I recently started watching Grian's hermit craft season playlists and watching them back to back, it feels like Grian is burning himself out as he repeats the same mistake.
TLDR; he keeps getting stuck planning huge mega builds that require so much grinding he gets stuck in procrastination cycles. He needs to break things down into small pieces (a building, tunnel, etc..) and learn to iterate towards a vision.
In each season he will quickly jump to mega scale for any project (the Tower, The Mansion, The Ally & The Entity). The issue with each project is any significant progress requires a huge amount of grinding and you see his avoidance of the main base gets worse with each season.
We do see large scale projects and the Entity and Barge actually shows the problem.
The barge started small and iteratively enlarged as the number of items increased, he then created 'big plans' schemed to get extra space and never fulfilled them. The next iteration became too much of a grind and he was clearly working hard to keep the current shop stocked.
Simialy the Entity went through quick iterations a rock, a Rock with a tree, a wheel, then it walked and he talks of his big plans at the end of the episode but he clearly started avoiding the entity because the plans became too much of a grind.
I thought he had gotten it at the end of Season 9, as he moved towards so many 'small' projects which results in a huge affect in the area.
In Season 10 he talks about taking it slow, but I really don't think he understands.
The dock was a perfect example, he was doing a lot of fishing and building a hut around the spot was a great idea and I found really interesting to watching. Building a secret vault would have been a great episode, similarly the Salmon tunnel was fantastic. Building each aspect for an episode would have been taking it slow.
You can see he is already avoiding his 'mega' build and yet again the opportunity to break stuff down was there. The bone meal farm being built and boxed in would have been a great episode, but you already know he has built a stucture and its going to hang around for months as he gets twisted up trying to design/plan a huge series of fronts and increasingly wants to avoid
QT is a cross platform UI development framework, its goal is to look native to the platform it operates on. This video by a linux maintainer from 2014 explains its benefits over GTK, its a fun video and I don't think the issues have really changed.
Most GTK advocates will argue QT is developed by Trolltech and isn't GPL licensed so could go closed source! This argument seems to ignore open source projects use the Open Source releases of QT and if Trolltech did close source then the last open source would be maintained (much like GTK).
Personally I would avoid Flutter on the grounds its a Google owned library and Google have the attention span of a toddler.
Not helping that assessment is Google let go of the Fuschia team (which Flutter was being developed for) and seems to have let go a lot of Flutter developers.
Personally I hate web frontends as local applications. They integrate poorly on the desktop and often the JS engine has weird memory leaks