeah, two big changes came down the wire (hee hee) for Gyre: the first was Cathode Current, which makes enemy deaths trigger a double damage Rotorswell discharge, and also keeps it self-refreshing the way Cathode Grace does. The second was the capping of enemy armour at 90%, so now her lightning hits hard.
I believe ragdolled enemies take electric radial ticks to every individual body part too, so just suctioning enemies into Coil Horizon will heavily damage them, if not killing weaker factions outright.
Instead of "Volt but not as much" I'd compare Gyre to grape flavoured Saryn. She's all about abusing the hell out of electric mechanics to blanket the map in huge amounts of damage.
Secondary Encumber for your arcane is the big one. Then I usually just use Primed Heated Charge so it can do some basic heat inherit priming.
I need the Eleanor Gemini skin emote yesterday. I'm glad Trinity and Nyx are getting looked at: Trinity because she's kind of awful to play, Nyx because I thought she was already in a mostly good place and I'm eager to see what they do. "Light Rework" makes me think changes like the target cap on Psychic Bolts or changes to Mind Control (maybe have it work through Overguard?) or the energy consumption on Absorb.
December is going to be a long way away.
I'm also super excited to see what sort of Infested-themed weapons get updated. I had a bout of madness and went back and reviewed most of the old Bio Labs weapons, and there are some diamonds in the rough in there, notably Hema, Pox and Embolist. And of course an update to the Infested wing of the Entrati weapons, like Arum Spinosa and Sporothrix. Be interesting to see if they update some of the existing "secret boss" low-usage high-power weapons like Sporothrix and Catabolyst too.
I don't play Trinity much because I have a natural aversion to buff jugglers (same problem with Gauss), but, she has some cool stuff in her kit that does make her quite fun to play.
First up, Vampire Leech combined with Nourish gives her excellent shield gating ability, for the whole squad, as overfilled energy will spill into shields. EV builds also have a purpose again with this strat. Very powerful. Energy Leech in general is very fun for new players who are still getting their energy economy toolkit filled out. The whole squad will benefit from at least 6000 shields and very high shield generation, and Trinity herself goes up to at least 24k. That's a lot of shields.
Instead of running Nourish/Vampiric Leech, Pool of Life lets you build Trinity as a chonky health tank before you ever need to think about Helminth. Only problem is it's slightly clunky, especially if you're pumping her duration to make her less spammy: it requires manual deactivation, while also trying to ensure the enemy has taken lethal damage while acting as a Well.
Link has the very nice property that it bestows status immunity, including knockdown immunity. If your crowd clear is too good though, say goodbye to your link and get ready for the self-stagger. This is less of an issue on Steel Path, but still a major bugbear with the ability due to how the status immunity behaves when Link swaps to a new target.
Blessing is the classic, of course. While it was nerfed some time ago to be basically useless for objective healing, being able to project damage reduction to the whole party and quadruple their EHP is quite nice. Plus the healing. If you bring a supply of Ancient Healers it's also possible to have a reliable "battery" for Champion's Blessing. If you're running Nourish this actually gives Trinity quite a good damage potential.
The passive is nice too, especially if you're running Vazarin and potentially even Amalgalm Shotgun Barrage.
Overall she's really good, and actually carried me a long way when I was still new, back in like 2016 or something. I mentioned in my other thread that her pace of play needs some tweaking. There's too much juggling and her casts are glacial. If you don't mind that though there's an absolute beast of a frame in there.
She also has a cool lobster tail dress on her Prime, so that rules. Trinity best lobster girl.
Edit:
I'll try and get a video up eventually with the specific Tankity builds I run. Can't recommend Vampire Chef Trinity enough.
I think I have a bad strat. Optimal way to farm pearls seems to be to kite in a route past all the Lob Blobs. If you're far enough away the enemies run at you in a straight line. But it's so unbelievably boring, especially considering I need like 51 runs to buy out Nakak's shop.
awwwwwww yissss it's muddaflipping F R O S T T I M E babeyyyyyyyyyy
One of my top 11 frames. I'm going to be really enthusiastic about this bad boy, so that should tell you how much I love my top 5.
