[-] savoy@lemmygrad.ml 3 points 3 weeks ago

There's always nushell. It's fairly new, not quite to 1.0 yet (0.96.1 at time of writing), but the constant breaking changes seemed to have stopped. It hits all your points and it's quite fun to use when writing scripts. Bonus that it's also pretty much tailor-made to manipulate data.

[-] savoy@lemmygrad.ml 1 points 1 month ago

I got a text from my sister that I NEED to try it and that it's better than Stardew, so from her she highly recommends it! I might give it a whirl later once I have more time

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submitted 8 months ago by savoy@lemmygrad.ml to c/worldnews@lemmygrad.ml
[-] savoy@lemmygrad.ml 2 points 9 months ago

Apple.

I uses to be a huge Apple fan pre-2010. Everything worked, was smooth, wasn't Windows, and it was fun trying out the terminal despite it being pretty useless for most things on Mac.

At the new decade is when it felt like Apple was becoming what it is today: a walled garden with priority of mobile devices at the detriment of Macintosh. Started to really look at Linux as an alternative (only tried Ubuntu in a VM around the time of Unity coming out) early 2010s, but didn't make the full leap until around 2013 when I installed Linux Mint and got a Raspberry Pi to begin to mess around with. Now I solely run a mix of Debian and Void on all my machines and I couldn't be happier.

[-] savoy@lemmygrad.ml 1 points 10 months ago

I'd recommend conduit if you're self-hosting, especially on limited resources. Very easy to set-up and fast, and although not on feature-parity with Synapse, it does now have Spaces and threading support which is huge

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Well, you see, the notion of a game being hard is a rather intricate matter, deeply rooted in the realms of subjectivity and individual experience. The intricate dance between challenge and satisfaction in gaming is akin to the interplay of chaos and order in our lives. Now, let's delve into this matter a bit further.

Firstly, the concept of difficulty in games is a subjective one. It's a manifestation of our own psychological landscapes, an intricate maze of cognitive processes that varies from person to person. Just as life's challenges differ for each of us, so does the perception of difficulty in games. What might be a walk in the park for one player could be a daunting odyssey for another.

Take, for instance, the illustrious world of Mario and the pantheon of Nintendo classics. Now, some might argue that these games are inherently challenging, but that judgment stems from a particular vantage point. You see, these games were initially designed with a younger audience in mind, but they managed to captivate a much broader demographic over the years. What's intriguing is that what we perceive as challenging, especially in the realm of games, often has more to do with our own skill sets, cognitive patterns, and even emotional dispositions.

Now, let's pivot to the notion of the target audience. The ones who wield the power to determine the true essence of difficulty within a game are none other than the players themselves. The target audience holds the compass that guides this subjective assessment. Developers may set an intended audience, but the players, through their interactions and feedback, ultimately mold the game's difficulty narrative. It's a symbiotic dance, an interplay between creator and consumer that breathes life into the gaming experience.

But there's a twist, and this is where the concept of cultural Marxism sneaks into the conversation. You see, the idea that a game's difficulty is subjectively determined contradicts the tenets of cultural Marxism, which seeks to establish uniformity and control over narrative. This is precisely why some individuals might raise the flag of contrarianism when discussing game difficulty. It's as if they're resisting the imposed notions of what's "acceptable" or "appropriate," and instead, they champion the autonomy of the individual experience.

In essence, the debate over game difficulty in Pokemon encapsulates the profound interplay between personal subjectivity, the intentions of creators, and the evolving tastes of the gaming community. And while it may seem like a mere discourse on games, it mirrors the complexities of life itself, where the balance between order and chaos, difficulty and reward, shapes our very existence. So, let's not merely dismiss these debates as trivial; they offer us a window into the intricate web of human perception and experience.

