Others might be interested, but that'll be a firm no from me. Don't watch body horrors like The Fly as a child, people.
If you were traveling at a constant 100 mph, it would take you 249 hours to travel around the circumference of the Earth, and 2,389 hours to reach the Moon. If the distances are actually accurate then these achievements should be nigh on impossible to get in any reasonable amount of time. That now 0.2% of players have them means the distances aren't accurate, that they used an achievement unlocker, cheated in-game, or have a fuckton of playtime.
Not necessarily. It's directly integrated into the program and platform that most PC gamers use, meaning it doesn't require any third party software and is probably easier to use. Personally, Geforce's solution stopped working reliably for me a long time ago.
As far as I'm concerned, graphics programmers are wizards.
Thickness overload, good lord.
The issue is that when I have a lot of good energy it means I'm actually able to do, and enjoy, fun things, where normally I might be unable.
I think it's still a very real issue, even if it's less of one than it used to be. I haven't seen any phones or monitors with burn-in in person, but the only OLED monitor I see on a regular basis is my own, and phone screens pose less risk of burn-in in general, since they're not getting used continuously for 8+ hours a day, nearly every day.
My partner and I just use big backpacks, easier than having to hold heavy bags in hand, especially since we don't drive.
I mean, it takes a minute at most to change the device's time, so I don't mind doing it.
This is why roguelikes that are actually closer to Rogue are called traditional roguelikes these days.
Wukong was made by a Chinese studio and the entire premise is based on an insanely well known Chinese novel. It is not the same.
That 0.1% is the number of players who have the achievement, not OP's completion progress. But it's also probably very small.