[-] seralth@lemmy.world 4 points 1 year ago

I have nearly 1000 games on steam the only ones that don't work on proton with zero fiddling at this point are either EAC/BattleEYE games that don't support proton. Or old games from the early 00s with drm that also don't really work on windows anymore either.

I am also on Manjaro.

[-] seralth@lemmy.world 7 points 1 year ago

It's even simpler then that.

It's which games use EAC or BattleEYE and have dog shit devs that won't just turn on proton support. It's seriously just this at this point. I feel like every time I go looking though protonDB a majority of the garbage rated games are anticheat/drm related problems.

Fucking fromsoft games use EAC and they have worked out of the box day 1 on Linux.

[-] seralth@lemmy.world 3 points 1 year ago

I like Manjaro

[-] seralth@lemmy.world 2 points 1 year ago

Yeah Everytime iv seen anyone say "iv never seen it" makes it really obvious how little people actually know about the tech or follow it.

They basically saw it once a year ago and think it's still the same.

[-] seralth@lemmy.world 1 points 1 year ago

The training data containing non licensed artwork is an extremely short term problem.

Within even a few years that problem will literally be moot.

Huge data sets are being made right now explicitly to get around this problem. And ai trained on other AI to the point that original sources no longer are impactful enough to matter.

At a point the training data becomes so generic and intermixed that it's indistinguishable from humans trained on other humans. At which point you no longer have any legal issues since if you deem it still unallowed at that point you have to ban art schools and art teachers functionally. Since ai learns the same way we do.

The true proplem is just that the training data is too narrow and very clearly copies large chunks from existing artists instead of copying techniques and styles like a human does. Which also is solvable. :/

seralth

joined 1 year ago