Frost has an absolutely amazing kit. Aside from his Passive, which might as well just not exist. Enemies have no armour, either can't move, or move and shoot very slowly. And his augments are amazing. If I have one complaint, the 15m range and 60% strip on Avalanche means a good Avalanche build is going to be juggling some things, either taking a shard investment or needing to dip into Equilibrium negative efficiency builds. Only really relevant for SP Circuit though.
Frost is one of my staples for Archon Hunts, since he kind of just does everything you need for every mission type, with high damage output and great party support, and braindead easy objective defense.
Cold is just straight up a universal utility element, although often hard to justify putting on your weapons (Corr/Cold raw is making a bit of a comeback with Primary Frostbite though if you're willing to make some small compromises on paper-DPS). Nothing is immune to Cold status, aside from some bosses. Even Acolytes and Overguard get slapped by it, although it is capped until you break Overguard. At 4x, it's a 65% slow, so almost 3x penalty to moving and shooting. At 9x, the cap, it's a 10x slow. Slows are great because they also scale combat scripts... did you know Violence actually has an elastic amount of time before he drops the Violence Silence?
Bit more on augments now. Freeze Force is great, because it's a straight buff to Viral. You are running Viral on the funny fullstrip frame, right? Right. Also a straight buff to corr/cold builds too. People running corr/heat pistols are going to hate you though... use with caution in pubbies.
Ice Wave Impedance is funny. It's a separate slow effect to the Cold, so Frost can very nearly timestop targets with an 11x/40x slow depending on what their Cold cap is. While it's often hard to justify keeping Ice Wave, it's very nice to have when you want it. It's on my Disruption and mobility builds (ditching Snow Globe). Another note is that it leaves multiple independent patches, so it's somewhat resilient to Nullifier pulses. Very funny for bullying Acolytes too. Also, Ice Wave is huge so it leaves a massive area of funny.
Chilling Snow Globe... I know nothing about. I've never used it. I guess theoretically it would be nice if you wanted to farm Hieracon with Frost for some reason.
Icy Avalanche. Aw yeah. I recently dropped some red shards on Frost to make room for this, and it's hard to go back. Ironskin for the whole party. No knockdowns. No poison. Mostly no energy drain. No death slashes. So good! And now that Overgating exists, everyone gets an extra 0.5s of oneshot immunity. Really adds to Frost's already formidable support kit.
Biting Frost my beloved. This is a really good buff for Frost, and turns him into a powerful and versatile weapon wielder. 200% CC/CD opens up some really dumb things, like red crit Pax Seekers that hit in the millions, Stahlta oneshots, Corinth nukes, ridiculous Contagion nukes, Cyanex murderswarms, and so on. The sky is the limit when you're playing inside Frost's icy sandbox of slaughter. Frost just straight up has no bad weapons when you're running this.
He has some nice midgame builds too. With high base EHP it's very easy to make him into an umbra tank and comfortably go for a couple hundred levels.
If you've put Frost in cold storage, I can't recommend enough pulling him out and giving him a spin. He's been an absolute monster since the November 2021 buffs. I still hear people trash talking him, but it's just not true. Sad case of Zephyr Syndrome, I think, given he was languishing for years as a niche frame.
So many juicy implications. I felt like I was having some kind of fever vision of a Secret World/Warframe crossover the entire time.
Wally releasing the Infestation on an alternate reality maybe? God.
Also bisexual icon Albrecht maybe?
With the "doors" teaser, I really hope Alad V has another episode of chronic loser syndrome and it turns out he's made a deal with Wally or has tried to create a mercenary force out of Void Angels or something completely wild.
I do want them to progress the Wally storyline though. At the moment all he really is is like a trickster spirit that likes scaring people. What's the worst he's gonna do? Make the whole universe extremely terrifying?
edit:
If they're going to be talking about upcoming plans for 2024 though, I'd love some info on Infested Nemeses. This is my #1 most anticipated thing in Warframe given the general power and unbridled creative eccentricity of Infested weapons. Nemesis Synapse is like one of my most anticipated weapons.
I was on Yareli because she's my comfort Xata tank pick (and I rolled her for the week). I believe her design is based on nudibranchs.