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[-] savoy@lemmygrad.ml 4 points 1 year ago
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[-] savoy@lemmygrad.ml 1 points 1 year ago

This shit happens all the damn time where I live. By the end of the day it's a trash pile as high as the container

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submitted 1 year ago by savoy@lemmygrad.ml to c/green@lemmy.ml
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[-] savoy@lemmygrad.ml 1 points 1 year ago

I'll disagree on Mastodon being unique given it's an animal and a band - for a long time in its history it was always under those. It's been helped on the search results front though given it's increasing popularity (and I'm guessing yet another new surge due Twitter's rate-limiting). In time once Lemmy continues to grow, I'm sure it'll get pushed up in search rankings as well.

[-] savoy@lemmygrad.ml 0 points 1 year ago

Plus their sidebar gives away what kind of people they are.

We currently have a Mastodon account you can follow for major updates: @beehaw at fosstodon.org.

From what I've gathered on Mastodon, a lot of instances have blocked fosstodon.org for being full of libertarian techbro takes. It's always a waste of time interacting with them. Plus I'd rather not lemmygrad be a shitposters instance, leave that to the chapos on hexbear.

[-] savoy@lemmygrad.ml 0 points 1 year ago

Raddle is the distillation of the anarchist into the most concentrated form of brain-wormed online anarkiddie that spews the most toxic, vile, and backwards bullshit seen in any realm of "leftism".

Thank fuck they're contained in their echo chamber.

[-] savoy@lemmygrad.ml 0 points 1 year ago

And we're the ones who want to exist in self-affirming spaces? Liberals can't see the hypocrisy of decrying the far-right yet acting exactly like them.

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My name's Lilly Wachowski.

I'm out here on the picket line to support my fellow union, brothers, sisters, and siblings, for better wages, for a better future. And I'm also here because I think that this is a microcosm of a much larger issue.

There's a correlation between what's happening here and what's happening in the world in terms of the flow of wealth in the world. It's like the rich are getting richer and the poor are getting poorer. The middle class is getting squeezed out, and a lot more of them are living on the margins of society than ever before.

If we can start pushing back on these oligarchs, we can start to rearrange how, not just in this industry, but all industries, are ordered.

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submitted 1 year ago* (last edited 1 year ago) by savoy@lemmygrad.ml to c/buyitforlife@lemmygrad.ml

In the past year I did some research into trying to find something in the vein of that classic Doc Marten punk boot look.

Turns out that Doc Martens (besides it's Nazi links) just aren't really that great of a quality anymore and are a far cry from it's previous long-lasting reputation. And a lot of boots that are supposed to last can cost a lot of money.

So I came across Solovair and bought these 11-eye boots. Been using them for months now and the break-in period wasn't all that bad. My foot is very narrow so I tend to wear thicker hiking socks with them - which are comfortable anyway - and they're a great fit.

Here's hoping I made a good choice and can wear them for years.

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submitted 1 year ago by savoy@lemmygrad.ml to c/matrix@lemmy.ml

Or is this just your usual tech libertarian bros posting cringe?

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[-] savoy@lemmygrad.ml 0 points 2 years ago

here's a list of public searx & SearXNG instances

If anyone has good experiences with any of them, definitely share!

[-] savoy@lemmygrad.ml 0 points 3 years ago

People who complain about "censorship" and "authoritarianism" while espouting the benefits of "freedom of speech" are exactly the type of people you don't want around.

If there's been discussion on lemmy.ml about this topic, I haven't gotten around to seeing it. But from what I've noticed from witnessing this type of discussion all over the web is that these calls always come from either the most reactionary users or enablers i.e. those that would rather sit on the sidelines and either let it happen or put up a weak front because they have a right to "free speech."

Unfortunately, this libertation-esque ethos runs deep in so many online spaces, where they'd rather have vague notions of freedom that obviously benefit them at the expense of others. Spaces like lemmy are not for them, and while there's nothing lemmy can do about it, going against the grain and purging that type of vitriol is the best way to keep it from turning into the shitholes ranging from Reddit's "enlightened centrism" to outright fascist spaces like *chans or gab.

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savoy

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